Gameplay Overview
Talk about the character as a whole. Describe their gameplan and whatever else feels appropriate.
Pros |
Cons
|
- Extensive list of chain combo options
- Huge combo damage, including double stun sequences with Armageddon Buster
- Combination of long reach and safe approaches
|
- Options to escape pressure are all some sort of costly or plain unsafe
- Longer reaching attacks are on the slower side
- Underwhelming anti-air
|
Normals
Standing
5A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
9
|
4
|
14
|
-2
|
-6
|
LH
|
Y
|
-
|
-
|
|
5B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
8
|
6
|
15
|
-3
|
-7
|
LH
|
Y
|
-
|
-
|
|
5C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
13
|
5
|
25
|
-4
|
-10
|
LH
|
N
|
-
|
-
|
|
n.5A (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
6
|
2
|
10
|
4
|
0
|
LH
|
Y
|
-
|
-
|
|
n.5B (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
8
|
4
|
12
|
0
|
-4
|
LH
|
Y
|
-
|
-
|
|
n.5C (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
14,14
|
-
|
10
|
2(1)8
|
15
|
3
|
-3
|
LH
|
Y
|
-
|
-
|
|
Crouching
2A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
6
|
2
|
10
|
4
|
0
|
LH
|
Y
|
-
|
-
|
|
2B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
8
|
4
|
12
|
0
|
-4
|
L
|
Y
|
-
|
-
|
|
2C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
10
|
7
|
20
|
KD
|
-7
|
L
|
N
|
-
|
-
|
|
Command
Chopping Kick 6B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
14
|
3
|
27
|
-6
|
-10
|
LH
|
Y
|
-
|
-
|
|
Rising Uppercut mash S during knockdown
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
16
|
6
|
15
|
18
|
2
|
LH
|
N
|
-
|
-
|
|
High Avoid Attack 5AB
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
14
|
-
|
7
|
3
|
20
|
3
|
-3
|
LH
|
Y
|
-
|
-
|
|
Barom Punch 5BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
13
|
6
|
15
|
7
|
2
|
LH
|
N
|
-
|
-
|
|
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
9
|
-
|
7
|
9
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
9
|
-
|
7
|
9
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Neutral Jump
|
9
|
-
|
7
|
9
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
9
|
-
|
7
|
11
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
|
j.B
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
10
|
-
|
10
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
10
|
-
|
10
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Neutral Jump
|
10
|
-
|
10
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
10
|
-
|
10
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
|
j.C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
22
|
-
|
10
|
4,5
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
22
|
-
|
10
|
4,5
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
Neutral Jump
|
22
|
-
|
10
|
7
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
22
|
-
|
10
|
9
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
|
Oversway Actions
5D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
21
|
-
|
7
|
3,4
|
18
|
1
|
-4
|
H
|
N
|
-
|
-
|
|
2D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
21
|
-
|
12
|
4
|
15
|
7
|
1
|
L
|
N
|
-
|
-
|
|
A (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
22
|
6
|
12
|
1
|
-1
|
H
|
N
|
-
|
-
|
|
B (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
24
|
4
|
12
|
1
|
-1
|
L
|
N
|
-
|
-
|
|
C (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
22
|
-
|
23
|
6
|
14
|
10
|
-3
|
LH
|
N
|
-
|
-
|
|
Throw
Gut Crunch and Slam 4/6C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Feints
Feint Guts Dunk 6AC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
15
|
-
|
-
|
-
|
-
|
-
|
-
|
Doesn't really do its job of faking the opponent out, but it's very fast and opens up good combos/frame advantage.
|
|
Feint Armageddon Buster 2BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
53
|
-
|
-
|
-
|
-
|
-
|
-
|
Bad feint. Use the other one.
|
|
Special Moves
Zapper 236A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16
|
-
|
21
|
61
|
-
|
-4
|
-6
|
HL
|
N
|
Y
|
-
|
|
Double Kong 214A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12+23(32)
|
-
|
10
|
5,2
|
27
|
-4
|
-6
|
HL, H
|
-
|
Y
|
-
|
|
Guts Dunk 2369B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12+25(33)
|
-
|
8
|
2,5
|
41
|
KD
|
-26
|
HL
|
Y
|
Y
|
-
|
|
Golden Bomber [1]6C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
17,17,17(43)
|
-
|
16
|
7,9,6
|
28
|
KD
|
.12
|
HL
|
Y
|
Y
|
-
|
|
Waving Blow 236D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16+25(37)
|
-
|
10
|
3(13)4
|
17
|
3
|
1
|
HL
|
N
|
-
|
-
|
|
Desperation Move
Megaton Screw 63214BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18+13+40(59)
|
-
|
26
|
3,(13)3,(2),19
|
25
|
28
|
-26
|
HL
|
Y
|
-
|
Y
|
|
Final Omega Shot 641236BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
68
|
-
|
29
|
7
|
43
|
KD
|
-23
|
H
|
N
|
Y
|
-
|
|
Super Desperation Move
Armageddon Buster 641236C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18+20(35)
|
-
|
1+10
|
6
|
36
|
Stunned
|
-20
|
HL
|
Y
|
-
|
-
|
|
Chain Attacks
Combos
Meterless
Metered
Strategy