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The Last Blade 2/Controls
Movement
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
Movement Abbreviations
qcf - 236 - d/df/f - Quarter circle forward
qcb - 214 - d/db/b - Quarter circle backward
rqcb - 412 - b/db/d - Reverse Quarter circle backward
hcf - 41236 - b/db/d/df/f - Half circle forward
hcb - 63214 - f/df/d/db/d - Half circle backward
dp - 623 - f/d/df - Dragon Punch motion
rdp - 421 - b/d/db - Reverse Dragon Punch motion
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion
b~f - [4]6 - Hold back then press forward
d~u - [2]8 - Hold down then press up
db/f - 1,6 - press down back then forward
d/u - 2,8 - press down then up
d,d - 2,2 - press down twice
qcb hcf - 2141236 - Quarter circle back half circle forward
f/b/f - 6,4,6 - press forward back forward
Attack Notations
A = Weak Slash
b + A = Very Weak Slash
B = Heavy Slash
f + B = Very Heavy Slash
C = Kick
f + C = Knockdown Kick
df + C = Knockdown Sweep Kick
D = Repel
d + D = Low Repel
f + D = Special Repel
df + D = Special Low Repel
(when knocked over) + D = Recovery/Tech
BC = Special Attack (unblockable in Power, overhead in Speed/EX)
CD = Throw
ABC = 3-hit speed/EX combo
dd + A/B = Super Combo Starter
A+B+C+A+B+C+A+B+qcfC = Standard Super Speed Combo
Notation and Terminology
Sp. - Special Move
DM - Desperation Move
SDM - Super Desperation Move
SSC - Super Speed Combo
j. - Jump
Small Jump - briefly tap up
Dash Jump - tap forward twice
Small Dash Jump - tap forward twice, then briefly tap up