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The King of Fighters XIII/Vice/Combos

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Revision as of 09:02, 13 August 2023 by Uncle Fungus (talk | contribs) (Moved Combos to the Combo tab, and inserted a video showing off all the combos listed. Will remove the combos from the overview section next.)
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The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel

Starters

  • Vice can convert her knockback attack, her sweep, and any anti-airs or air-to-airs into a combo with her anywhere juggle EX Decide. In this regard, as long as you have at least one extra meter, you can start many of the below combos (cl. D after hcf+AC).
  • cr. B & st. B can combo into qcb+A at any range, but can also combo in hcf+BD, hcb~f+P, or qcb+AC if closer to the opponent.
  • j. C is the preferred jump-in, although any other jumping attack works as well (j. D won't hit crouching opponents)
  • cl. D, f+A (cl. C or cr. C work as well); combos into hcf+B, hcf+AC, hcb~f+P, and any qcb+P



0 Stock

No Stock, No Drive Gauge

cr. Bx3, hcb~f+P = 194 dmg, ~20% meter gain

cr. Bx3, qcb+A, qcf+P = 200 dmg, ~40% meter gain

cl. D, f+A, hcb~f+P = 229 dmg, ~25% meter gain

cl. D, f+A, qcb+C, qcf+P = 261 dmg, ~45% meter gain

hcf+B, hcb~f+P = 125 dmg, ~33% meter gain

hcf+D, qcb+C, qcf+P = 157 dmg ~50% meter gain

(counter hit) s. C+D, hcf+D, qcb+C, qcf+P = 242 dmg, ~55% meter gain


No Stock, 1+ Drive Gauge

cr. Bx3, qcb+A, (DC) hcf+D, qcb+C, qcf+P = 259 dmg, ~75% meter gain

cl. D, f+A, qcb+C, (DC) hcf+D, hcb~f+P = 294 dmg, ~60% meter gain

cl. D, f+A, qcb+C, (DC) hcf+D, qcb+C, qcf+P = 325 dmg, ~80% meter gain


1 Stock

1 Stock, No Drive Gauge

cr. Bx2, st. B, hcf+BD, cl.D, f+A, qcb+C, qcf+P = 289 dmg, ~55% meter gain

cl. D, f+A, qcb+AC, qcb+A, qcf+P = 335 dmg, ~45% meter gain

cl. D, f+A, qcb+C, st. A, hcf+BD, st. D, f+A, qcb+C, qcf+P = 403 dmg, ~75% meter gain

hcf+K, hcbx2+P = 208 dmg, ~20% meter gain

(counter hit) s. C+D, hcf+D, qcb+AC, qcb+A, qcf+P = 346 dmg, ~55% meter gain

(counter hit, corner) s. C+D, hop C+D, hcf+BD, s.D, f+A, qcb+C, qcf+P = 387 dmg, ~55% meter gain


1 Stock, 1+ Drive Gauge

cr. Bx3, qcb+A, (DC) hcb+BD, cl. D, f+A, qcb+C, qcf+P = 325 dmg, ~65% meter gain

cr. Bx3, hcb+BD, cl. D, f+A, qcb+C, (DC) hcf+D, qcb+C, qcf+P = 335 dmg, ~90% meter gain

cl. D, f+A, qcb+C, qcf+P, (SC) db~tk~u~d+P = 421 dmg, ~45% meter gain

cl. D, f+A, qcb+C, st. A, hcf+BD, cl.D, f+A, qcb+C, (DC) hcf+D, qcb+C, qcf+P = 444 dmg, ~80% meter gain

(counter hit) s. C+D, hcf+D, qcb+AC, qcb+A, DC, hcf+D, qcb+C, qcf+P = 488 dmg, ~95% meter gain


2 Stocks

2 Stock, No Drive Gauge

cr. Bx3, hcbx2+KK = 389 dmg, ~5% meter gain

cr. Bx2, qcb+AC, hop CD, hcf+BD, cl.D, f+A, qcb+C, qcf+P = 423 dmg, ~55% meter gain

cl. D, f+A, qcb+AC, hop CD, hcf+BD, cl. D, f+A, hcb~f+P = 448 dmg, ~45% meter gain

cl. D, f+A, qcb+AC, hop CD, hcf+BD, cl. D, f+A, qcb+C, qcf+P = 477 dmg, ~65% meter gain

cl. D, f+A, qcb+C, st. A, hcf+BD, cl. D, f+A, qcb+C, st. A, hcf+BD, cl. D, f+A, qcb+C, qcf+P = 489 dmg, ~105% meter gain

(counter hit) s. C+D, hcf+D, qcb+AC, hop C+D, hcf+BD, s.D, f+A, qcb+C, qcf+P = 458 dmg, ~75% meter gain


