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The King of Fighters XIII/Ralf Jones
File:Ralf XIII.jpgFile:Ralf Sprite.gif
Normals
Standing
st. A: - 25 damage, cancellable, hits high. Standard punch attack. Fast and stops a lot of short hops.
st. B: - 30 damage, cancellable, hits high.
st. C: - 80 damage, hits high. Great long-range poke. Very useful for keeping opponents out.
st. D: - 80 damage, hits high. Another long-range poke. It's not quite as fast as st.C, but it's still very useful.
cl. C: - 40 x 2 damage, cancellable on first hit only, hits high. This is Ralf's primary combo starter. Commonly followed up with his C Burning Hammer. Alternatively, Jet Uppercut can used to hit-confirm combos.
cl. D: - 70 damage, cancellable, hits high.
Crouching
cr. A: - 25 damage, cancellable and chainable, hits high.
cr. B: - 30 damage, cancellable, hits low. A quick attack often used to start combos. At close range, it can be comboed into df+A or linked to cl.C.
cr. C: - 70 damage, cancellable, hits high.
cr. D: - 80 damage, (whiff) cancellable, hits low. Causes a soft knockdown. Great range and speed.
Jumping
j. A: - 45 (40) damage, cancellable, hits mid. A quick punch aimed downward. As Ralf's only cancellable jumping attack, this move is great for hop pressure.
j. B: - 45 (40) damage, hits mid.
j. C: - 72 (70) damage, hits mid.
j. D: - 70(68) damage, hits mid.
Blowback Attack
CD: - 75 damage, (whiff) cancellable, hits high.
j. CD: - 90(80) damage, cancellable, hits high.
GCCD: - 10 damage, hits high.
Throw
Dynamite Headbutt = (b/f+C/D): - 100 damage.
Command Moves
Jet Uppercut = (df+A) - 65 damage, cancellable, hits high.
Special Moves
Vulcan Punch = (P repeatedly) -
(EX) = (AC repeatedly)
- Drive/Super Cancellable
- Hit Detection: High
- Damage: 20x12/45x8
Burning Hammer = (qcf+P) -
(EX) = qcf+AC
- Drive/Super Cancellable
- Hit Detection: High
- Damage: 60/50/100
Explosive Punch = (qcb+P) -
(EX) = qcb+AC
- Drive/Super Cancellable
- Hit Detection: High
- Damage: 60/80/60x2+80
Gatling Attack = (b~f+P) -
(EX) = b~f+AC - Cancellable
- Hit Detection: High
- Damage: 40+35/40+30x2/30x2+20x4+100
Blitzkrieg Punch = (qcf+P) in air -
(EX = qcf+AC in air
- Drive/Super Cancellable
- Hit Detection: Mid
- Damage: 120/180
Desperation Moves
Galactica Phantom = (qcfx2+P) -
(EX) = qcfx2+AC
- Max Cancellable
- Hit Detection: High
- Damage: 220/360
Bareback Vulcan = (qcb hcf+K) -
- Max Cancellable
- Hit Detection: High
- Damage: 15x9+100
Neomax
Jet Vulcan = (hcbx2+AC)
- Hit Detection: High
- Damage: (10+0)x11+(8+0)x35+8+80
Combos
Console Changes
- Strong Burning Hammer has less lag. You can combo it into his C Gatling Attack without needing to cancel.
- During Vulcan Punch (all versions) Ralf can move forward.
- EX Burning Hammer has faster startup and can be comboed from strong attacks.
- Both versions of Galactica Phantom can be charged.
- Crouch D has less lag.
Yamamoto – Ralph=power is the simple equation we used here. The centerpiece being his chargeable Galactica Phantom. Damage increases as charge levels go up, release it earlier to improve damage with a super cancel. It’s nostalgic that he can move again during his Vulcan Punch.
Links & References
Technical Reference
http://www.youtube.com/watch?v=pVSOO7o3nZA
Discussion Threads
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