-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The Last Blade 2/System

From Dream Cancel Wiki
Jump to navigation Jump to search

Power Mode

Power Mode allows the character to have more damaging strikes, deal normal chip damage when opponent blocks and increasing blockstun. The Special Attack Unblockable (B+C) is a single-hit moves that deals big damage that cannot be simply just blocking. Power Mode allows to Super Cancels on specific Special Moves depends on character. Power Mode also lets you gain access to Super Desperation Moves, requires when you have 25% lifebar (indicate by a flashing red lifebar) and a full metered gauge bar. Power is focused around smaller combo that does a lot of damage than other mode through basic links and cancels. The advantage part of using Power Mode is that you build meter much faster compared to other mode, making it very committed to use GC and Supers Cancel more.

Speed Mode

Speed Mode allows the character to cancel normals into other normals, dealing less damage and only deals block damage with special moves. The Special Attack (BC) is an Overhead attack, so it must be blocked high. You won't gain any Super Desperation Move on flashing lifebar in compensation for Super Speed Combos. Super Speed Combos is a deadly-rave style super that cost only entire of your meter. DM can be linked from regular slashes but not from Special Moves, depending on the character. You can also link 3 4A hits before a combo.

EX Mode

Please refer the FAQ on how to access this mode.

EX Mode is sort of a balance between Power and Speed, where you are afforded elements of both, but are evenly handicapped by taking more damage and building meter slower. Under EX, you can use the Special Attack that can be blocked high, you can perform Super Desperation Moves or Super Speed Combos, link Supers from regular and Special moves, and link 3 4A hits before a combo.



Overheads & Unblockables

Overheads and Unblockables are performed with BC. Overheads are available only in Speed and EX mode where they are moves that must be blocked high, can be followed up with another attack or linked to a special move after the overhead lands, and usually has a knockdown effect. Unblockables are only available in Power Mode and are chargeable, take almost or half of your life when charged fully, cannot be followed up by any move, and usually cannot be cancelled out of. But certain moves can cancel into them.

Air Blocking

Last Blade 2 has a simple system of airblocking that when jumping straight up or backwards you can block projectiles, anti-airs, aerial normal attacks, and ground special moves. The attacks you cannot block in airblocking are grounded normals and of course unblockable attacks.

Repelling and Recoveries

Similar to Street Fighter 3 parry or Garou's Just Defend, Repelling is a defensive system that allows parrying and countering, as well as recovering. Unlike Parrying or Just Defend however, Repelling is done with an action button "D" instead of a joystick motion. You are able to repel attacks on the ground, low, and in the air. Air repelling also works against ground attacks. Follow up with action button "D" again if you successfully repel against the attack but this does not work when repel in the air. Repelling Special moves requires you to press 6D from the ground or 3D from crouching.

With the Repelling button, you can also recover your character from knockdowns on the ground or in the air. However, there are some moves that you can't recover from anything that considered hard knockdown such as 6C and repel attack. Recovery is and should be used as a tactical tool; but it's very risky, as many characters can bait it and combo off it. As a rule of thumb, use it if you're away from your opponent, if you're close to them, you will get punished.

One mechanics that has been added to repel is Guard Cancel. Guard Cancel lets you repel under blockstun, allowing you to counter-attack opponent. By performing 412D while blocking, you can repel moves such as Speed Chaining, Multi-hit Supers and Projectiles. It also helps you avoid chip damage and gives you a free combo, though it cost your entire meter gauge. It's more helpful on Power Mode since it fills your meter more quickly.

Chain Combos (Speed and EX modes only)

Every character has their own form of chain combos but this following is a series of combos everyone is capable of:

Note: *You cannot start any chain combos from low attacks

4A>5AA>5B>6B/6C/3C/BC

  • Pressing 4AAA also works as 4A 5AA

5A>5B>5C (Autocombo)

Generally either 5A 5B 5C or 4A 5AA 5B can cancel into a Special, DM, SDM, SSC

Dashing Normals

You will see people refer to them as Dashing High, Dashing Low, Dash A or Dash B etc. This might get confusing, so I hope this clarifies it since it's pretty important for some chacters.
Dashes in general CANNOT be done by simply tapping 66, you have to tap 6, then tap again and hold it, 6[6] is the notation for that.
Dashing HIGH can only be done with A or B, all you have to do is Dash (6[6]) and after a while press either B or C while holding 6.
Dashing LOW can only be done with B or C, however, you have to Dash (6[6]) and then move to 3, it's a little tricky and not really useful.

The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu