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NeoGeo Battle Coliseum/Kyo Kusanagi
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Normals
Close
- cl.A/B/C/D are cancelable.
- cl.A/B are chainable.
- cl.B hits low, you can combo into another cl.B, f+B, dp+A, qcf+B, and qcfqcf+K off of it.
- Like in KOF, cl.C is a great move to use at close range due to its 3 frame startup and status as a great combo starter.
- cl.D can still be used to start combos but it's a bit slower than his close C, can be spaced.
Standing
- st.A is whiff cancelable.
- st.B is a good move to use for poking due to its fast startup and long range.
- st.C is special and super cancelable, but it can be punished by crouching normals. Somewhat slow startup.
- st.D is a good poking tool like st.B. Kyo moves forward slightly when using this move, allowing him to advance and poke at the same time.
Crouching
- cr.A/B are whiff cancelable.
- cr.A is special cancelable.
- cr.B hits low, comes out at the same speed at his cr.A.
- cr.C serves as an anti-air due to its vertical hitbox.
- cr.D is a sweep that grants a knockdown.
Jumping
- j.B/C/D all cross up.
- j.B can be used as an instant overhead.
- Neutral j.D can be used as an air-to-air to beat opponents that are jumping forward on you.
Throw
Issetsu Seoi - b/f+CD
- Classic Kyo throw, Kyo slams the opponent onto the ground then does an elbow drop.
- Same throw forward or back, only difference is direction.
- Can be broken.
- Due to the hard knockdown, Kyo can jump over and attempt a crossup j.B or j.d+C, or go for a high-low mixup with f+B and cl/cr.B.
Command Moves
name:
- description
Special Moves
Name1:
- description
Name2:
- description
Name3:
- description
Desperation Moves
DM1:
- description
DM2:
- description
DM3:
- description
General Strategy
- Block strings to use are:
Combos
(more to be updated)
Color Palettes
- Note: The "S" button is the start button.