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The King of Fighters XIII

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Introduction

King of Fighters XIII is the latest entry in the KOF series. While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. HyperDrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another).

Atlus is publishing King of Fighters XIII in NA during the holiday season of 2011. Amazon and Gamestop both list the release date as Nov. 22nd.

Game Systems

Attack Notations

A = Light Punch

B = Light Kick

C = Strong Punch

D = Strong Kick

CD = Blowback Attack

P = With either Light Punch or Strong Punch

K = With either Light Kick or Strong Kick

AB = Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward

GCAB = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter

GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter.

Movements

                  up (u)
                    |
 (ub)  up left - 7 8 9 - up right (uf)
     
     (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                    | 
                  down (d)

Movement Abbreviations

qcf - 236 - d/df/f - Quarter circle forward

qcb - 214 - d/db/b - Quarter circle backward

hcf - 41236 - b/db/d/df/f - Half circle forward

hcb - 63214 - f/df/d/db/d - Half circle backward

dp - 623 - f/d/df - Dragon Punch motion

rdp - 421 - b/d/db - Reverse Dragon Punch motion

charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction

tk - 2369 - d/df/f/uf - Tiger Knee Motion

hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion

b~f - [4]6 - Hold back then press forward

d~u - [2]8 - Hold down then press up

db/f - 1,6 - press down back then forward

d/u - 2,8 - press down then up

d,d - 2,2 - press down twice

f/b/f - 6,4,6 - press forward back forward

qcb hcf - 2141236 - Quarter circle back half circle forward

Notation and Terminology

j. - Jump/jumping - Press and hold up-back/up/up-forward.

Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward.

Hop - Tap up-back/up/up-forward.

Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.

s.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as s.C are always the close version.

Far D - Standing far D.

d.B - Crouching or down B

[DC] - Drive cancel

[HD] - Hyperdrive activation

[HDC] - Hyperdrive cancel

bb. - Backdash

Miscellaneous

Character Information

Characters

Single Entry

Team Japan

Team Elisabeth

Fatal Fury Team

Kim Team

Women Fighters Team

Art of Fighting Team

Yagami Team

Ikari Warriors Team

Psycho Soldier Team

K' Team

Hitboxes

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters