-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XV/Ryo Sakazaki/Data: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
AmedoS310 (talk | contribs)
No edit summary
Franck Frost (talk | contribs)
Blanked the page
Tags: Blanking Reverted
Line 1: Line 1:
{{CharNavbox_XV}}
===Close Standing Normals===
====cl.A====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_cla
| name   = close A
| input   = cl.A
| images   = XV_ryo_cla_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 25
| guard   = Mid
| cancel   = command
| startup   = 5
| active   = 3
| recovery   = 8
| hitadv   = +4
| blockadv   = +2
| invul   =
| stun        = 30
| guardDamage = 60
}}


====cl.B====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_clb
| name   = close B
| input   = cl.B
| images   = XV_ryo_clb_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 30
| guard   = Mid
| cancel   = command
| startup   = 5
| active   = 3
| recovery   = 7
| hitadv   = +5
| blockadv   = +3
| invul   =
| stun        = 30
| guardDamage = 60
}}
====cl.C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_clc
| name   = close C
| input   = cl.C
| images   = XV_ryo_clc_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 70
| guard   = Mid
| cancel   = command
| startup   = 4
| active   = 6
| recovery   = 14
| hitadv   = +1
| blockadv   = -1
| invul   =
| stun        = 70
| guardDamage = 120
}}
====cl.D====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_cld
| name   = close D
| input   = cl.D
| images   = XV_ryo_cld_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 80
| guard   = Low
| cancel   = command
| startup   = 6
| active   = 8
| recovery   = 18
| hitadv   = -5
| blockadv   = -7
| invul   =
| stun        = 70
| guardDamage = 120
}}
===Far Standing Normals===
====st.A====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_sta
| name   = stand A
| input   = st.A
| images   = XV_Ryo_st.A_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 25
| guard   = Mid
| cancel   = command
| startup   = 5
| active   = 6
| recovery   = 6
| hitadv   = +3
| blockadv   = +1
| invul   =
| stun        = 30
| guardDamage = 60
}}
====st.B====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_stb
| name   = stand B
| input   = st.B
| images   = XV_Ryo_st.B_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 30
| guard   = Mid
| cancel   = super
| startup   = 6
| active   = 3
| recovery   = 11
| hitadv   = +1
| blockadv   = -1
| invul   =
| stun        = 30
| guardDamage = 60
}}
====st.C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_stc
| name   = stand C
| input   = st.C
| images   = XV_Ryo_st.C_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 70
| guard   = Mid
| cancel   = special
| startup   = 8
| active   = 5
| recovery   = 16
| hitadv   = 0
| blockadv   = -2
| invul   =
| stun        = 70
| guardDamage = 120
}}
====st.D====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_std
| name   = stand D
| input   = st.D
| images   = XV_Ryo_st.D_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 80
| guard   = Mid
| cancel   = super
| startup   = 10
| active   = 6
| recovery   = 18
| hitadv   = -3
| blockadv   = -5
| invul   =
| stun        = 70
| guardDamage = 120
}}
===Crouch Normals===
====cr.A====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_cra
| name   = crouch A
| input   = cr.A
| images   = XV_Ryo_cr.A_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 25
| guard   = Mid
| cancel   = command
| startup   = 4
| active   = 3
| recovery   = 8
| hitadv   = +4
| blockadv   = +2
| invul   =
| stun        = 30
| guardDamage = 60
}}
====cr.B====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_crb
| name   = crouch B
| input   = cr.B
| images   = XV_Ryo_cr.B_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 15
| guard   = Low
| cancel   = special
| startup   = 4
| active   = 3
| recovery   = 11
| hitadv   = +1
| blockadv   = -1
| invul   =
| stun        = 15
| guardDamage = 30
}}
====cr.C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_crc
| name   = crouch C
| input   = cr.C
| images   = XV_Ryo_cr.C_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 70
| guard   = Mid
| cancel   = command
| startup   = 4
| active   = 5
| recovery   = 24
| hitadv   = -8
| blockadv   = -10
| invul   =
| stun        = 70
| guardDamage = 120
}}
====cr.D====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_crd
| name   = crouch D
| input   = cr.D
| images   = XV_Ryo_cr.D_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 80
| guard   = Low
| cancel   = command
| startup   = 9
| active   = 5
| recovery   = 19
| hitadv   = KND (+25)
| blockadv   = -5
| invul   =
| stun        = 70
| guardDamage = 120
}}
===jump normals===
====hop A====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_jha
| name   = hop A
| header      = yes
| version   = hop A
| orderId   = 1
| input   = jh.A
| images   = XV_ryo_ja_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 40
| guard   = High
| cancel   =
| startup   = 5
| active   = 10
| recovery   = (Until Landing) + 1
| hitadv   =
| blockadv   =
| invul   =
| stun        = 30
| guardDamage = 50
}}
====jump A====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_ja
| name   = jump A
| header      = no
| version   = jump A
| orderId   = 2
| input   = j.A
| images   = XV_ryo_ja_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 45
| guard   = High
| cancel   =
| startup   = 5
| active   = 10
| recovery   = (Until Landing) + 1
| hitadv   =
| blockadv   =
| invul   =
| stun        = 30
| guardDamage = 60
}}
====hop B====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_jhb
| name   = hop B
| header      = yes
| version   = hop B
| orderId   = 1
| input   = jh.B
| images   = XV_ryo_jb_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 40
| guard   = High
| cancel   =
| startup   = 5
| active   = 8
| recovery   = (Until Landing) + 1
| hitadv   =
| blockadv   =
| invul   =
| stun        = 30
| guardDamage = 50
}}
====jump B====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_jb
| name   = jump B
| header      = no
| version   = jump B
| orderId   = 2
| input   = j.B
| images   = XV_ryo_jb_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 45
| guard   = High
| cancel   =
| startup   = 5
| active   = 10
| recovery   = (Until Landing) + 1
| hitadv   =
| blockadv   =
| invul   =
| stun        = 30
| guardDamage = 60
}}
====hop C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_jhc
| name   = hop C
| header      = yes
| version   = hop C
| orderId   = 1
| input   = jh.C
| images   = XV_ryo_jc_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 70
| guard   = High
| cancel   =
| startup   = 6
| active   = 4
| recovery   = (Until Landing) + 1
| hitadv   =
| blockadv   =
| invul   =
| stun        = 70
| guardDamage = 100
}}
====jump C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_jc
| name   = jump C
| header      = no
| version   = jump C
| orderId   = 2
| input   = j.C
| images   = XV_ryo_jc_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 70
| guard   = High
| cancel   =
| startup   = 6
| active   = 5
| recovery   = (Until Landing) + 1
| hitadv   =
| blockadv   =
| invul   =
| stun        = 70
| guardDamage = 120
}}
====hop D====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_jhd
| name   = hop D
| header      = yes
| version   = hop D
| orderId   = 1
| input   = jh.D
| images   = XV_ryo_jd_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 70
| guard   = High
| cancel   =
| startup   = 7
| active   = 6
| recovery   = (Until Landing) + 1
| hitadv   =
| blockadv   =
| invul   =
| stun        = 70
| guardDamage = 100
}}
====jump D====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_jd
| name   = jump D
| header      = no
| version   = jump D
| orderId   = 2
| input   = j.D
| images   = XV_ryo_jd_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 70
| guard   = High
| cancel   =
| startup   = 7
| active   = 7
| recovery   = (Until Landing) + 1
| hitadv   =
| blockadv   =
| invul   =
| stun        = 70
| guardDamage = 120
}}
===rush moves===
====rush 1====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_rush1
| name        = rush 1
| header      = yes
| version    = cl.AA
| orderId    = 1
| input      = cl.AA
| images      = XV_ryo_rush1_ima.png
| hitboxes    = XV_ryo_rush1.png
| damage      = 25
| guard      = Mid
| cancel      = RU
| startup    = 8
| active      =
| recovery    =
| hitadv      = -4
| blockadv    = -6
| invul      =
| stun        = 0
| guardDamage =
}}
====rush 2====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_rush2
| name        = rush 2
| header      = no
| version    = cl.AAX
| orderId    = 2
| input      = cl.AAX
| images      = XV_ryo_rush2_ima.png
| hitboxes    = XV_ryo_rush2.png
| damage      = 25
| guard      = Mid
| cancel      = RU
| startup    = 9
| active      =
| recovery    =
| hitadv      = -5
| blockadv    = -7
| invul      =
| stun        = 0
| guardDamage =
}}
===Command normals===
====Hyouchuu Wari====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_6a
| name        = Hyouchuu Wari
| input      = 6A
| images      = XV_ryo_6a_ima.png
| hitboxes    = XV_ryo_6a.png
| damage      = 70
| guard      = Overhead
| cancel      = super
| startup    = 22 [15]
| active      = 8
| recovery    = 16 [21]
| hitadv      = -3
| blockadv    = -5
| invul      =
| stun        = 80
| guardDamage =
}}
====Jyoudan Uke====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_6b
| name        = Jyoudan Uke
| input      = 6B
| images      = XV_ryo_6b_ima.png
| hitboxes    = XV_ryo_6b.png
| damage      =
| guard      =
| cancel      = special
| startup    = 4
| active      = 14
| recovery    = 13
| hitadv      =
| blockadv    =
| invul      =
| stun        =
| guardDamage =
}}
====Gedan Uke====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_3d
| name        = Gedan Uke
| input      = 3D
| images      = XV_ryo_3d_ima.png
| hitboxes    = XV_ryo_3d.png
| damage      =
| guard      =
| cancel      = Special, Super
| startup    = 5
| active      = 8
| recovery    = 10
| hitadv      =
| blockadv    =
| invul      =
| stun        =
| guardDamage =
}}
====Kizami Duki====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_4a
| name        = Kizami Duki
| input      = 4A
| images      = XV_ryo_4a_ima.png
| hitboxes    = XV_ryo_4a.png
| damage      = 80
| guard      = Mid
| cancel      = super
| startup    = 29
| active      = 5
| recovery    = 16
| hitadv      = +6
| blockadv    = +2
| invul      =
| stun        = 40
| guardDamage = 120
}}
===Blowback===
====Blowback====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_cd
| name   = Blowback
| input   = CD
| images   = XV_ryo_cd_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 75
| guard   = Mid
| cancel   = command
| startup   = 12
| active   = 5
| recovery   = 19
| hitadv   = Wall Splat (+76~+92)
| blockadv   = -1
| invul   =
| stun        = 100
| guardDamage = 160
}}
====ShatterStrike====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_236cd
| name   = ShatterStrike
| input   = 236CD
| images   = XV_ryo_236cd_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 75
| guard   = Mid
| cancel   =
| startup   = 15
| active   = 6
| recovery   = 27
| hitadv   = Crumple (+93)
| blockadv   = -10
| invul   =
| stun        = 0
| guardDamage =
}}
====hop CD====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_jhcd
| name   = hop CD
| header      = yes
| version   = hop CD
| orderId   = 1
| input   = jh.CD
| images   = XV_ryo_jcd_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 80
| guard   = Mid
| cancel   =
| startup   = 13
| active   = 6
| recovery   = (Until Landing) + 1
| hitadv   = KND
| blockadv   =
| invul   =
| stun        =
| guardDamage = 80
}}
====jump CD====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_jcd
| name   = jump CD
| header      = yes
| version   = jump CD
| orderId   = 2
| input   = j.CD
| images   = XV_ryo_jcd_ima.png
| hitboxes   = XV_placeholder.png
| damage   = 90
| guard   = Mid
| cancel   =
| startup   = 13
| active   = 7
| recovery   = (Until Landing) + 1
| hitadv   = KND
| blockadv   =
| invul   =
| stun        = 80
| guardDamage =
}}
===Throws===
====Kyokugenryu Sanren Geki====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_cthrow
| name        = Kyokugenryu Sanren Geki
| input      = (close) 4/6C
| images      = XV_ryo_cthrow_ima.png
| hitboxes    = XV_ryo_cthrow.png
| damage      = 100
| guard      = N/A
| cancel      =
| startup    = 1
| active      = 1
| recovery    = 0
| hitadv      = Crumple (+53)
| blockadv    =
| invul      =
| stun        =
| guardDamage =
}}
====Tomoe Nage====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_dthrow
| name        = Tomoe Nage
| input      = (close) 4/6D
| images      = XV_ryo_dthrow_ima.png
| hitboxes    = XV_ryo_dthrow.png
| damage      = 100
| guard      = N/A
| cancel      =
| startup    = 1
| active      =
| recovery    =
| hitadv      = Hard KND (+42)
| blockadv    =
| invul      =
| stun        =
| guardDamage =
}}
==Specials==
===Kohou===
====623A====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_623a
| name        = Kohou
| header      = yes
| version    = A
| orderId    = 1
| input      = 623A
| images      = XV_ryo_623a_ima.png
| hitboxes    = XV_ryo_623a.png
| damage      = 80
| guard      = Mid
| cancel      = super
| startup    = 4
| active      = 10
| recovery    = 26 (10 on ground)
| hitadv      = KND (+31)
| blockadv    = -17
| invul      = Throw, Head / Full body against non-projectile air moves: 1 to 5 (5 frames)
| stun        = 80
| guardDamage = 100
}}
====623C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_623c
| name        = Kohou
| header      = no
| version    = C
| orderId    = 2
| input      = 623C
| images      = XV_ryo_623a_ima.png
| hitboxes    = XV_ryo_623c.png
| damage      = 125 (90+35)
| guard      = Mid
| cancel      = super(1)
| startup    = 5
| active      = 12
| recovery    = 48 (13 on ground)
| hitadv      = KND (+18)
| blockadv    = -38
| invul      = Throw, Hit
| stun        = 110 (80+30)
| guardDamage = 130 (100+30)
}}
====623AC====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_623ac
| name        = Kohou
| header      = no
| version    = AC
| orderId    = 3
| input      = 623AC
| images      = XV_ryo_623a_ima.png
| hitboxes    = XV_ryo_623ac.png
| damage      = 150
| guard      = Mid
| cancel      =
| startup    = 4
| active      = 13
| recovery    = 43
| hitadv      = KND (+18)
| blockadv    = -37
| invul      = Throw, Hit
| stun        = 0
| guardDamage = 120
}}
===Ko-Ou Ken===
====236A====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_236a
| name        = Ko-Ou Ken
| header      = yes
| version    = A
| orderId    = 1
| input      = 236A
| images      = XV_ryo_236a_ima.png
| hitboxes    = XV_ryo_236a.png
| damage      = 75
| guard      = Mid
| cancel      = super
| startup    = 17
| active      = 6
| recovery    = 20
| hitadv      = KND (+40)
| blockadv    = -1
| invul      =
| stun        = 80
| guardDamage = 80
}}
====236C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_236c
| name        = Ko-Ou Ken
| header      = no
| version    = C
| orderId    = 2
| input      = 236C
| images      = XV_ryo_236a_ima.png
| hitboxes    = XV_ryo_236c.png
| damage      = 85
| guard      = Mid
| cancel      = super
| startup    = 19
| active      = 9
| recovery    = 19
| hitadv      = KND (+32)
| blockadv    = -5
| invul      =
| stun        = 80
| guardDamage = 100
}}
====236AC====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_236ac
| name        = Ko-Ou Ken
| header      = no
| version    = AC
| orderId    = 3
| input      = 236AC
| images      = XV_ryo_236ac_ima.png
| hitboxes    = XV_ryo_236ac.png
| damage      = 87 (40+50)
| guard      = Mid
| cancel      =
| startup    = 15
| active      = Full Screen Projectile
| recovery    = 32
| hitadv      = KND (+38)
| blockadv    = +1
| invul      =
| stun        =
| guardDamage = 60 (20+40)
}}
===Hien Shipuu Kyaku===
====214B====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_214b
| name        = Hien Shipuu Kyaku
| header      = yes
| version    = B
| orderId    = 1
| input      = 214B
| images      = XV_ryo_214b_ima.png
| hitboxes    = XV_ryo_214b.png
| damage      = 87 (40+50)
| guard      = Mid
| cancel      =
| startup    = 5
| active      = 6
| recovery    = 34
| hitadv      = KND (+13)
| blockadv    = -20
| invul      =
| stun        = 100 (40+60)
| guardDamage = 120 (60+60)
}}
====214D====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_214d
| name        = Hien Shipuu Kyaku
| header      = no
| version    = D
| orderId    = 2
| input      = 214D
| images      = XV_ryo_214d_ima.png
| hitboxes    = XV_ryo_214d.png
| damage      = 141 (40+50+60)
| guard      = Mid
| cancel      =
| startup    = 14
| active      = 6 (10) 3
| recovery    = 26
| hitadv      = KND (+35)
| blockadv    = -10
| invul      =
| stun        = 120 (40*3)
| guardDamage = 180 (60+60+60)
}}
====214BD====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_214bd
| name        = Hien Shipuu Kyaku
| header      = no
| version    = BD
| orderId    = 3
| input      = 214BD
| images      = XV_ryo_214b_ima.png
| hitboxes    = XV_ryo_214bd.png
| damage      = 113 (30+50+40)
| guard      = Mid
| cancel      =
| startup    = 7
| active      = 2 (2) 4 (9) 4
| recovery    = 28
| hitadv      = KND (+36)
| blockadv    = -13
| invul      =
| stun        = 0
| guardDamage = 160 (60+40+60)
}}
===Zanretsuken===
====646A====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_646a
| name        = Zanretsuken
| header      = yes
| version    = A
| orderId    = 1
| input      = 646A
| images      = XV_ryo_646a_ima.png
| hitboxes    = XV_ryo_646a.png
| damage      = 143 (12*10+60)
| guard      = Mid
| cancel      = super(11)
| startup    = 8
| active      = 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1
| recovery    = 28
| hitadv      = Hard KND (+69)
| blockadv    = -41~-29
| invul      =
| stun        = 0
| guardDamage =
}}
====646C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_646c
| name        = Zanretsuken
| header      = no
| version    = C
| orderId    = 2
| input      = 646C
| images      = XV_ryo_646a_ima.png
| hitboxes    = XV_ryo_646c.png
| damage      = 127 (12*10+40)
| guard      = Mid
| cancel      = super(11)
| startup    = 18
| active      = 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1
| recovery    = 28
| hitadv      = KND (+36)
| blockadv    = -38~-26
| invul      =
| stun        = 0
| guardDamage =
}}
====646AC====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_646ac
| name        = Zanretsuken
| header      = no
| version    = AC
| orderId    = 3
| input      = 646AC
| images      = XV_ryo_646a_ima.png
| hitboxes    = XV_ryo_646ac.png
| damage      = 158 (9*17+12*2+30)
| guard      = Mid
| cancel      =
| startup    = 15
| active      = 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1 (3) 1
| recovery    = 28
| hitadv      = KND (+36)
| blockadv    = -62~-46
| invul      =
| stun        = 0
| guardDamage =
}}
==Supers==
===Haoh Shoukou Ken===
====641236A/C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_641236p
| name        = Haoh Shoukou Ken
| header      = yes
| version    = A or C
| orderId    = 1
| input      = 641236A/C
| images      = XV_ryo_641236p_ima.png
| hitboxes    = XV_ryo_641236p.png
| damage      = 180
| guard      = Mid
| cancel      = advanced, climax
| startup    = 19
| active      = Full Screen Projectile
| recovery    = 57
| hitadv      = Hard KND (+35)
| blockadv    = -27
| invul      =
| stun        = 0
| guardDamage =
}}
====641236AC====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_641236ac
| name        = Haoh Shoukou Ken
| header      = no
| version    = AC
| orderId    = 2
| input      = 641236AC
| images      = XV_ryo_641236p_ima.png
| hitboxes    = XV_ryo_641236ac.png
| damage      = 320
| guard      = Mid
| cancel      = climax
| startup    = 13
| active      = Full Screen Projectile
| recovery    = 50
| hitadv      = Hard KND (+64)
| blockadv    = -20
| invul      =
| stun        = 0
| guardDamage =
}}
===Ryuuko Ranbu===
====2363214A/C====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_2363214p
| name        = Ryuuko Ranbu
| header      = yes
| version    = A or C
| orderId    = 1
| input      = 2363214A/C
| images      = XV_ryo_2363214p_ima.png
| hitboxes    = XV_ryo_2363214p.png
| damage      = 200 (0 + 5*2 + 10 + 5 + 10*2 + 5 + 10 + 5*4 + 120)
| guard      = Mid
| cancel      = advanced, climax
| startup    = 12
| active      = 20
| recovery    = 22
| hitadv      = Hard KND (+47)
| blockadv    = -9
| invul      = Throw
| stun        = 0
| guardDamage =
}}
====2363214AC====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_2363214ac
| name        = Ryuuko Ranbu
| header      = no
| version    = AC
| orderId    = 2
| input      = 2363214AC
| images      = XV_ryo_2363214p_ima.png
| hitboxes    = XV_ryo_2363214ac.png
| damage      = 330 (0 + 10*3 + 15 + 10 + 15*2 + 10 + 15 + 10 + 15 + 10 + 15 + 10 + 30*2 + 100)
| guard      = Mid
| cancel      = climax (1~15,18)
| startup    = 10
| active      = 21
| recovery    = 21
| hitadv      = Hard KND (+44)
| blockadv    = -9
| invul      = Throw, Hit
| stun        = 0
| guardDamage =
}}
===Climax super===
====2141236CD====
{{MoveData-KOFXV | character = Ryo Sakazaki | moveId = ryo_2141236cd
| name        = Shin • Tenchi Haoh Ken
| input      = 2141236CD
| images      = XV_ryo_2141236cd_ima.png
| hitboxes    = XV_ryo_2141236cd.png
| damage      = 430 Min:250
| guard      = Mid
| cancel      =
| startup    = 13
| active      = 3
| recovery    = 60
| hitadv      = Wall Splat (+3)
| blockadv    = Guard Crush (-14)
| invul      = Hit
| stun        = 0
| guardDamage =
}}
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]

Revision as of 10:06, 9 September 2022