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NeoGeo Battle Coliseum/Kyo Kusanagi: Difference between revisions
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m Jotamide moved page Kyo Kusanagi (NGBC) to NeoGeo Battle Coliseum/Kyo Kusanagi |
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'''Close''' | '''Close''' | ||
* | * cl.A/B/C/D are cancelable. | ||
* | * cl.A/B are chainable. | ||
* cl.B hits low, you can combo into another cl.B, f+B, dp+A, qcf+B, and qcfqcf+K off of it. | |||
* Like in KOF, cl.C is a great move to use at close range due to its 3 frame startup and status as a great combo starter. | |||
* cl.D can still be used to start combos but it's a bit slower than his close C, can be spaced. | |||
'''Standing''' | '''Standing''' | ||
* | * st.A is whiff cancelable. | ||
* st.B is a good move to use for poking due to its fast startup and long range. | |||
* st.C is special and super cancelable, but it can be punished by crouching normals. Somewhat slow startup. | |||
* st.D is a good poking tool like st.B. Kyo moves forward slightly when using this move, allowing him to advance and poke at the same time. | |||
'''Crouching''' | '''Crouching''' | ||
* | * cr.A/B are whiff cancelable. | ||
* | * cr.A is special cancelable. | ||
* cr.B hits low, comes out at the same speed at his cr.A. | |||
* cr.C serves as an anti-air due to its vertical hitbox. | |||
* cr.D is a sweep that grants a knockdown. | |||
'''Jumping''' | '''Jumping''' | ||
* | * j.B/C/D all cross up. | ||
* | * j.B can be used as an instant overhead. | ||
* Neutral j.D can be used as an air-to-air to beat opponents that are jumping forward on you. | |||
==Throw== | ==Throw== |
Revision as of 03:18, 27 April 2021
Normals
Close
- cl.A/B/C/D are cancelable.
- cl.A/B are chainable.
- cl.B hits low, you can combo into another cl.B, f+B, dp+A, qcf+B, and qcfqcf+K off of it.
- Like in KOF, cl.C is a great move to use at close range due to its 3 frame startup and status as a great combo starter.
- cl.D can still be used to start combos but it's a bit slower than his close C, can be spaced.
Standing
- st.A is whiff cancelable.
- st.B is a good move to use for poking due to its fast startup and long range.
- st.C is special and super cancelable, but it can be punished by crouching normals. Somewhat slow startup.
- st.D is a good poking tool like st.B. Kyo moves forward slightly when using this move, allowing him to advance and poke at the same time.
Crouching
- cr.A/B are whiff cancelable.
- cr.A is special cancelable.
- cr.B hits low, comes out at the same speed at his cr.A.
- cr.C serves as an anti-air due to its vertical hitbox.
- cr.D is a sweep that grants a knockdown.
Jumping
- j.B/C/D all cross up.
- j.B can be used as an instant overhead.
- Neutral j.D can be used as an air-to-air to beat opponents that are jumping forward on you.
Throw
name: b/f + CD
- Can be broken.
Command Moves
name:
- description
Special Moves
Name1:
- description
Name2:
- description
Name3:
- description
Desperation Moves
DM1:
- description
DM2:
- description
DM3:
- description
General Strategy
- Block strings to use are:
Combos
(more to be updated)
Color Palettes
- Note: The "S" button is the start button.