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The King of Fighters XV/Vice: Difference between revisions
Uncle Fungus (talk | contribs) Added strengths and weakness, and the quick combo guide. If you find better stuff, feel free to add |
Uncle Fungus (talk | contribs) Made a small character overview |
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==Gameplay Overview== | ==Gameplay Overview== | ||
Returning with her outfit from the Orochi Saga, Vice is a powerful grappler who is notorious for her anywhere juggles and some of the best okizeme a grappler can have in KOF. Her unique Deicide specials compliment her moveset, giving her a surprisingly strong mid-range that leads to her command grabs, making the opponent second-guess themselves in the midrange, which lets Vice approach with her plethora of command grabs and mixup tools. With one grab or hit, Vice can put the opponent in mixup after mixup, leaving the opponent scared of the brutal beauty. | |||
This does come at a cost, though. Her play outside of the midrange is nearly nonexistant, making matchups against characters with strong long-range tools like Rugal and Athena an absolute chore for Vice. Furthermore, her Deicide grabs do no damage on their own, which causes trades to deal no damage to the opponent if the opponent presses into it. However, with plenty of patience, Vice can leave the opponents quaking in fear. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = '''''Vice is a vortex-style grappler with great okizeme and a surprisingly good midrange.''''' | | intro = '''''Vice is a vortex-style grappler with great okizeme and a surprisingly good midrange.''''' |
Revision as of 09:09, 15 December 2024
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Overkill - + / (Midair Only) (!)
Climax Super Special Moves
0 Meter |
Anywhere |
((2B > 2A)/(cl.D > 6A) > 632146A/C = 164/253 dmg |
½ Meter |
Anywhere |
(2B > 2A > 2A > 632146AC, 214A > 236A/C, = 245 dmg |
1 Meter |
Anywhere |
(2B > 2A > 2A > 214AC, 63214BD, 41236B, 632146A/C = 322 dmg |
Gameplay Overview
Returning with her outfit from the Orochi Saga, Vice is a powerful grappler who is notorious for her anywhere juggles and some of the best okizeme a grappler can have in KOF. Her unique Deicide specials compliment her moveset, giving her a surprisingly strong mid-range that leads to her command grabs, making the opponent second-guess themselves in the midrange, which lets Vice approach with her plethora of command grabs and mixup tools. With one grab or hit, Vice can put the opponent in mixup after mixup, leaving the opponent scared of the brutal beauty. This does come at a cost, though. Her play outside of the midrange is nearly nonexistant, making matchups against characters with strong long-range tools like Rugal and Athena an absolute chore for Vice. Furthermore, her Deicide grabs do no damage on their own, which causes trades to deal no damage to the opponent if the opponent presses into it. However, with plenty of patience, Vice can leave the opponents quaking in fear.
Vice is a vortex-style grappler with great okizeme and a surprisingly good midrange. | |
Pros | Cons |
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