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The King of Fighters 2002 UM
Introduction
Game Systems
Attack Notations
A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick
CD = Blowback Attack
P = With either Low Punch or Strong Punch
K = With either Low Kick or High Kick
Movements
up (u) | (u/b) up left - 7 8 9 - up right (u/f) (b) left - 4 5 6 - right (f) (d/b) down left - 1 2 3 - down right (d/f) | down (d)
Movement Abbreviations
qcf - 236 - d/df/f - Quarter circle forward
qcb - 214 - d/db/b - Quarter circle backward
hcf - 41236 - b/db/d/df/f - Half circle forward
hcb - 63214 - f/df/d/db/d - Half circle backward
dp - 623 - f/d/df - Dragon Punch motion
rdp - 421 - b/d/db - Reverse Dragon Punch motion
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
tk - 2369 - d/df/f/uf - Tiger Knee Motion
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion
Other Abbreviations
j. - Jump/jumping - Press up-back/up/up-forward.
sj. - Super-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.
sh. - Short hop - Tap up-back/up/up-forward.
hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.
cl. - Close
cr. - Crouch
st. - Stand
Character Information
Hitboxes
Tier List
Characters
Single Entry
Team Japan
Team 96
Fatal Fury Team
Art of Fighting Team
Psycho Soldier Team
Agents Team
Team Ikari
New Faces Team
Orochi Team
Team 99
Nests Team
Kim Team
Jhun Team
Team 97
Masters Team
Pretty Girls Team
Womens Team
Clone Team
EX Characters
Boss Characters