-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
Template:MoveData-KOF98FE/Documentation: Difference between revisions
Franck Frost (talk | contribs) No edit summary Tag: Manual revert |
Franck Frost (talk | contribs) No edit summary |
||
Line 35: | Line 35: | ||
{{DocParam| name || The move's full name. Not st.A and j.C but stand A and jump C.}} | {{DocParam| name || The move's full name. Not st.A and j.C but stand A and jump C.}} | ||
{{DocParam| input || The move's input as would be written going by the [[The_King_of_Fighters_%2798_UMFE/Controls|Notation]]. It should respect case sensitiveness, b being back and B being light kick.}} | {{DocParam| input || The move's input as would be written going by the [[The_King_of_Fighters_%2798_UMFE/Controls|Notation]]. It should respect case sensitiveness, b being back and B being light kick.}} | ||
{{DocParam| images || The move's image file(s). Multiple file names should be separated by commas and ordered from first to last.}} | {{DocParam| images || The move's image file(s). Multiple file names should be separated by commas and ordered from first to last. | ||
{{DocParam| hitboxes || The move's hitbox file(s). Multiple file names should be separated by commas and ordered from first to last.}} | : Please name the files as <code>98FE_Character_Move_ima.png</code>. If a move warrants multiple images, use <code>98FE_Character_Move_1_ima.png</code> then with 2, 3 and so on.}} | ||
{{DocParam| hitboxes || The move's hitbox file(s). Multiple file names should be separated by commas and ordered from first to last. | |||
: Please name the files as <code>98FE_Character_Move.png</code>. If a move warrants multiple images, use <code>98FE_Character_Move_1.png</code> then with 2, 3 and so on.}} | |||
{{DocParam| damage || The move's damage value, 10 being 1%. | {{DocParam| damage || The move's damage value, 10 being 1%. | ||
: Moves with a few hits should be recorded as "z (x+y)" where x is the first hit's damage, y the second's and z the total.}} | : Moves with a few hits should be recorded as "z (x+y)" where x is the first hit's damage, y the second's and z the total.}} |
Revision as of 22:31, 4 September 2022
{{MoveData-KOF98FE | character = | moveId = | name = | idle = | rank = | input = | images = | hitboxes = | damage = | counter = | stun = | guard = | cancel = | startup = | active = | recovery = | hitadv = | blockadv = | invul = }}
Usage
This template defines and stores values, in this case moves' data, in the MoveData_KOF98FE Cargo Table following a move header or a char's data header. Said data is then queried by Template:FrameData-KOF98FE/Query and made tables of using Template:FrameDataCargo-KOF98FE. It also serves as a tooltip.
Storing a character's moves should be done in their data subpage due to be linked in the bottom external links section of the main page. The format to follow can be found here.
Parameters
How to use each parameter
|
---|
Main Parameters
Secondary ParametersSecundary parameters are for further preparing data for moves with multiple versions/follow-ups and as such, these parameters only show in the output of Template:FrameDataCargo-KOF98FE.
|
Example
Joe's st.A data you can find here.
Joe Higashi joe_sta | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
st.A
A stand A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | CounterDamage dealt by the move on counter hit. 10 is 1%. | Stunz (x+y) means the move has two hits. The first does x stun points, the second does y, for a total of z.Stun dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | 40 | 16 | Mid | C | 5 | 2 | 8 | +2 | 0 | - |
{{MoveData-KOF98FE | character = Joe Higashi | moveId = joe_sta | name = stand A | input = st.A | input2 = A | images = 98FE_Joe_st.A_2_ima.png | hitboxes = 98FE_Joe_st.A_2.png | damage = 25 | counter = 40 | stun = 16 | guard = Mid | cancel = C | startup = 5 | active = 2 | recovery = 8 | hitadv = +2 | blockadv = 0 | invul = }}