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The King of Fighters 2002 UM/Hinako Shijou
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Normal Moves
Close
- cl.A/B/C/D are cancel-able
- cl.A is chain-able, links into most of her command normals
- cl.B unlike her other normals makes her sprite move forward rather than staying in the neutral stance
- cl.C/D are both great combo starters, link right into special attacks because of their hit-stun
- cl.D hits mid despite the look of it's hit-box
Stand
- Far A/B/C/D are whiff/cancel-able
Crouch
Jump
Blowback Attack
Throws
Tasuki Nage - close, b/f + C
Uwate Swimming - close, b/f + D
Command Moves
Harite Sendai - f + A, A
Harite Nishiki - f + A, C
Tsuppari - f + B, B
Nodowa - df + C, D
Maemitsu Tataki - df + A
Kakeguri - df + D
Special Moves
Tsukidashi - qcf + A/C
Tsuki Otoshi - qcb + A/C
Kote Nage - close, hcf + B/D
Kake Nage - close, hcb, f + B/D
Yorigiri - close, dp + B/D
Shiko Toumi - d, d + B/D
Gorin Tsuki - qcb + B/D
Desperation Move
Gasshou Hiner - hcf x 2 + B/D
Super Desperation Move
Gasshou Hiner - hcf x 2 + B + D
HSDM
Daisharin Nodowa Otoshi - hcf x 2 + A + C
Discussion Threads
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