Difference between revisions of "Real Bout Fatal Fury 2/Jin Chonrei"

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(Added the format, hitboxes, and all of the frame data)
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Jin Chonrei (RB2)
[[File:RBFF2_Chonrei.jpg|300px|thumb|right]]


==Introduction==
==Introduction==
Line 21: Line 21:
|-
|-
|}
|}
==Normals==
===Standing===
{{MoveData
|image=RBFF2_Chonrei_5a.jpg
|caption=
|name=5A
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=2
|recovery=10
|hitAdv=4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_n5a.jpg
|caption=
|input=(within 48 px of opponent)
|name=n.5A
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=2
|recovery=10
|hitAdv=4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_5b.jpg
|caption=
|name=5B
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=6
|active=3
|recovery=12
|hitAdv=1
|blockAdv=-3
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_n5b.jpg
|caption=
|input=(within 42 px of opponent)
|name=n.5B
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=6
|active=3
|recovery=12
|hitAdv=1
|blockAdv=-3
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_5c.jpg
|caption=
|name=5C
|data=
{{AttackData-RBFF2
|damage=23
|stun=
|startup=8
|active=6
|recovery=20
|hitAdv=0
|blockAdv=-6
|guard=HL
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_n5c.jpg
|caption=
|input=(within 61 px of opponent)
|name=n.5C
|data=
{{AttackData-RBFF2
|damage=23
|stun=
|startup=8
|active=6
|recovery=20
|hitAdv=0
|blockAdv=-6
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
===Crouching===
{{MoveData
|image=RBFF2_Chonrei_2a.jpg
|caption=
|name=2A
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=2
|recovery=10
|hitAdv=4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_2b.jpg
|caption=
|name=2B
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=6
|active=3
|recovery=12
|hitAdv=1
|blockAdv=-3
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_2c.jpg
|caption=
|name=2C
|data=
{{AttackData-RBFF2
|damage=23
|stun=
|startup=8
|active=3
|recovery=20
|hitAdv=KD
|blockAdv=-3
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
===Command===
{{MoveData
|image=RBFF2_Chonrei_6b.jpg
|caption=
|input=6B
|name=Axe Kick
|data=
{{AttackData-RBFF2
|damage=16
|stun=
|startup=25
|active=3
|recovery=19
|hitAdv=4
|blockAdv=-2
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_ab.jpg
|image2=RBFF2_Chonrei_ab2.jpg
|caption2=High Avoid Attack
|input=5AB
|name=Quick Punch
|data=
{{AttackData-RBFF2
|damage=14
|stun=
|startup=8
|active=4
|recovery=20
|hitAdv=-8
|blockAdv=-8
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
===Jumping===
{{MoveData
|image=RBFF2_Chonrei_ja.jpg
|name=j.A
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=8
|stun=
|startup=5
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=8
|stun=
|startup=5
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=8
|stun=
|startup=5
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=8
|stun=
|startup=5
|active=10
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_jb.jpg
|name=j.B
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=10
|stun=
|startup=6
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=10
|stun=
|startup=6
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=10
|stun=
|startup=6
|active=6
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=10
|stun=
|startup=6
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_jc.jpg
|image2=RBFF2_Chonrei_jc2.jpg
|caption=Normal Hop/Jump
|caption2=Diagonal Hop/Jump
|name=j.C
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=19
|stun=
|startup=8
|active=8
|recovery=8
|hitAdv=+15
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=19
|stun=
|startup=9
|active=4
|recovery=8
|hitAdv=+15
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=19
|stun=
|startup=8
|active=6
|recovery=8
|hitAdv=+15
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=19
|stun=
|startup=9
|active=4
|recovery=8
|hitAdv=+15
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
}}
==Oversway Actions==
{{MoveData
|image=RBFF2_Chonrei_5d.jpg
|image2=RBFF2_Chonrei_5d2.jpg
|caption=
|input=(opponent in oversway)
|name=5D
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=8
|active=3,4
|recovery=15
|hitAdv=4
|blockAdv=-2
