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The King of Fighters 2002 UM/Orochi Shermie
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Introduction
Normals
Close
- cl. A/B/C are cancel-able.
- Close B is cancel-able on both hits (2).
- Close C is the combo starter of choice because of it's hit-stun, links into both of her command normals.
- Close D does two hits but neither of them are cancellable and punishes Shermie back afterward.
Standing
- Stand A is cancel-able/whiff cancel-able, No Mugetsu Raiun is a good follow-up attack when you're far away.
- Stand B is identical to her Close B, cancel-able/whiff cancel-able.
- Stand C has okay range but the recovery isn't too good and it isn't cancel-able either.
- Stand D is the same as her Close D, whiffs on crouching opponents.
Crouching
Throws
Bakura - Close, b/f + C
Wipes out - Close, b/f + D
Command throws
Kourai - f + B
JINR - f + A
Special Moves
No Yatanagi Muchi - qcb + A/C
Shajitsu No Odori - qcb + B/D
No Mugetsu Raiun - HCF + A or B or C or D
Raijin no TSUE - qcf + B/D in air
Takeru Mikadzuchi - dp + A/C repeatedly
Desperation Moves
Shukumei, Gen'ei, Shinshi - qcf x 2 + B/C
Ankoku Raikoken - qcf x 2 + A/C
Super Desperation Moves
Shukumei, Gen'ei, Shinshi - qcf x 2 + BD
Ankoku Raikoken - qcf x 2 + AC
Hidden Super Desperation Moves
Unmei no Ya - hcb x 2 + A or B or C or D