Gameplay Overview
Franco Bash is a brawler. He wants to get in and beat you to a pulp. Thanks to his long range and kara cancellable 5BC Barom Punch, he doesn't struggle to move into his effective range and can even circumvent certain Breakshots trying to beat his approach. Once he's in, he can absolutely delete his opponent with the right combo, provided he has the resources for it. His mixup tends to be predictable thanks to the long windup on his overheads that are already locked behind his chain combos, but his game is bulldogging and he's very good at it.
Pros |
Cons
|
- Extensive list of chain combo options
- Huge combo damage, including double stun sequences with Armageddon Buster
- Combination of long reach and safe approaches
|
- Options to escape pressure are all some sort of costly or plain unsafe
- Longer reaching attacks are on the slower side
- Underwhelming anti-air
|
Normals
Standing
5A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
9
|
4
|
14
|
-2
|
-6
|
LH
|
Y
|
-
|
-
|
|
n.5A (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
6
|
2
|
10
|
4
|
0
|
LH
|
Y
|
-
|
-
|
|
5B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
8
|
6
|
15
|
-3
|
-7
|
LH
|
Y
|
-
|
-
|
|
n.5B (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
8
|
4
|
12
|
0
|
-4
|
LH
|
Y
|
-
|
-
|
|
5C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
13
|
5
|
25
|
-4
|
-10
|
LH
|
N
|
-
|
-
|
|
n.5C (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
14,14
|
-
|
10
|
2(1)8
|
15
|
3
|
-3
|
LH
|
Y
|
-
|
-
|
|
Crouching
2A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
6
|
2
|
10
|
4
|
0
|
LH
|
Y
|
-
|
-
|
|
2B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
8
|
4
|
12
|
0
|
-4
|
L
|
Y
|
-
|
-
|
|
2C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
10
|
7
|
20
|
KD
|
-7
|
L
|
N
|
-
|
-
|
|
Command
Chopping Kick 6B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
14
|
3
|
27
|
-6
|
-10
|
LH
|
Y
|
-
|
-
|
|
Rising Uppercut mash S during knockdown
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10
|
-
|
16
|
6
|
15
|
18
|
2
|
LH
|
N
|
-
|
-
|
|
High Avoid Attack 5AB
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
14
|
-
|
7
|
3
|
20
|
3
|
-3
|
LH
|
Y
|
-
|
-
|
|
Barom Punch 5BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
13
|
6
|
15
|
7
|
2
|
LH
|
N
|
-
|
-
|
|
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
9
|
-
|
7
|
9
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
9
|
-
|
7
|
9
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Neutral Jump
|
9
|
-
|
7
|
9
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
9
|
-
|
7
|
11
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
|
j.B
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
10
|
-
|
10
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
10
|
-
|
10
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Neutral Jump
|
10
|
-
|
10
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
10
|
-
|
10
|
8
|
6
|
+8
|
+4
|
H
|
N
|
-
|
-
|
|
j.C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
22
|
-
|
10
|
4,5
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
Diagonal Hop
|
22
|
-
|
10
|
4,5
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
Neutral Jump
|
22
|
-
|
10
|
7
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
Diagonal Jump
|
22
|
-
|
10
|
9
|
8
|
+15
|
+9
|
H
|
N
|
-
|
-
|
|
Oversway Actions
5D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
21
|
-
|
7
|
3,4
|
18
|
1
|
-4
|
H
|
N
|
-
|
-
|
|
2D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
21
|
-
|
12
|
4
|
15
|
7
|
1
|
L
|
N
|
-
|
-
|
|
A (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
22
|
6
|
12
|
1
|
-1
|
H
|
N
|
-
|
-
|
|
B (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12
|
-
|
24
|
4
|
12
|
1
|
-1
|
L
|
N
|
-
|
-
|
|
C (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
22
|
-
|
23
|
6
|
14
|
10
|
-3
|
LH
|
N
|
-
|
-
|
|
Throw
Gut Crunch and Slam 4/6C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Feints
Feint Guts Dunk 6AC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
15
|
-
|
-
|
-
|
-
|
-
|
-
|
Doesn't really do its job of faking the opponent out, but it's very fast and opens up good combos/frame advantage.
|
|
Feint Armageddon Buster 2BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
53
|
-
|
-
|
-
|
-
|
-
|
-
|
Bad feint. Use the other one.
|
|
Special Moves
Zapper 236A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16
|
-
|
21
|
61
|
-
|
-4
|
-6
|
HL
|
N
|
Y
|
-
|
|
Double Kong 214A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12+23(32)
|
-
|
10
|
5,2
|
27
|
-4
|
-6
|
HL, H
|
-
|
Y
|
-
|
|
Guts Dunk 2369B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
12+25(33)
|
-
|
8
|
2,5
|
41
|
KD
|
-26
|
HL
|
Y
|
Y
|
-
|
|
Golden Bomber [1]6C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
17,17,17(43)
|
-
|
16
|
7,9,6
|
28
|
KD
|
.12
|
HL
|
Y
|
Y
|
-
|
|
Waving Blow 236D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16+25(37)
|
-
|
10
|
3(13)4
|
17
|
3
|
1
|
HL
|
N
|
-
|
-
|
|
Desperation Move
Megaton Screw 63214BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18+13+40(59)
|
-
|
26
|
3,(13)3,(2),19
|
25
|
28
|
-26
|
HL
|
Y
|
-
|
Y
|
|
Final Omega Shot 641236BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
68
|
-
|
29
|
7
|
43
|
KD
|
-23
|
H
|
N
|
Y
|
-
|
|
Super Desperation Move
Armageddon Buster 641236C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18+20(35)
|
-
|
1+10
|
6
|
36
|
Stunned
|
-20
|
HL
|
Y
|
-
|
-
|
|
Chain Attacks
Combos
Meterless
Metered
Strategy