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NeoGeo Battle Coliseum/Kaede: Difference between revisions

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==Normals==
==Normals==


'''Close'''
'''Close Standing'''
*  
* 5A: Jab, cancelable.
*  
* 5B: Looks identical to far B but is much faster, cancelable, OTG.
* 5C: 2 hit upward slash. Both hits cancelable, the second puts the opponent in the air, not knocking down.
* 5D: Quick knee as Kaede's primary heavy button for combos.


'''Standing'''
'''Far Standing'''
*  
* 5A: Somewhat spammable horizontal slice for poking and to some degree anti-airing.
* 5B: Stomp kick with some start-up, cancelable, OTG.
* 5C: One-handed downward motion that briefly covers above and in front of Kaede.
* 5D: Slightly faster but shorter and less mashable poke than far A.


'''Crouching'''
'''Crouching'''
*  
* 2A: Jab that's cancelable, chains from itself, cl.A, cl.B and cr.B. i.e. his best light confirm.
*  
* 2B: Fast but short low, cancelable. Chain into cr.A.
* 2C: Upward 45° slash, committing anti-air, cancelable.
* 2D: Very standard sweep, cancelable.


'''Jumping'''
'''Jumping'''
*  
* j.A: Can't decide if it wants to be a jump-in or an anti-air. Ends up sucking at both. Cross-up exists and is the most awkward of 3.
*
* j.B: Nice kick angle for jump-in, can cross-up.
* j.C: Good committal jump-in swing with some start-up.
* j.D: Alright jump-in, best option for air-to-air. Difficult cross-up that you can't land on short characters and a number of crouchers.


'''Blowback Attack'''
'''Blowback Attack'''
Pressing the E button while blocking will allow (name) to do counter with (description), and he will then tag out.
Pressing the E button while blocking will allow Kaede to counter with the 2nd hit of his qcb+A, and he will then tag out.
 


==Throw==
==Throw==

Revision as of 03:00, 23 January 2022

Normals

Close Standing

  • 5A: Jab, cancelable.
  • 5B: Looks identical to far B but is much faster, cancelable, OTG.
  • 5C: 2 hit upward slash. Both hits cancelable, the second puts the opponent in the air, not knocking down.
  • 5D: Quick knee as Kaede's primary heavy button for combos.

Far Standing

  • 5A: Somewhat spammable horizontal slice for poking and to some degree anti-airing.
  • 5B: Stomp kick with some start-up, cancelable, OTG.
  • 5C: One-handed downward motion that briefly covers above and in front of Kaede.
  • 5D: Slightly faster but shorter and less mashable poke than far A.

Crouching

  • 2A: Jab that's cancelable, chains from itself, cl.A, cl.B and cr.B. i.e. his best light confirm.
  • 2B: Fast but short low, cancelable. Chain into cr.A.
  • 2C: Upward 45° slash, committing anti-air, cancelable.
  • 2D: Very standard sweep, cancelable.

Jumping

  • j.A: Can't decide if it wants to be a jump-in or an anti-air. Ends up sucking at both. Cross-up exists and is the most awkward of 3.
  • j.B: Nice kick angle for jump-in, can cross-up.
  • j.C: Good committal jump-in swing with some start-up.
  • j.D: Alright jump-in, best option for air-to-air. Difficult cross-up that you can't land on short characters and a number of crouchers.

Blowback Attack Pressing the E button while blocking will allow Kaede to counter with the 2nd hit of his qcb+A, and he will then tag out.

Throw

name: b/f + CD

  • Can be broken.


Command Moves

name:

  • description


Special Moves

Name1:

  • description

Name2:

  • description

Name3:

  • description


Desperation Moves

DM1:

  • description

DM2:

  • description

DM3:

  • description

General Strategy

  • Block strings to use are:

Combos

(more to be updated)

NeoGeo Battle Coliseum
General

ControlsFAQSystem

Characters

AiAkari IchijoAsuraCyber WooFuumaGeese HowardGenjyuro KibagamiHanzoHaohmaruHotaru FutabaIori YagamiJin ChonreiJin ChonshuK'KaedeKeiichiro WashizukaKim KaphwanKisarah WestfieldKyo KusanagiLee Pai LongMai ShiranuiMarco RossiMoriya MinakataMr. BigMr. KarateMudmanNakoruruRobert GarciaRock HowardShermieShikiTerry BogardTung Fu RueYuki

Hidden/Boss Characters

AthenaGoodmanKing Leo (Shin Shishioh)King Lion (Shishioh)Mars PeopleMizuchiNeo Dio