-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

Template:FrameDataCargo-KOF98FE

From Dream Cancel Wiki
Jump to navigation Jump to search
Template DocumentationEdit This Documentation
{{FrameDataCargo-KOF98FE
| moveId = 
| description = 
| phases = 
}}

Usage

This template provides a direct and simple way to display the data stored in the MoveData_KOF98FE cargo table via Template:MoveData-KOF98FE. It uses Template:FrameData-KOF98FE for moves, Template:CharData-KOF98FE for a char's basic action, with data gotten via Template:FrameData-KOF98FE/Query and is based on the Template:MoveData format.

Main Parameters

  • The move(s)' Id(s), moveId from which the template will extract the data needed for the table. Up to 10 move Ids are supported.
Multiple ids should be separated by commas, the template will gather and display images, hitboxes and data for all moves in their given "orderId"s as they were stored in the cargo table.
Note that image/hitbox files of the same name will only be displayed once, at their first iteration.
  • A description to write in the table under the first move's data.
Use extra parameters description2 up to description10 for descriptions under the 2nd up to 10th move's data.
  • Filling phases will create an extra tab of that name next to description. It should be used to display and occasionally describe interesting changes in the first move's hitboxes.
Use extra parameters phases2 up to phases10 to make a phases tab next to the 2nd up to 10th move's description.


Secondary Parameters

Secondary parameters are mainly used to change default options depending on the situation's needs.

  • The table will use the first move's name and input(s) which may not be what you want. In that case, you can use the name, input and/or input2 parameters for the table to use instead.
  • Images and hitboxes will be automatically displayed under "Images" and "Hitboxes" tabbers respectively. Use tab1 and tab2 to provide different names for said tabbers.
  • Tabbers disable the auto-resize function of the image block, thus introducing bothersome sliders for bigger images, instead of stretching the block. Use size to forcibly change the size of the image block. Size preferably written in % (like 20%) or em but px values are accepted.
  • All images and hitboxes are displayed in 175x250px and centered ([[File:x.png|175x250px|center]]). You can change that by writing your preferred options separated by commas on the display parameter. The default display parameter would be |display =175x250px,center.
  • To add captions to images and hitboxes use the captions parameter to write one or multiple captions separated by commas. The first caption will go under the first image/hitbox, the 2nd caption under the 2nd image/hitbox and so on.
  • To add captions only to images or hitboxes, use the imageCaptions or hitboxCaptions respectively. Same as above, captions separated by commas and in order.
  • All images and hitboxes are gathered directly from the MoveData_KOF98FE Cargo storage table but the user can enter them manually if preferred using an image and/or hitbox parameter. You can also add image2/hitbox2 up to image10/hitbox10 parameters.
  • Doing this disables the display parameter. However you can then change an image/hitbox's display size with imageSize and/or hitboxSize keeping the same additional imageSize2 and/or hitboxSize2 up to the 10th parameter for each image/hitbox.
  • Doing this disables the captions parameter. However you can then add a caption to an image/hitbox with respectively captionIma/captionHit keeping the same additional captionIma2/captionHit2 up to captionIma10/captionHit10 for each image/hitbox.


Examples

  • Case 1: Simple table with one move and no secondary parameters. Find more examples here.
stand A
st.A
A

Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
CounterDamage dealt by the move on counter hit.
10 is 1%.
Stunz (x+y) means the move has two hits.
The first does x stun points,
the second does y,
for a total of z.
Stun dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame NOT included. Activex, (y), z means the move has two hits. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.
25 40 16 Mid C 5 2 8 +2 0 -


Standard jab. Can be used to stop hops, but good timing is required, as it only has 2 active frames. Whiffs on low crouchers.

  • Cancelable on hit/whiff.
  • Chains into every lights but cl.A/B.

Source
{{FrameDataCargo-KOF98FE
|moveId=joe_sta
|description=
<br>
Standard jab. Can be used to stop hops, but good timing is required, as it only has 2 active frames. Whiffs on low crouchers.<br>
<br>
* Cancelable on hit/whiff.
* Chains into every lights but cl.A/B.
|phases=
<gallery mode=packed-hover heights=140px>
File:98FE_Joe_st.A_1.png|'''Startup'''
File:98FE_Joe_st.A_2.png|'''Active'''
</gallery>
}}

This documentation is automatically transcluded from Template:FrameDataCargo-KOF98FE/Documentation and is not included when this page is transcluded.