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_2d.jpg
|image2=RBFF2_Chonrei_2d2.jpg
|caption=
|input=(opponent in oversway)
|name=2D
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=8
|active=3,4
|recovery=15
|hitAdv=7
|blockAdv=1
|guard=L
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_SA.jpg
|caption=
|input=(from oversway)
|name=A
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=23
|active=3
|recovery=12
|hitAdv=3
|blockAdv=-1
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_SB.jpg
|caption=
|input=(from oversway)
|name=B
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=21
|active=3
|recovery=12
|hitAdv=1
|blockAdv=-1
|guard=L
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_SC.jpg
|caption=
|input=(from oversway)
|name=C
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=23
|active=4
|recovery=11
|hitAdv=12
|blockAdv=-3
|guard=HL
|cancel=N
|bs=
|juggle=
|description=
}}
}}
==Throw==
{{MoveData
|image=RBFF2_Chonrei_throw.jpg
|caption=
|input=4/6C
|name=Blast Away
|data=
{{AttackData-RBFF2
|damage=26
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
==Feints==
{{MoveData
|image=RBFF2_Chonrei_2bc.jpg
|caption=
|input=2BC
|name=Feint Empire Destiny
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=27
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
==Special Moves==
{{MoveData
|image=RBFF2_Chonrei_236a.jpg
|image2=RBFF2_Chonrei_236a2.jpg
|caption=
|input=236A/C
|name=Emperor's Eye
|data=
{{AttackData-RBFF2
|version=A
|damage=16
|stun=
|startup=12
|active=
|recovery=53 total
|hitAdv=-5
|blockAdv=-6
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|header=no
|version=C
|damage=16
|stun=
|startup=16
|active=
|recovery=56 total
|hitAdv=-4
|blockAdv=-6
|guard=
|cancel=HL
|bs=Y
|juggle=Y
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_623a.jpg
|image2=RBFF2_Chonrei_623a2.jpg
|image3=RBFF2_Chonrei_623a3.jpg
|caption=
|input=623A/C
|name=Emperor Crunch
|data=
{{AttackData-RBFF2
|version=A
|damage=28
|stun=
|startup=4
|active=3(2)15
|recovery=33
|hitAdv=KD
|blockAdv=-25
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|version=C
|damage=28
|stun=
|startup=4
|active=3(2)15
|recovery=45
|hitAdv=KD
|blockAdv=-42
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_236b.jpg
|image2=RBFF2_Chonrei_236b2.jpg
|image3=RBFF2_Chonrei_236b3.jpg
|caption=
|input=236B/214B (Hold ok)
|name=Trascendent Dragon
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=20-56 total
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_66a.jpg
|caption=
|input=66A
|name=Emperor God Bop
|data=
{{AttackData-RBFF2
|damage=28
|stun=
|startup=7
|active=9
|recovery=28
|hitAdv=-1
|blockAdv=-7
|guard=HL
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_666a.jpg
|caption=
|input=666A
|name=Extended Emperor God Bop
|data=
{{AttackData-RBFF2
|damage=28
|stun=
|startup=7
|active=18
|recovery=8
|hitAdv=-1
|blockAdv=-7
|guard=HL
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Chonrei_2146c.jpg
|image2=RBFF2_Chonrei_2146c2.jpg
|caption=
|input=2146C
|name=Emperor Blast
|data=
{{AttackData-RBFF2
|damage=28
|stun=
|startup=33
|active=
|recovery=65-120
|hitAdv=KD
|blockAdv=22
|guard=HL
|cancel=
|bs=Y
|juggle=
|description=Restores 14 health points on hit
}}
}}
==Desperation Move==
{{MoveData
|image=RBFF2_Chonrei_641236bc.jpg
|image2=RBFF2_Chonrei_641236bc2.jpg
|caption=
|input=641236BC-C-C-C
|name=Empire Destiny Blow
|data=
{{AttackData-RBFF2
|damage=20,20,20,20(67)
|stun=
|startup=31
|active=
|recovery=85 total
|hitAdv=-19
|blockAdv=-21
|guard=HL
|cancel=
|bs=
|juggle=
|description=Can absorb up to 4 projectiles
}}
}}
{{MoveData
|image=RBFF2_Chonrei_641236bc3.jpg
|image2=RBFF2_Chonrei_641236bc4.jpg
|caption=
|input=641236BC (hold ok)
|name=Empire Destiny Slash
|data=
{{AttackData-RBFF2
|damage=13*5(61)
|stun=
|startup=35-41
|active=
|recovery=85 total
|hitAdv=7
|blockAdv=4
|guard=HL
|cancel=
|bs=N
|juggle=
|description=
}}
}}
==Super Desperation Move==
{{MoveData
|image=RBFF2_Chonrei_641236c.jpg
|caption=
|input=641236C
|name=Emperor Roar Destroyer
|data=
{{AttackData-RBFF2
|damage=96
|stun=
|startup=1+25
|active=12
|recovery=21
|hitAdv=+9
|blockAdv=-6
|guard=HL
|cancel=
|bs=N
|juggle=
|description=
}}
}}
==Chain Attacks==
==Combos==
====Meterless====
====Metered====
==Strategy==


