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The King of Fighters '98 UMFE/Mr. Big

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Normal Moves

Throws

Million Dollar Buster: b/f + C


Highlift Throw: b/f + D


Command Moves

Prick Stick: f + A

  • an overhead


Special Moves

Drum Shot: (close) hcb, f + A/C

  • causes a hard knockdown, and can be comboed into from a close normal attack


Ground Blaster: qcf + A/C

  • Kinda looks like Terry's Power Wave. The A version can be comboed from a close C or D.


Cross Diving: hcb + A/C

  • Does a horizontal spin hitting the enemy once then knocking them down
  • A version goes half screen while C version goes full screen. A version combos from hard attacks and pushes back if you hit your opponent at a distance, but may be punished by some characters supers who have fast start up.


Spinning Lancer: hcb + B/D

  • A spinning attack that reflects only airborne fireballs
  • The A version does 2 to 3 hits, while the C version does 11 hits only on tall characters


Crazy Drum: press A or C repeatedly

  • Slides forward slowly wacking away with his sticks
  • The hits do not combo
  • A version goes for a much shorter distance than the C version
  • Is in a counter hit state while activated


California Romance: dp + A/C

  • The A version does 3 hits up close, while the C version does 4
  • Doesn't have invincibility at the start up


Desperation Moves

Blaster Wave: qcf, qcf + A/C

  • A very quick start up electrical blast that looks similar to Benimaru's qcf, qcf + P. The max version does 10 hits, while the normal version does 4 hits.

Rising Spear: (close) hcb, hcb + A/C

  • a throw super that does 15 hits on normal and does 20 in max.

Desperation Moves

Blaster Wave: qcf, qcf + A/C


Rising Spear: hcb, hcb + A/C