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  • File:02UM Clark Profile.png
    [[Category:Clark Still]]
    (781 × 1,300 (705 KB)) - 00:53, 17 July 2021
  • File:KOFXV Clark Profile.png
    [[Category:Clark Still]]
    (932 × 1,624 (290 KB)) - 13:22, 15 February 2022
  • ...ncing on the ground. You do not need to be right next to the opponent, but still relatively close. :If he has access to it, Clark can also use his super in the middle of the infinite. This will end the inf
    1 KB (182 words) - 04:11, 7 August 2023
  • [[File:Kof12-clark-still.jpg|right|frame]] * The more you mash, the more Clark punches
    2 KB (265 words) - 16:15, 25 April 2020
  • ...el|The King of Fighters '98 UMFE|Clark Still|48px|Kyo98umfeclark.jpg|label=Clark}}
    2 KB (422 words) - 14:16, 1 December 2020
  • ...of Fighters '94/Clark Still|''[[The King of Fighters '94/Clark Still|Clark Still]]''
    4 KB (645 words) - 01:35, 6 August 2023
  • * Clark does a high priority kick forward, which does good damage * Clark jumps into the air, attempting to throw his opponent
    6 KB (1,197 words) - 12:11, 29 May 2021
  • [[The King of Fighters XII/Clark Still|Clark Still]] •
    2 KB (281 words) - 20:11, 19 November 2020
  • ...y enough in 98 UM to 98 UM FE, so watching 98 UM footage of characters can still be useful to learn things such as combos, setups, how they like to play neu ===Clark===
    31 KB (4,973 words) - 23:21, 16 October 2021
  • ...g of Fighters XV/Clark Still|''[[The King of Fighters XV/Clark Still|Clark Still]]''
    5 KB (985 words) - 14:11, 17 February 2022
  • ...of Fighters XIII/Clark Still|[[The King of Fighters XIII/Clark Still|Clark Still]]
    5 KB (874 words) - 11:09, 15 April 2023
  • * Very Good: Clark, Ralf, Kyo, Benimaru, Kim, King, Choi * C: Brian, Heavy D!, Clark, Ralf, Joe
    3 KB (474 words) - 02:27, 25 July 2023
  • {{MoveData-KOFXV | character = Clark Still | moveId = clark_cla {{MoveData-KOFXV | character = Clark Still | moveId = clark_clb
    34 KB (3,269 words) - 13:42, 7 May 2024
  • ...chunk of damage and lead to a hard knockdown and another mixup situation. Clark requires more mindgames and reads than most other characters, as he always * cl.B: Clark's fastest normal at 2f so useful when you're up close and need the speed. C
    11 KB (1,975 words) - 01:01, 16 August 2023
  • [[The King of Fighters 2002/Clark Still|Clark Still]] •
    3 KB (397 words) - 16:57, 4 April 2020
  • This is Clark Steel form the Ikari Warriors team. A great grappling character, good mobil '''Clark Lift''' - d,d + A
    5 KB (1,076 words) - 19:09, 18 November 2021
  • [[The King of Fighters XI/Clark Still|Clark Still]] •
    3 KB (486 words) - 05:43, 22 September 2020
  • [[The King of Fighters XIV/Clark Still|Clark]] •
    4 KB (578 words) - 19:43, 11 February 2020
  • [[File:Charaimg clark.png]] :Clark Lift - [[image: dn.gif]] [[image: dn.gif]] + [[image:a.gif]]
    11 KB (1,917 words) - 19:29, 17 December 2019
  • ...g of Fighters XV/Clark Still|''[[The King of Fighters XV/Clark Still|Clark Still]]''
    8 KB (1,475 words) - 06:10, 15 November 2023

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