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The King of Fighters XIII/Clark Still
File:Clark.pngFile:Clark sprite.gif
Console Changes
- His Stepping (Forward+BD) is faster
- Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.
- If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more
-Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB
Producer Yamamoto says: "He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower."
Normals
Standing
far A: 25 damage, cancel-able, hits mid.
far B: 30 damage, cancel-able, hits mid.
far C: 80 damage, hits mid.
far D: 80 damage, hits mid.
s.C: 40+38 damage, cancel-able, hits mid.
s.D: 70 damage, cancel-able, hits mid.
Crouching
cr. A
- Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j.CD
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Hit Detection: High
- Damage: 10
Throw
Death Mountain Buster = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Death Lake Drive = (b/d/f+C/D) in air
- Hit Detection: Throw
- Damage: 135
Command Moves
Jet Uppercut = (df+A)
- Cancellable
- Hit Detection: High
- Damage: 65
Step = (f+BD)
- Can't be cancelled
- No damage
Special Moves
Super Argentine Backbreaker = (hcf+K)
(EX) = hcf+BD
∟Flashing Elbow = (qcf+P)
- Can't be broken
- Hit Detection: Throw
- Damage: 42, 90; EX Damage: 80, 90
∟ - A Damage: 35, C Damage: 80
Vulcan Punch = [A]/[C]
(EX) = [P]
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 30 x 4; EX Damage: 40 x 4
Gatling Attack = (b~f+P)
(EX) = b~f+AC
∟Death Lake Drive = (dp+P) C/EX only
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3
∟ - Damage: 135
Desperation Moves
Ultra Argentine Backbreaker = (hcbx2+P)
(EX) = hcbx2+AC
- MAX Cancellable
- Hit Detection: Throw
- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140
Neomax
Ultra Clark Buster = (hcbx2+BD)
- Hit Detection: High
- Damage: 0, 450
Combos
No Stock, No Drive Gauge -
cr. B, cr. A, b~f+A, b~f+A, J. D = 234 damage
cr. B, cr. A, b~f+A, air throw = 231 damage
cr. B, hcf+K = 179 damage
cl. D, df+A, hcf+K = 272 damage
cr. C, b~f+C, dp+C = 267 damage
1 Stock, No Drive Gauge -
cr. B, cr. A, hcf+BD/hcbx2+P = 229/267/290+ damage
cr. B, cr. A, EX Vulcan Punch, hcf+K = 293/392/472 damage
cr. C, b~f+AC, dp+C = 312 damage
2 Stock, No Drive Gauge -
cr. B, cr. A, hcbx2+AC = 229/267/290+ damage
cr. B, cr. A, EX Vulcan Punch, hcbx2+P = 293/392/472 damage
2 Stock, 1+ Drive Gauge -
cr. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P = 349/450/527 damage
3 Stock, No Drive Gauge -
cr. B, cr. A, EX Vulcan Punch, hcbx2+AC = 293/392/472 damage
cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550
3 Stock, 1+ Drive Gauge -
cr. C, b~f+C, (DC) EX Vulcan Punch, hcbx2+AC = 349/450/527 damage
Hyper Drive Combos
Links & References
Technical Reference
http://www.youtube.com/watch?v=s6UC-91WLYI
Discussion Threads
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