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Real Bout Fatal Fury 2/Rick Strowd: Difference between revisions
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*Slow overhead that's easily reacted to, limiting his high/low mixup | *Slow overhead that's easily reacted to, limiting his high/low mixup | ||
*No | *No special ways to get around zoning, and his sole projectile is his P-Power | ||
*Attacks are commonly easy to Breakshot | *Attacks are commonly easy to Breakshot | ||
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Revision as of 16:00, 22 November 2020
Gameplay Overview
One of the titular newcomers to Real Bout 2, Rick is a notorious offensive powerhouse with great pressure, loads of combo chains, and the ability to cash out obscene amounts of damage and corner carry on a clean hit. He has pretty much everything he could need to win, sans a projectile. Some of his attacks are easy to bait out and Breakshot, but playing defense against Rick means letting him get his game started, so you're playing with fire the entire time. He sits deservedly in the top tier.
Pros | Cons |
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Normals
Standing
5A |
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n.5A |
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5B |
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n.5B (within 57px) |
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5C |
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n.5C (within 59px) |
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Throws
Punching Bag - f/b + C
Command Moves
Chopping Right - f + A (overhead)
Smash Sword - df + A
Punisher - f + C during dash
Fake-out Moves
Shooting Star - f + AC
Special Moves
Shooting Star - qcf + A/C
EX Shooting Star - qcf + C (only during full S or P power and replaces C version of Shooting star, drains a bit of meter)
Blazing Sunburst - qcb + A (unblockable)
Full Moon Fever - qcb + B (hold)
Divine Blast - qcb + C (D during back sway to cancel)
Hellion - dp + A
Super Special Moves
Gaia Breath - f, hcf + BC
Super Desperation Move
Howling Bull - f, hcf + C