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The King of Fighters XIII/Saiki
Gameplay Overview
Gameplay Notes
Pros
- (coming soon)
Cons
- (coming soon)
Normals
Standing
s.A:
s.B:
s.C:
s.D:
cl. C:
cl. D:
Crouching
cr. A:
cr. B:
cr. C:
cr. D:
Jumping
j. A:
j. B:
j. C:
j. D:
Blowback Attack
CD:
j. CD:
GCCD:
Throws
Sha = b/f + C/D close
Command Moves
In (in air) = f+a
Hatsu (in air) = f+b
Special Attacks
Kiyoku no Tsuki = (qcf+P) -
(EX) = qcf+A+C
-
- Hit Detection:
- Damage:
Hanetsurube no Nata = (dp+k) -
(EX) = dp+B+D
-
- Hit Detection:
- Damage:
- Kazahazushi no Tsuchi = (hold A/B/C/D) during D version or EX
Hiori no Kusabi = (qcb+K) -
(EX) = qcb+B+D -
-
- Hit Detection:
- Damage:
- Ura Shichiri = (hold A/B/C/D) during D version or EX
Shichiri Gake = (d, d + A/B/C/D) -
-
Desperation Moves
Washiba Otoshi = (qcfx2+K) -
- Hit Detection:
- Damage:
Yami Otoshi = (qcfx2+K) in the air -
- Hit Detection:
- Damage:
Tokoyami no Fune = (qcfx2+P) -
-
- Hit Detection:
- Damage:
Kyoryu no Ori = (hcbx2+P) close -
(EX) = hcbx2+A/C -
-
- Hit Detection:
- Damage:
Neomax
Kasumi = qcb~hcfx2+A+C -
- Hit Detection:
- Damage:
Combos
UNDER CONSTRUCTION
No Stock, No Drive Gauge -
No Stock, 1+ Drive Gauge -
1 Stock, No Drive Gauge -
1 Stock, 1+ Drive Gauge -
2 Stock, No Drive Gauge -
2 Stock, 1+ Drive Gauge -
3 Stock, No Drive Gauge -
3 Stock, 1+ Drive Gauge -
4 Stock, No Drive Gauge -
5 Stock, No Drive Gauge -
Hyper Drive
(1)
(2)
(3)
(4)
(5)
Tips
Videos, Links & References
Technical Reference
http://www.youtube.com/watch?v=stY9GVyBHfI
Discussion Threads
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