{{Navbox RBFF2}}
{{Navbox RBFF2}}


[[Category:Real Bout Fatal Fury 2: The Newcomers]]
[[Category:Real Bout Fatal Fury 2: The Newcomers]]
[[Category:Jin Chonrei]]
[[Category:Jin Chonrei]]

Revision as of 11:50, 2 May 2021

RBFF2 Chonrei.jpg

Introduction

Tiny shoto child #1. Chonrei sports good fireballs, zippy movement, reliable combos, good anti-airs, a supremely dumb jumping normal in his j.C, and the ability to low profile all sorts of stuff. You've probably guessed that Chonrei mostly wants to chuck fireballs and anti-air people for trying to jump over them, and you'd be right. He can also just roll right under them and get a guaranteed punish courtesy of his Transcendent Dragon rolls. These rolls, amazingly, enable him to get around some higher-hitting Breakshots and generally annoy people for trying to hit him. But none of this makes up for his lack of any sort of real overhead threat. He can tick throw better than most people, but if he doesn't have the life lead or his opponent can contest his zoning, he starts to struggle. But his overall toolkit is solid, so he's still great for shoto players looking for a slightly different flavor to their usual archetype.

Pros Cons
  • Some of the quickest ground movement in the game
  • Great basic shoto tools
  • S-Power lets him cut off huge swathes of screen space
  • Transcendent Dragon rolls enable low profile punishes and tick throws
  • j.C is a great crossup
  • Can't combo into any of his supers
  • Lame buttons outside of j.C
  • Zero overhead threat
  • Slow and hard to use P-Power

Normals

Standing

5A
RBFF2 Chonrei 5a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 2 10 4 0 HL Y - -
n.5A
(within 48 px of opponent)
RBFF2 Chonrei n5a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 2 10 4 0 HL Y - -
5B
RBFF2 Chonrei 5b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 3 12 1 -3 HL Y - -
n.5B
(within 42 px of opponent)
RBFF2 Chonrei n5b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 3 12 1 -3 HL Y - -
5C
RBFF2 Chonrei 5c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 - 8 6 20 0 -6 HL N - -
n.5C
(within 61 px of opponent)
RBFF2 Chonrei n5c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 - 8 6 20 0 -6 HL Y - -

Crouching

2A
RBFF2 Chonrei 2a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 2 10 4 0 HL Y - -
2B
RBFF2 Chonrei 2b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 3 12 1 -3 L Y - -
2C
RBFF2 Chonrei 2c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 - 8 3 20 KD -3 L Y - -

Command

Axe Kick
6B
RBFF2 Chonrei 6b.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 25 3 19 4 -2 H N - -
Quick Punch
5AB
RBFF2 Chonrei ab.jpg
RBFF2 Chonrei ab2.jpg
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 8 4 20 -8 -8 HL Y - -

Jumping

j.A
RBFF2 Chonrei ja.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 8 - 5 9 6 +8 +4 H N - -
Diagonal Hop 8 - 5 9 6 +8 +4 H N - -
Neutral Jump 8 - 5 8 6 +8 +4 H N - -
Diagonal Jump 8 - 5 10 6 +8 +4 H N - -
j.B
RBFF2 Chonrei jb.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 10 - 6 8 6 +8 +4 H N - -
Diagonal Hop 10 - 6 8 6 +8 +4 H N - -
Neutral Jump 10 - 6 6 6 +8 +4 H N - -
Diagonal Jump 10 - 6 8 6 +8 +4 H N - -
j.C
RBFF2 Chonrei jc.jpg
Normal Hop/Jump
RBFF2 Chonrei jc2.jpg
Diagonal Hop/Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 19 - 8 8 8 +15 +4 H N - -
Diagonal Hop 19 - 9 4 8 +15 +4 H N - -
Neutral Jump 19 - 8 6 8 +15 +4 H N - -
Diagonal Jump 19 - 9 4 8 +15 +4 H N - -

Oversway Actions

5D
(opponent in oversway)
RBFF2 Chonrei 5d.jpg
RBFF2 Chonrei 5d2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 8 3,4 15 4 -2 H Y - -
2D
(opponent in oversway)
RBFF2 Chonrei 2d.jpg
RBFF2 Chonrei 2d2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 8 3,4 15 7 1 L - - -
A
(from oversway)
RBFF2 Chonrei SA.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 23 3 12 3 -1 H N - -
B
(from oversway)
RBFF2 Chonrei SB.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 21 3 12 1 -1 L N - -
C
(from oversway)
RBFF2 Chonrei SC.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 23 4 11 12 -3 HL N - -

Throw

Blast Away
4/6C
RBFF2 Chonrei throw.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Empire Destiny
2BC
RBFF2 Chonrei 2bc.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 27 - - - - - -

Special Moves

Emperor's Eye
236A/C
RBFF2 Chonrei 236a.jpg
RBFF2 Chonrei 236a2.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 16 - 12 - 53 total -5 -6 HL - Y Y
C 16 - 16 - 56 total -4 -6 - HL Y Y
Emperor Crunch
623A/C
RBFF2 Chonrei 623a.jpg
RBFF2 Chonrei 623a2.jpg
RBFF2 Chonrei 623a3.jpg
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 28 - 4 3(2)15 33 KD -25 HL - Y Y
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
C 28 - 4 3(2)15 45 KD -42 HL - Y Y
Trascendent Dragon
236B/214B (Hold ok)
RBFF2 Chonrei 236b.jpg
RBFF2 Chonrei 236b2.jpg
RBFF2 Chonrei 236b3.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 20-56 total - - - - - -
Emperor God Bop
66A
RBFF2 Chonrei 66a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
28 - 7 9 28 -1 -7 HL - - -
Extended Emperor God Bop
666A
RBFF2 Chonrei 666a.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
28 - 7 18 8 -1 -7 HL - - -
Emperor Blast
2146C
RBFF2 Chonrei 2146c.jpg
RBFF2 Chonrei 2146c2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
28 - 33 - 65-120 KD 22 HL - Y -

Restores 14 health points on hit

Desperation Move

Empire Destiny Blow
641236BC-C-C-C
RBFF2 Chonrei 641236bc.jpg
RBFF2 Chonrei 641236bc2.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20,20,20,20(67) - 31 - 85 total -19 -21 HL - - -

Can absorb up to 4 projectiles

Empire Destiny Slash
641236BC (hold ok)
RBFF2 Chonrei 641236bc3.jpg
RBFF2 Chonrei 641236bc4.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
13*5(61) - 35-41 - 85 total 7 4 HL - N -

Super Desperation Move

Emperor Roar Destroyer
641236C
RBFF2 Chonrei 641236c.jpg
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
96 - 1+25 12 21 +9 -6 HL - N -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser