
-Happy New Year 2025!
→Normals: Cleaning up formatting, filled "state" and "cancel" fields |
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|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|version=A | |version=Power A | ||
|damage= - | |||
|startup= - | |||
|active= - | |||
|recovery= - | |||
|state= Any | |||
|frame advantage= | |||
|meter gain= | |||
|guard= M/H | |||
|cancel= ×/× | |||
|tech= - | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=Speed A | |||
|damage= - | |damage= - | ||
|startup= - | |startup= - | ||
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}} | }} | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|version=B | |version=Power B | ||
|damage= | |damage= 24/3 | ||
|startup= 5 | |startup= 5 | ||
|active= 2 | |active= 2 | ||
|recovery= 72 | |recovery= 72 | ||
|state= | |state= Any | ||
|frame advantage= --/-40 | |frame advantage= --/-40 | ||
|meter gain= | |meter gain= 2/8/4 | ||
|guard= M/H | |||
|cancel= ×/× | |||
|tech= Air | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=Speed B | |||
|damage= 21/2 | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 72 | |||
|state= Any | |||
|frame advantage= --/-40 | |||
|meter gain= 1/3/1 | |||
|guard= M/H | |guard= M/H | ||
|cancel= ×/× | |cancel= ×/× | ||
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|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|version=A | |version=Power A | ||
|damage= | |damage= 30 | ||
|startup= | |startup= | ||
|active= 2 | |active= 2 | ||
|recovery= | |recovery= | ||
|state= | |state= Any | ||
|frame advantage= | |frame advantage= | ||
|meter gain= | |meter gain= | ||
|guard= M | |guard= M | ||
|cancel= | |cancel= x/x | ||
|tech= | |tech= Air | ||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=Speed A | |||
|damage= 21 | |||
|startup= | |||
|active= 2 | |||
|recovery= | |||
|state= Any | |||
|frame advantage= | |||
|meter gain= | |||
|guard= M | |||
|cancel= ×/× | |||
|tech= Air | |||
|description=An extended long slash whose late hit can clash with projectiles. By holding the button, you can delay the move. Delaying it long enough will expand its hitbox to reach nearly fullscreen (indicated by Moriya flashing). Additionally the stance can be canceled at any time by pressing D, however the cancel will take longer depending on how long Moriya was in stance. The first hit of the move can also be canceled by pressing D with good timing, allowing juggles that would normally be impossible or making tech chases significantly safer. Be warned that on all versions the hurtbox will extend a frame before the hitbox, meaning you could potentially get stuffed by pre-emptive pokes at closer ranges (however this is unlikely and will often be too far to combo). | |description=An extended long slash whose late hit can clash with projectiles. By holding the button, you can delay the move. Delaying it long enough will expand its hitbox to reach nearly fullscreen (indicated by Moriya flashing). Additionally the stance can be canceled at any time by pressing D, however the cancel will take longer depending on how long Moriya was in stance. The first hit of the move can also be canceled by pressing D with good timing, allowing juggles that would normally be impossible or making tech chases significantly safer. Be warned that on all versions the hurtbox will extend a frame before the hitbox, meaning you could potentially get stuffed by pre-emptive pokes at closer ranges (however this is unlikely and will often be too far to combo). | ||
This version is at a diagonal angle upwards; making it useful as an low commitment anti-air, tech chase, and combo too. Can hit the big bodies standing or dashing, making this your primary grounded poke in those matchups as well. | This version is at a diagonal angle upwards; making it useful as an low commitment anti-air, tech chase, and combo too. Can hit the big bodies standing or dashing, making this your primary grounded poke in those matchups as well. | ||
}} | }} | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|version=B | |version=Power B | ||
|damage= | |damage= 28 | ||
|startup= - | |||
|active= 2 | |||
|recovery= - | |||
|state= Any | |||
|frame advantage= | |||
|meter gain= | |||
|guard= M | |||
|cancel= ×/× | |||
|tech= Air | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=Speed B | |||
|damage= 21 | |||
|startup= - | |startup= - | ||
|active= 2 | |active= 2 | ||
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|guard= M | |guard= M | ||
|cancel= ×/× | |cancel= ×/× | ||
|tech= | |tech= Air | ||
|description=Same properties as above, now angled directly in front of Moriya. Primary poke from half screen in most matchups, as the disjoint is incredibly difficult to contest and the startup can be canceled if you recognize that a situation is going poorly shortly after pressing. Be warned that many moves which advance forwards can still low stature this version, such as Mukuro's crawl. | |description=Same properties as above, now angled directly in front of Moriya. Primary poke from half screen in most matchups, as the disjoint is incredibly difficult to contest and the startup can be canceled if you recognize that a situation is going poorly shortly after pressing. Be warned that many moves which advance forwards can still low stature this version, such as Mukuro's crawl. | ||
}} | }} | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|version=C | |version=Power C | ||
|damage= | |damage= 28 | ||
|startup= - | |startup= - | ||
|active= 2 | |active= 2 | ||
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|guard= L | |guard= L | ||
|cancel= ×/× | |cancel= ×/× | ||
|tech= - | |tech= Air | ||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=Speed C | |||
|damage= 21 | |||
|startup= - | |||
|active= 2 | |||
|recovery= - | |||
|state= Any | |||
|frame advantage= | |||
|meter gain= | |||
|guard= L | |||
|cancel= ×/× | |||
|tech= Air | |||
|description=Same properties as the versions above, except this time both hits are low and travel along the ground. Can be used to stuff low statured approaches, however its anti-air presence is completely nonexistent making it often the most committal version in practice. Also has some application to pester opponents blocking high at a little beyond a character length away, eventually conditioning them to get hit by hop j.a. | |description=Same properties as the versions above, except this time both hits are low and travel along the ground. Can be used to stuff low statured approaches, however its anti-air presence is completely nonexistent making it often the most committal version in practice. Also has some application to pester opponents blocking high at a little beyond a character length away, eventually conditioning them to get hit by hop j.a. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|version=A | |version=Power A | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|state= | |state= Any | ||
