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The King of Fighters 2002 UM/Hinako Shijou

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Normal Moves

Close

  • cl.A/B/C/D are cancel-able
  • cl.A is chain-able, links into most of her command normals
  • cl.B unlike her other normals makes her sprite move forward rather than staying in the neutral stance
  • cl.C/D are both great combo starters, link right into special attacks because of their hit-stun
  • cl.D hits mid despite the look of it's hit-box


Stand

  • Far A/B/C/D are whiff/cancel-able


Crouch


Jump


Blowback Attack

Throws

Tasuki Nage - close, b/f + C

Uwate Swimming - close, b/f + D


Command Moves

Harite Sendai - f + A, A

Harite Nishiki - f + A, C

Tsuppari - f + B, B

Nodowa - df + C, D

Maemitsu Tataki - df + A

Kakeguri - df + D


Special Moves

Tsukidashi - qcf + A/C

Tsuki Otoshi - qcb + A/C

Kote Nage - close, hcf + B/D

Kake Nage - close, hcb, f + B/D

Yorigiri - close, dp + B/D

Shiko Toumi - d, d + B/D

Gorin Tsuki - qcb + B/D


Desperation Move

Gasshou Hiner - hcf x 2 + B/D


Super Desperation Move

Gasshou Hiner - hcf x 2 + B + D


HSDM

Daisharin Nodowa Otoshi - hcf x 2 + A + C

Combos

1.) cr.b, cr.a, df + a (1 hit)

qcb + A/C, down, down + D (6 hits)/qcb + B (4 hits)/hcf + A (7 hits)/hcf + C (9 hits)/hcb, f + B or D

2.) cr.b, cr.a, df + a (2)

qcb + B (5 hits)/hcf + A (8 hits)/hcf + C (10 hits)/hcb, f + B or D/hcf, hcf + K or B+D (5 hits)

3.) cr.b X 2 or 3, cr.a, df + a (2)

4.) cr.b X 2 or 3, cr.a, df + a (2)

5.) cr.b (X 2 or 3), far B or A

6.) cr.b (X 2 or 3), far B or A, df + A (1 or 2 hits)

7.) cl.c or cl.d, f + B, B

8.) cl.c or cl.d, f + B, B, df + A (1 or 2)

9.) cl.c or cr.c, df + C

10.) cl.c or cr.c, df + A

O Level



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