2 Stock, 1+ Drive Gauge

cr. B×2, qcb+AC, qcb+A qcf+P, (SC) db~tk~u~d+P = 431 dmg, ~40% meter gain

cr. Bx3, qcb+A [DC] qcb+AC, j. CD, hcf+BD, cl. D, f+A, qcb+C, qcf+P = 453 dmg, ~75% meter gain

cr. Bx3, qcb+A [DC] qcb+AC, qcb+A, cl. D, hcf+BD, cl.D, f+A, qcb+C, qcf+P = 473 dmg, ~90% meter gain

cl. D, f+A, qcb+C, st. A, hcf+BD, st. D, f+A, qcb+C, qcf+P [SC] db~tk~u~d+P = 514 dmg, ~75% meter gain

cl. D, f+A, qcb+C [DC] qcb+AC, j. CD, hcf+BD, cl. D, f+A, qcb+C, qcf+P = 535 dmg, ~75% meter gain

cl. D, f+A, qcb+C [DC] qcb+AC, qcb+A, cl. D, hcf+BD, cl.D, f+A, qcb+C, qcf+P = 556 dmg, ~96% meter gain

(counter hit) s. C+D, hcf+D, qcb+C, DC, qcb+AC, qcb+A, s.A, hcf+BD, s.D, f+A, qcb+C, qcf+P = 503 dmg, ~105% meter gain


3 Stocks

3 Stock, No Drive Gauge

cl. D, f+A, qcb+C, st. A, hcf+BD, cl. D, f+A, qcb+C, st. A, hcf+BD, cl. D, f+A, qcb+AC, qcb+A, qcf+P = 518 dmg, ~105% meter gain

cl. D, f+A, qcb+AC, j. CD, hcf+BD, cl. D, f+A, qcb+AC, qcb+A, qcf+P = 529 dmg, ~55% meter gain

cl. D, f+A, qcb+C, st. A, hcf+BD, cl. D, f+A, qcb+AC, j.CD, hcf+BD, cl. D, f+A, qcb+C, qcf+P = 542 dmg, ~95% meter gain

qcb+AC, hcf+B, hcbx2+BD = 436 dmg, ~20% meter gain

note qcb+AC must hit late for the hcf+B to connect.


3 Stock, 1+ Drive Gauge

cl. D, f+A, qcb+AC, j. CD, hcf+BD, cl. D, f+A, qcb+C, qcf+P, [SC] db~tk~u~d+P = 587 dmg, ~60% meter gain


4 Stocks

4 Stock, No Drive Gauge

cl. D, f+A, qcb+AC, j. CD, hcf+BD, cl. D, f+A, qcb+AC, j. CD, hcf+BD, cl. D, f+A, qcb+C, qcf+P = 616 dmg, ~80% meter gain



Hyper Drive Combos

HD Confirms

  • Any combo that leads into hcf+BD can be considered a HD hit confirm. Importantly, a hit with qcb+AC (reversal), an air hit, or hcf+D can lead into HD.
  • cl. D ~ st. D. The easiest confirm, and the most damaging. You have plenty of time to connect the cl. D after activation.
  • Similarly, this applies to cl. D, f+A. This will do slightly less damage though.
  • cr. B x1-3, st. B. the timing can be a bit strict, but the reward is well worth the effort.
  • st. C or st. D. you have a surprisingly fair bit of time to confirm from your standing pokes, but use carefully.

0 Stock

(1) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x5, qcb+C, qcf+P = 597 dmg


1 Stock

(1) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x5, hcbx2+P = 647 dmg

(2) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x4, qcb+C, hcf+BD, cl. D, f+A, qcb+C, qcf+P = 649 dmg

(3) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x4, (SC) db~tk~u~d+P = 663 dmg


2 Stocks

(1) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x4, qcb+C, hcf+BD, cl. D, f+A, qcb+C, st. A, hcf+BD cl. D, f+A qcb+C, qcf+P = 665 dmg

(2) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x5, qcb+AC, db~tk~u~d+P = 668 dmg

(3) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x5, hcbx2+AC = 755 dmg

(4) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x5, qcb~hcf+AC = 784 dmg


3 Stocks

(1) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x4, hcbx2+P, (MC) qcb hcf+AC = 841 dmg

(2) j. C, cl. D, st. D, [HD] cl. D, st. D, qcb+C, qcf+P, (SC) db~tk~u~d+P, (MC) qcb hcf+AC = 859 dmg

(3) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x3, qcb+C, qcf+P, (SC) db~tk~u~d+P, (MC) qcb~hcf+AC = 865 dmg


4 Stocks

(1) j. C, st. D, f+A, qcb+AC, st. D, hcf+BD, cl. D, st. D, [HD] cl. D, st. D, qcb+C, hcf+D, [qcb+C, (DC) hcf+D]x3, qcb hcf+AC = 885 dmg

(2) j. C, cl. D, st. D, [HD] cl. D, st. D, [qcb+C, (DC) hcf+D]x3, hcbx2+BD, (MC) qcb~hcf+AC = 921 dmg

(3) j. C, cl. D, st. D, [HD] cl D, st. D, hcbx2+BD, [MC] qcb~hcf+AC = 931 dmg


5 Stocks

(1) j. C, cl. D, st. D, [HD] cl. D, st. D, qcb+C, (DC) qcb+AC, hop j.CD, hcf+BD, cl. D, st. D, [qcb+C, (DC)hcf+D]x2, qcb+C, qcf+P, db~tk~u~d+P, (MC) qcb~hcf+AC = 1004 dmg


Videos

Vice Dreamcancel Combo Video

The King of Fighters XIII

OverviewStrategyDataCombos

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters