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| }} | | }} |
| }} | | }} |
| | ==Chain Attacks== |
|
| |
|
| | ==Combos== |
| | ====Meterless==== |
| | |
| | ====Metered==== |
| | |
| | ==Strategy== |
| {{Navbox RBFF2}} | | {{Navbox RBFF2}} |
|
| |
|
| [[Category:Real Bout Fatal Fury 2: The Newcomers]] | | [[Category:Real Bout Fatal Fury 2: The Newcomers]] |
| [[Category:Cheng Sinzan]] | | [[Category:Cheng Sinzan]] |
Revision as of 22:31, 9 May 2021
Cheng Sinzan (RB2)
Introduction
Put an introduction describing the main aspects of the character here.
Pros |
Cons
|
- Put the character's pros here.
|
- Put the character's cons here.
|
Normals
Standing
5A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
9
|
-
|
5
|
6
|
12
|
-2
|
-6
|
HL
|
Y
|
-
|
-
|
|
n.5A (within 69 px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
9
|
-
|
6
|
4
|
8
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
5B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
-
|
12
|
4
|
21
|
-9
|
-13
|
HL
|
Y
|
-
|
-
|
|
n.5B (within 54 px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
-
|
7
|
7
|
9
|
0
|
-4
|
HL
|
Y
|
-
|
-
|
|
5C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
24
|
-
|
8
|
5
|
28
|
0
|
-6
|
HL
|
N
|
-
|
-
|
|
n.5C (within 54 px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12,12
|
-
|
10
|
3(7)7
|
14
|
6
|
0
|
HL
|
Y
|
-
|
-
|
|
Crouching
2A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
9
|
-
|
6
|
4
|
8
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
2B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11
|
-
|
7
|
7
|
9
|
0
|
-4
|
L
|
Y
|
-
|
-
|
|
2C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
24
|
-
|
9
|
23
|
20
|
KD
|
-23
|
L
|
Y
|
-
|
-
|
|
Command
Glowing Orb 4A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10,10
|
-
|
26
|
3,2
|
25
|
-1
|
-7
|
H
|
N
|
-
|
-
|
|
Double Orb Attack 6A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
12
|
8
|
20
|
-4
|
-8
|
HL
|
Y
|
-
|
-
|
|
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
9
|
-
|
6
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Hop
|
9
|
-
|
9
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Neutral Jump
|
9
|
-
|
6
|
9
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Jump
|
9
|
-
|
6
|
11
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
|
j.B
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
11
|
-
|
7
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Hop
|
11
|
-
|
7
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Neutral Jump
|
11
|
-
|
7
|
7
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Jump
|
11
|
-
|
7
|
9
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
|
j.C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
20
|
-
|
9
|
7
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
Diagonal Hop
|
20
|
-
|
9
|
9
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
Neutral Jump
|
20
|
-
|
9
|
7
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
Diagonal Jump
|
20
|
-
|
9
|
9
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
|
Oversway Actions
5D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
20
|
-
|
7
|
2,3
|
15
|
2
|
1
|
H
|
N
|
-
|
-
|
|
2D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
20
|
-
|
8
|
4
|
13
|
KD
|
4
|
L
|
N
|
-
|
-
|
|
A (A from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
25
|
5
|
12
|
2
|
0
|
H
|
Y
|
-
|
-
|
|
B (B from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
25
|
4
|
12
|
1
|
-1
|
L
|
Y
|
-
|
-
|
|
C (C in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
20
|
-
|
27
|
4
|
12
|
11
|
-3
|
HL
|
Y
|
-
|
-
|
|
Throws
Double Hand Toss 4/6C next to opponent
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
27
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Always throws the opponent behind Cheng
|
|
Headbutts 3C next to opponent
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
5,5,5,5,5
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Basically a forward throw.
|
|
Feints
Feint Avalanche Crunch 6AC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
18
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Feint Fatty Bazooka 2AC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
28
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Specials
Kiten Hinzan 236A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16
|
-
|
21
|
57
|
60
|
0
|
-2
|
HL
|
-
|
Y
|
-
|
|
High Kiten Hinzan 623A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16
|
-
|
21
|
57
|
60
|
0
|
-2
|
HL
|
-
|
Y
|
-
|
|
Belly Drum Blast [2]8A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
32
|
-
|
20
|
20
|
29
|
-6
|
-25
|
H
|
-
|
N
|
-
|
|
Avalanche Crunch [4]B/C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
B
|
28
|
-
|
5
|
12
|
15
|
KD
|
-18
|
L
|
-
|
Y
|
-
|
C
|
38
|
-
|
22
|
18
|
18
|
KD
|
-28
|
L
|
-
|
Y
|
-
|
|
Flexible Geezer 214B (Hold B to keep moving)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
8
|
-
|
Total 20 (Fastest)
|
-
|
-
|
-
|
-
|
N
|
-
|
|
Fatty Bazooka 214C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
28
|
-
|
38
|
17
|
19
|
+17
|
+8
|
L
|
-
|
N
|
-
|
|
S-Power
Bursting Heavens [1]26BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
76
|
-
|
51
|
-
|
Total 95
|
+11
|
-3
|
HL
|
-
|
Y
|
-
|
|
S-Power
Collapse of Creation j.41236C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
7*15,16 (94)
|
-
|
1+16
|
17
|
19
|
+10
|
-17
|
HL, H
|
-
|
N
|
-
|
|
Chain Attacks
Combos
Meterless
Metered
Strategy