Difference between revisions of "Real Bout Fatal Fury 2/Jin Chonshu"
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|juggle= | |juggle= | ||
|description= A pretty nutty button. It can cross up, will stomp airborne opponents below you with ease, and lock the opponent down long enough on block to pressure and on hit to combo. If they're unwilling or unable to anti-air you, you use this. A lot. | |description= A pretty nutty button. It can cross up, will stomp airborne opponents below you with ease, and lock the opponent down long enough on block to pressure and on hit to combo. If they're unwilling or unable to anti-air you, you use this. A lot. | ||
}} | |||
}} | |||
==Oversway Actions== | |||
{{MoveData | |||
|image=RBFF2_Chonshu_5d.jpg | |||
|image2=RBFF2_Chonshu_5d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=5D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=18 | |||
|stun=4/15 | |||
|startup=5 | |||
|active=3+3 | |||
|recovery=14 | |||
|hitAdv=4/6 | |||
|blockAdv=1/0 | |||
|guard=H | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=Be sure to combo this into 66A if you connect with it. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Chonshu_2d.jpg | |||
|image2=RBFF2_Chonshu_2d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=2D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=18 | |||
|stun=4/15 | |||
|startup=8 | |||
|active=3+4 | |||
|recovery=15 | |||
|hitAdv=KD/7 | |||
|blockAdv=15/-2 | |||
|guard=L | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Chonshu_SA.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8 | |||
|stun=2/9 | |||
|startup=26 | |||
|active=1 | |||
|recovery=12 | |||
|hitAdv=3 | |||
|blockAdv=-1 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Chonshu_SB.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8 | |||
|stun=2/11 | |||
|startup=24 | |||
|active=3 | |||
|recovery=13 | |||
|hitAdv=1 | |||
|blockAdv=-1 | |||
|guard=L | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Chonshu_SC.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=18 | |||
|stun=6/18 | |||
|startup=23 | |||
|active=4 | |||
|recovery=10 | |||
|hitAdv=13 | |||
|blockAdv=-3 | |||
|guard=HL | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description=If you're farther away when hitting with this, you can combo straight into 66A for the hard knockdown and oki (though this can still drop at max range). If you're close enough, confirm into the full n.5C string for more damage and somewhat worse oki. | |||
}} | }} | ||
}} | }} |
Revision as of 04:04, 20 November 2020
Jin Chonshu (RB2)
Introduction
Tiny shoto child #2, and one of Real Bout 2's infamous top tiers. He's impossible to keep out and impossible to block. He has a projectile S-Power that can be used in the air and heals him, the ability to vortex off of any knockdown, plus frames for days, and a bunch of teleports for some reason. His scant weaknesses are mostly that he's stuck with lame small normals and a poor midrange game. This is further exacerbated by his ground movement not being quite quick enough to let him force his way in at that awkward spacing. But that's a very minor set of weaknesses when one touch can guarantee his offense and likely win him the round.
Pros | Cons |
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|
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Normals
Standing
5A |
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5B |
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5C |
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n.5A (within 48px of opponent) |
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n.5B (within 42px of opponent) |
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n.5C (within 54px of opponent) |
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Crouching
2A |
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2B |
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2C |
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Command
Falling Slap 6A |
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High Avoid Attack 5AB |
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Jumping
j.A |
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j.B |
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j.C |
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Oversway Actions
5D (opponent in oversway) |
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2D (opponent in oversway) |
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A (from oversway) |
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B (from oversway) |
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C (from oversway) |
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