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The King of Fighters '98 UMFE/Lucky Glauber

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Revision as of 22:54, 6 August 2011 by Desmond Delaghetto (talk | contribs) (Created page with " == Introduction == == Normal Moves == == Throws == '''Dunk Buster''': b/f + C '''Lucky Crush''': b/f + D == Command Moves == '''Dunk Drop''': In the air d + A/C '''Luc...")
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Introduction

Normal Moves

Throws

Dunk Buster: b/f + C

Lucky Crush: b/f + D


Command Moves

Dunk Drop: In the air d + A/C

Lucky Kick: F + B


Special Moves

Death Bound: qcf + A/C

  • a diagonally moving basketball, the A version has a higher angle, while the C version is lower

Death Dunk: qcb + A/C (possible in air)

  • Lucky slams a basketball downward then it bounces back up in a sharp angle. The version dunks farther, while the C version has a more steeper angle

Death Shoot: down, down + A/B/C/D

  • Lucky shoots a free throw which causes the basketball to fall downward. A version has a closer drop, while the D version is the farthest from hi,

Cyclone Break: qcb + B/D

  • an aerial spinning splits kick. B version travels close and does 4 hits while the D version does 5

Death Wheel: dp + B

  • The B version, Lucky does an aerial axe kick that does 2 hits, while the D version does 4 hits

Lucky Vision: qcf + B/D

  • a teleport dash where the B version goes half screen while the D version goes full screen


Desperation Moves

Hell Bound: qcf, qcf + A/C

  • using the starting animation from Death Bound, instead the basketball is a one hit vertical beam.

The A version has Lucky standing stationary, while the C version has Lucky sliding forwards a bit.

Lucky Driver: (close) qcf, qcf + B/D

  • a one frame throw move that turns into aerial flurry of kicks