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The King of Fighters XIII/Hwa Jai

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File:Hwa Jai.png


Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be canceled
  • Hit Detection: High
  • Damage: 80


cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75


j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)


GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10

Throw

Sou Hiza Jigoku = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48


Command Moves

Sliding = (df+B)

  • Cancellable
  • Hit Detection: Low
  • Damage: 40


Special Moves

TNT Punch = (qcf+P)

(EX) = qcf+AC

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)

∟Finish (qcf+P)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 20, 40

Dragon Tail = (qcb+K) ground/air

(EX) = qcb+BD ground/air

  • Drive-Cancellable
  • Hit Detection: High
  • (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
  • (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2

Dragon Kick = (dp+K) - B goes up, D goes straight.

(EX) = dp+BD

  • Drive-Cancellable
  • Hit Detection: High
  • B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2

Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.

(EX) = dp+BD in air

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 70; EX Damage: 35 x 3


Desperation Moves

Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM.

  • No Damage

Dragon Dance = (qcfx2+K)

(EX) = qcfx2+BD

  • Hit Detection: High
  • Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120

Dragon Backbreaker = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: Throw
  • Damage: 50, 200 (50, 200, 55 during Drink Pink status)


Neomax

Final Dragon Kick = (qcf hcb+BD)

  • Hit Detection: High
  • Damage: 450 (40, 40 x 8)

Combos

No Gauge

- cr. B, st. B, df+B, dp+D

- st. C, df+B, dp+D

- st. D, df+B, dp+D

- st. C, qcf+P qcf+P

No Meter/50% Drive

- cr. B, st. B, df+B, dp+D, (DC) qcb+K

- st. C, df+B, dp+D, (DC) qcb+K

- st. D, df+B, dp+D, (DC) qcb+K

1 Meter/No Drive

- cr. B, st. B, df+B, qcf hcb+P

- st. C, df+B, qcf hcb+P

- st. D, df+B, qcf hcb+P

1 Meter/50% Drive

- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K

- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K

- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K

HD Combos

- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD


Miscellaneous

Character Sprite

File:Hwa sprite.gif

Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=5bUwnGP_HGQ


Discussion Threads

Discuss at Dream Cancel

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