|frame advantage= | |||
|meter gain= | |||
|guard= M | |||
|cancel= x/x | |||
|tech= Ground | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=Speed A | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= Any | |||
|frame advantage= | |frame advantage= | ||
|meter gain= | |meter gain= | ||
|guard= | |guard= M | ||
|cancel= | |cancel= ×/× | ||
|tech= | |tech= Ground/None | ||
|description=Multi-hit DP that serves as Moriya's fastest dedicated anti-air. Won't cause a hard knockdown | |description=Multi-hit DP that serves as Moriya's fastest dedicated anti-air. Won't cause a hard knockdown on the first hit, however it can be followed up with 623B in speed/EX in order to deal massive damage and gain phenominal oki. As such this is your main combo ender in those modes. The follow up can be made consistent at longer ranges by delaying the rekka. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
LB2_Moriya_dp+A2.png|2nd hitbox | LB2_Moriya_dp+A2.png|2nd hitbox | ||
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}} | }} | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|version=B | |version=Power B | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|state= | |state= Any | ||
|frame advantage= | |||
|meter gain= | |||
|guard= M | |||
|cancel= x/x | |||
|tech= Air | |||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=Speed B | |||
|damage= - | |||
|startup= - | |||
|active= - | |||
|recovery= - | |||
|state= Any | |||
|frame advantage= | |frame advantage= | ||
|meter gain= | |meter gain= | ||
|guard= | |guard= M | ||
|cancel= | |cancel= ×/× | ||
|tech= | |tech= Air | ||
|description=A slower version of the above move that covers a larger horrizontal space and causes a hard knockdown. Primarily used in power where the damage is much better, however it can still be used for hard reads in speed/EX. | |description=A slower version of the above move that covers a larger horrizontal space and causes a hard knockdown. Primarily used in power where the damage is much better, however it can still be used for hard reads in speed/EX. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
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|data= | |data= | ||
{{AttackData-LB2 | {{AttackData-LB2 | ||
|version= Power | |||
|damage= N/A | |damage= N/A | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|state= | |state= Any | ||
|frame advantage= N/A | |frame advantage= N/A | ||
|meter gain= | |meter gain= 0 | ||
|guard= N/A | |guard= N/A | ||
|cancel= | |cancel= x/x | ||
|tech= N/A | |tech= N/A | ||
}} | |||
{{AttackData-LB2 | |||
|header=no | |||
|version=Speed | |||
|damage= N/A | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= Any | |||
|frame advantage= N/A | |||
|meter gain= 0 | |||
|guard= N/A | |||
|cancel= ×/× | |||
|tech= N/A | |||
|description=A teleport that will travel to a different spot on the screen depending on the version used. | |description=A teleport that will travel to a different spot on the screen depending on the version used. | ||
* A- Behind Moriya, distance varries based on camera zoom | * A- Behind Moriya, distance varries based on camera zoom |
Despite Moriya's incredible set of midrange zoning tools, he remains defined by possessing the greatest mobility option in the game: a nearly instant teleport. These two traits in tandem allow Moriya to heavily dominate every aspect of neutral through largely reactionary play. This all culminates into his setplay which thanks to some advanced techniques essentially translates to a safe 4 way that can ignore recovery rolls. Despite requiring relatively strong execution to bring into his full potential, masters of the character will be able to run circles around the opponent and still find a way to directly beat out many staple pokes.
Style | Strengths | Weaknesses |
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Power |
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Speed |
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EX |
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5A |
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4A |
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3A |
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5B |
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4B |
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6B |
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5C |
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6C |
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BC(Power) |
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BC(Speed/EX) |
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3B |
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2A |
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2B |
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3C
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j.A
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j.B
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j.C
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Dashing High
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Dashing Low
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5A>A
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5A>B |
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5A>B>C
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Glancing Blade Moonlight 236A/B |
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Glancing Blade Haze 214A/B/C/D |
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Glancing Blade New Moon 623A/B ![]() ![]() |
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Sash Blade Moonwalk 412A/B/C ![]() "It's nothing personal kid" Teleports in front of you Teleports behind me Teleports in your general direction Teleports to the moon |
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Life and Death Moonlight Flash 641236AB ![]() Nevermind |
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Life and Death Wild Season 641236B ![]() Okay then... |
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A + B + C + A + B + C + A + B + 236C (109 Damage) A + B + C + A + B + C + C + B + A + 236C (138 damage) A + B + C + 2C + A + 2C + 6BC (96 Damage) A + B + C + 2C + A + 6BC + A + B + 236B (134 Damage)
The Last Blade 2 | |
General | |
Characters |
Akari Ichijo • Genbu no Okina • Hibiki Takane • Hyo Amano • Juzoh Kanzaki • Kaede (Original) • Kaede • Keiichiro Washizuka • Kojiroh Sanada • Kouryu • Moriya Minakata • Mukuro • Rekka Lee • Setsuna • Shigen Naoe • Shinnosuke Kagami • Yuki • Zantetsu |