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The King of Fighters XIII/Billy Kane
Gameplay Overview
Gameplay Notes
Pros
- (coming soon)
Cons
- (coming soon)
Normals
Standing
s.A:
s.B:
s.C:
s.D:
cl. C:
cl. D:
Crouching
cr. A:
cr. B:
cr. C:
cr. D:
Jumping
j. A:
j. B:
j. C:
j. D:
Blowback Attack
CD:
j. CD:
GCCD:
Throws
Zigokuotoshi = b/f + C/D close
Command Moves
Daikaitenkeri = f+a
Boutakatobikeri = f+b
Saouchi = b+B
Special Attacks
Sansetukonyuudanuchi = (hcf+P) -
(EX) = hcf+A+C
- Drive & Super Cancel-able
- Hit Detection:
- Damage:
- Kaen Sansetukonyuudanuchi = (qcf+P) -
- Drive & Super Cancel-able
- Hit Detection:
- Damage:
Suzumeotoshi = (qcb+P) -
(EX) = qcb+A+C -
- Drive/Super Cancellable
- Hit Detection:
- Damage:
Senpuukon = (press P repeatedly) -
- Drive/Super Cancellable
Kyousyuuhisyoukon = (dp+K) -
(EX) = dp+B+D -
- Hit Detection:
- Damage:
Desperation Moves
Choukaensenpuukon = (qcf~hcb+P) -
- Hit Detection:
- Damage:
(EX) = qcf~hcb+A+C
- Max cancel-able
Neomax
Daigurenrasenkon = qcfx2+A+C -
- Hit Detection:
- Damage:
Combos
UNDER CONSTRUCTION
No Stock, No Drive Gauge -
No Stock, 1+ Drive Gauge -
1 Stock, No Drive Gauge -
1 Stock, 1+ Drive Gauge -
2 Stock, No Drive Gauge -
2 Stock, 1+ Drive Gauge -
3 Stock, No Drive Gauge -
3 Stock, 1+ Drive Gauge -
4 Stock, No Drive Gauge -
5 Stock, No Drive Gauge -
Hyper Drive
(1)
(2)
(3)
(4)
(5)
Tips
Videos, Links & References
Technical Reference
Discussion Threads
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