Yamazaki is, like in KoF, a difficult character for new players to learn. However, this doesn't mean he's a bad character. Yamazaki has all the tools and skills to keep up against the likes of Mary, Franco, etc. He has the fastest overheard in the game, his pursuit is almost as damaging as Geese's, and all around he's just a nasty character to face off against when someone knows how to play as him. He has anti-melee and anti-projectile moves counter-attack the opponent, a lot of his moves have great priority and/or decent invincibility frames, and some good breakshots.
Where Yamazaki starts to actually show some weakness is up close melee. He tends to fall pretty quickly under pressure and has a difficult time keeping up if he's not able to escape close-range combat. Yamazaki requires some zoning skills and practice, but if you can manage to keep the opponent out you'll see just how good he can be.
Pros
Cons
Fast moves
Great priority
Good anti-air and anti-projectile moves
Second most damaging pursuit in the game
Fastest overhead in the game
Rather lack-luster P-Power
Has somewhat of a learning curve for newer players
Some of his specials aren't very good outside of combos
Normals
Standing
5A
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
n.5A (within 56 px of opponent)
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
5B
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
n.5B (within 48 px of opponent)
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
5C
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
n.5C (within 72 px of opponent)
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
Crouching
2A
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
2B
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
2C
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
Command
Down Fist 6A
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
Uppercut Swing 3A
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
Sand Shower Mash C after knockdown
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
Hell Stomp Fury
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
Swipe Away 5AB
High Avoid Attack
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
Rage Uppercut j.BC
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
-
-
-
-
-
-
-
-
-
-
-
Jumping
j.A
Version
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
Neutral Hop
-
-
-
-
-
-
-
H
-
-
-
Diagonal Hop
-
-
-
-
-
-
-
H
-
-
-
Neutral Jump
-
-
-
-
-
-
-
H
-
-
-
Diagonal Jump
-
-
-
-
-
-
-
H
-
-
-
j.B
Version
Damage
Stun
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard
Cancel
BS
Juggle
Neutral Hop
-
-
-
-
-
-
-
H
-
-
-
Diagonal Hop
-
-
-
-
-
-
-
H
-
-
-
Neutral Jump
-
-
-
-
-
-
-
H
-
-
-
Diagonal Jump
-
-
-
-
-
-
-
H
-
-
-
j.C
Neutral/Diagonal Jump, Neutral HopDiagonal Hop