-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XIII/Duo Lon

From Dream Cancel Wiki
Jump to navigation Jump to search

File:Duo Lon.png


Gameplay Overview

Starts at 2m37 (http://www.youtube.com/watch?v=gFX8UBiyo8w#t=2m37)

Gameplay Notes

Duo Lon is one of the more versatile players in the XIII roster. His gameplay revolves around his fast mix up with Rekkas (Suteki Juryu, qcf+P x3) and his teleports. With the introduction of Ex specials in XIII, his (air) f+A and (air) f+B command/special attack become very useful for setting up mixups. He's typically a rush down character but at the same time he can zone his opponent well with his f+A ground and air version. His f+B also prevents opponents from turtling him from a far.

Despite having overall a low damage output and losing his other variation of Rekkas from '03 and XI he's still a very capable silent assasin like his official nickname suggests.

Pros

-Good Mixups in general

-Fast

-Builds meter relatively fast

-Decent keep away game

-Good rush down game

-1-frame Neo Max command throw

-f.A --> f.B link good to keep opponents grounded

-j.B --> air.f+B adds great pressure and is also good for mixups

Cons

-Low damage

-Rekkas not safe on block

-Limited move set makes him somewhat predictable

-Limited HD combos due to limited move set

Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: Low
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)

GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Suite Shikon = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Special Moves

Genmu Ken = (f+A)

(EX) = f+AC

  • Cancellable
  • Hit Detection: High
  • Damage: 40; EX Damage: 30 x 2


Genmu Ken Air = (f+A) in air

(EX) = f+AC in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 80


Genmu Kyaku = (f+B)

(EX) = f+BD

  • Hit Detection: High
  • Damage: 20; EX Damage: 60


Genmu Kyaku Air = (f+B) in air

(EX) = f+BD in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 60


Hike Kyaku Zen = (qcf+K)

(EX) = qcf+BD

  • No Damage


Hike Kyaku Ushiro = (qcb+K)

(EX) = qcb+BD

  • No Damage


Juon Shikon = (qcb+P)

(EX) = qcb+AC

  • Super-Cancellable
  • Hit Detection: High
  • Damage: 50; EX Damage: 40 x 5


Suteki Juryu = (qcf+P) x3

(EX) = qcf+AC x3

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 30, 30, 40; EX Damage: 60, 30, 40


Desperation Moves

Genmu Bakko Shikon = (qcb hcf+P)

(EX) = qcb hcf+AC

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 200; EX Damage: 60 x 3, 140


Neomax

Juon Ko Ha = (hcbx2+AC)

  • Hit Detection: Throw (/ High if MAX canceled into)
  • Damage: 10 x 40


Combos

No Drive Gauge

No Power Gauge

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x3, qcf+K, st.C/D (reset)


1 Power Gauges

  • j.CD, f+AC in air
  • [cr.B, cr.A / st.C, f+A], qcb hcf+P


2 Power Gauges

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x3, qcf+K, qcb hcf+AC

3 Power Gauges

  • f+BD, qcb hcf+AC

50% Drive Gauge

1 Power Gauge

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) f+AC, (cr.A,) st.C, (qcf+P)x3
  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) (qcf+AC)x3, qcf+D, s.A

Corner

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x3, (DC) qcb+A, qcb hcf+P

2 Power Gauges

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) (qcf+AC)x3, qcf+D, qcb hcf+P

3 Power Gauges

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) (qcf+AC)x3, qcf+D, qcb hcf+AC

HD Combos

NOTE: All combos listed below start with st/cr.X or anything that properly linksinto the rest of the combo


Legend

① = [(qcf+P)x2, (HDC) f+A]*N


1 Power Gauge

  • st.C, f+A, ①, (qcf+P)x2, (DC) qcb+P (HD end), qcb hcf+P


2 Power Gauges

  • st.C, f+A, ①, (qcf+P)x3, (DC) qcf+D (HD end), qcb hcf+AC


3 Power Gauges

  • st.C, f+A, ①, (qcf+P)x2, (SC) hcbx2+AC

4 Power Gauges

  • st.C, f+A, ①, (qcf+P)x2, (SC) qcb hcf+P, (MC) hcbx2+AC


5 Power Gauges

  • st.C, f+A, ①, (qcf+P)x2, (SC) qcb hcf+AC, (MC) hcbx2+AC

Strategies

Miscellaneous

Character Sprite

File:Duo Lon Sprite.gif

Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=gFX8UBiyo8w&t=2m40s


Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters