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Real Bout Fatal Fury 2/Jin Chonrei

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Revision as of 11:50, 2 May 2021 by GoldyDorado01 (talk | contribs) (Added the format, hitboxes, and all of the frame data)
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Introduction

Tiny shoto child #1. Chonrei sports good fireballs, zippy movement, reliable combos, good anti-airs, a supremely dumb jumping normal in his j.C, and the ability to low profile all sorts of stuff. You've probably guessed that Chonrei mostly wants to chuck fireballs and anti-air people for trying to jump over them, and you'd be right. He can also just roll right under them and get a guaranteed punish courtesy of his Transcendent Dragon rolls. These rolls, amazingly, enable him to get around some higher-hitting Breakshots and generally annoy people for trying to hit him. But none of this makes up for his lack of any sort of real overhead threat. He can tick throw better than most people, but if he doesn't have the life lead or his opponent can contest his zoning, he starts to struggle. But his overall toolkit is solid, so he's still great for shoto players looking for a slightly different flavor to their usual archetype.

Pros Cons
  • Some of the quickest ground movement in the game
  • Great basic shoto tools
  • S-Power lets him cut off huge swathes of screen space
  • Transcendent Dragon rolls enable low profile punishes and tick throws
  • j.C is a great crossup
  • Can't combo into any of his supers
  • Lame buttons outside of j.C
  • Zero overhead threat
  • Slow and hard to use P-Power

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 2 10 4 0 HL Y - -
n.5A
(within 48 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 2 10 4 0 HL Y - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 3 12 1 -3 HL Y - -
n.5B
(within 42 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 3 12 1 -3 HL Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 - 8 6 20 0 -6 HL N - -
n.5C
(within 61 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 - 8 6 20 0 -6 HL Y - -

Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 2 10 4 0 HL Y - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 3 12 1 -3 L Y - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 - 8 3 20 KD -3 L Y - -

Command

Axe Kick
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 25 3 19 4 -2 H N - -
Quick Punch
5AB
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 8 4 20 -8 -8 HL Y - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 8 - 5 9 6 +8 +4 H N - -
Diagonal Hop 8 - 5 9 6 +8 +4 H N - -
Neutral Jump 8 - 5 8 6 +8 +4 H N - -
Diagonal Jump 8 - 5 10 6 +8 +4 H N - -
j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 10 - 6 8 6 +8 +4 H N - -
Diagonal Hop 10 - 6 8 6 +8 +4 H N - -
Neutral Jump 10 - 6 6 6 +8 +4 H N - -
Diagonal Jump 10 - 6 8 6 +8 +4 H N - -
j.C
Normal Hop/Jump
Diagonal Hop/Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 19 - 8 8 8 +15 +4 H N - -
Diagonal Hop 19 - 9 4 8 +15 +4 H N - -
Neutral Jump 19 - 8 6 8 +15 +4 H N - -
Diagonal Jump 19 - 9 4 8 +15 +4 H N - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 8 3,4 15 4 -2 H Y - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 8 3,4 15 7 1 L - - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 23 3 12 3 -1 H N - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 21 3 12 1 -1 L N - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 23 4 11 12 -3 HL N - -

Throw

Blast Away
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Empire Destiny
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 27 - - - - - -

Special Moves

Emperor's Eye
236A/C
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 16 - 12 - 53 total -5 -6 HL - Y Y
C 16 - 16 - 56 total -4 -6 - HL Y Y
Emperor Crunch
623A/C
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 28 - 4 3(2)15 33 KD -25 HL - Y Y
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
C 28 - 4 3(2)15 45 KD -42 HL - Y Y
Trascendent Dragon
236B/214B (Hold ok)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 20-56 total - - - - - -
Emperor God Bop
66A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
28 - 7 9 28 -1 -7 HL - - -
Extended Emperor God Bop
666A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
28 - 7 18 8 -1 -7 HL - - -
Emperor Blast
2146C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
28 - 33 - 65-120 KD 22 HL - Y -

Restores 14 health points on hit

Desperation Move

Empire Destiny Blow
641236BC-C-C-C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20,20,20,20(67) - 31 - 85 total -19 -21 HL - - -

Can absorb up to 4 projectiles

Empire Destiny Slash
641236BC (hold ok)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
13*5(61) - 35-41 - 85 total 7 4 HL - N -

Super Desperation Move

Emperor Roar Destroyer
641236C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
96 - 1+25 12 21 +9 -6 HL - N -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser