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The King of Fighters '98 UMFE/EX Mai

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Revision as of 05:11, 20 October 2011 by Desmond Delaghetto (talk | contribs) (Created page with "right|frame == Normals == == Throws == '''Shiranui Flaming Steel Crush:''' (close) b/f + C '''Windmill Destroyer:''' (close) b/f + D '''Cherry Blos...")
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Normals

Throws

Shiranui Flaming Steel Crush: (close) b/f + C


Windmill Destroyer: (close) b/f + D


Cherry Blossom Phantasm (Air Throw): (in the air close) b/d/f + C


Command Moves

Crimson Crane Dance: df + B


Black Swallow Dance: f + B


Fortune's Wheel Drop (In Air ONLY): down + A


Special Moves

Kacho Sen: qcf + A/C


Nocturnal Plover: qcb + B/D


Ryu En Bu: qcb + A/C


Flying Squirrel Dance: d~u + C (hold down button to change direction), qcb + A/C


Deadly Ninja Bees: hcf + B/D


Shiranui Shadow (In Air): qcf + B/D


(During Shiranui Shadow's landing) Shiranui Shadow Downward Jab: A/C


(During Shiranui Shadow's landing) Shiranui Shadow Uppercut Crush: B/D


Solar Flame Dance: d~u + B/D


Desperation Moves

Super Deadly Ninja Bees: qcb, hcf + B/D


Flower Storm: qcf, qcf + A/C

  • If you push and hold A or C she'll charge forward and you can release at will before you hit the opponent, If you don't hold & charge she'll go straight up like a DP