Difference between revisions of "Real Bout Fatal Fury 2/Jin Chonshu"
Jump to navigation
Jump to search
Line 562: | Line 562: | ||
==Special Moves== | ==Special Moves== | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Chonshu_236ac.jpg | ||
|image2= | |image2=RBFF2_Chonshu_236ac2.jpg | ||
|input=236A/C | |input=236A/C | ||
|name=Sight of Heaven | |name=Sight of Heaven | ||
Line 602: | Line 602: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Chonshu_623c.jpg | |image=RBFF2_Chonshu_623c.jpg | ||
|image2 | |image2=RBFF2_Chonshu_623c5.jpg | ||
|caption2=6f invuln | |||
| | |||
|input=623A/C | |input=623A/C | ||
|name=Empire Heaven Smash | |name=Empire Heaven Smash | ||
Line 638: | Line 635: | ||
|bs=Y | |bs=Y | ||
|juggle=Y | |juggle=Y | ||
|description=A very fast DP with a wide hitbox that will snipe opponents behind Chonshu as well as in front. The startup is fast and the invincibility fully covers the startup, but it's still very possible to trade | |description=A very fast DP with a wide hitbox that will snipe opponents behind Chonshu as well as in front. The startup is fast and the invincibility fully covers the startup, but it's still very possible to trade for very little damage if you use it too early. Outside of its uses as a reversal and anti-air, it's a great tool to juggle after certain combo strings, and Chonshu gets to start running his oki train after landing it. A very useful DP, and his fastest Breakshot to boot. | ||
}} | }} | ||
}} | }} | ||
Line 644: | Line 641: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Chonshu_66a.jpg | |image=RBFF2_Chonshu_66a.jpg | ||
| | |image2=RBFF2_Chonshu_66a2.jpg | ||
|caption2=We return to the land of plus frames. | |||
|input=66A | |input=66A | ||
|name=Emperor God Bop | |name=Emperor God Bop | ||
Line 660: | Line 658: | ||
|bs=N | |bs=N | ||
|juggle=Y | |juggle=Y | ||
|description=Rushing elbow hitgrab. Not only is this an asinine +6 on block, | |description=Rushing elbow hitgrab that side switches and inflicts a hard knockdoown. Not only is this an asinine +6 on block, the hard knockdown prevents the opponent from tech rolling, giving them far fewer options to deal with your oki. Its main downside is that it has limited range and as such can be difficult to combo into reliably, but when used closer up it can combo off of his jab chains. | ||
When juggled into, the opponent is dealt minute damage and sent into a long tumbling knockdown. On trade, this has a lot of hitstun so you might be able to snag a quick conversion as well. | When juggled into, the opponent is dealt minute damage and sent into a long tumbling knockdown. On trade, this has a lot of hitstun so you might be able to snag a quick conversion as well. | ||
Line 708: | Line 706: | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Chonshu_63214x5.jpg | ||
|caption= | |caption= | ||
|input=A/B/C during B Emperor's God Eye | |input=A/B/C during B Emperor's God Eye | ||
Line 754: | Line 752: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Chonshu_236b.jpg | |image=RBFF2_Chonshu_236b.jpg | ||
| | |image2=RBFF2_Chonshu_236b2.jpg | ||
|caption= | |caption= | ||
|input=236B | |input=236B | ||
Line 777: | Line 775: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Chonshu_236b3.jpg | |image=RBFF2_Chonshu_236b3.jpg | ||
| | |image2=RBFF2_Chonshu_236b4.jpg | ||
|caption= | |caption= | ||
|input=63214B during Dragon's Light | |input=63214B during Dragon's Light |
Revision as of 18:38, 20 November 2020
Gameplay Overview
Tiny shoto child #2, and one of Real Bout 2's infamous top tiers. He's impossible to keep out and impossible to block. He has a projectile S-Power that can be used in the air and heals him, the ability to vortex off of any knockdown, plus frames for days, and a bunch of teleports for some reason. His scant weaknesses are mostly that he's stuck with lame small normals and a poor midrange game. This is further exacerbated by his ground movement not being quite quick enough to let him force his way in at that awkward spacing. But that's a very minor set of weaknesses when one touch can guarantee his offense and likely win him the round.
Pros | Cons |
---|---|
|
|
Normals
Standing
5A |
---|
5B |
---|
5C |
---|
n.5A (within 48px of opponent) |
---|
n.5B (within 42px of opponent) |
---|
n.5C (within 54px of opponent) |
---|
Crouching
2A |
---|
2B |
---|
2C |
---|
Command
Falling Slap 6A |
---|
High Avoid Attack 5AB |
---|
Jumping
j.A |
---|
j.B |
---|
j.C |
---|
Oversway Actions
5D (opponent in oversway) |
---|
2D (opponent in oversway) |
---|
A (from oversway) |
---|
B (from oversway) |
---|
C (from oversway) |
---|
Throw
Blast Away 4/6C |
---|
Feints
Leviathan's Strain Feint 2BC |
---|
Special Moves
Sight of Heaven 236A/C |
---|
Empire Heaven Smash 623A/C |
---|
Emperor God Bop 66A |
---|
Emperor's God Eye 63214A/B/C |
---|
Rolling Dive A/B/C during B Emperor's God Eye |
---|
Imperial Exterminator j.214B |
---|
Dragon's Light 236B |
---|
Teleport Attack 63214B during Dragon's Light |
---|
Desperation Moves
Emperor Drain 632146BC |
---|
Air Emperor Drain j.2146BC |
---|
Leviathan's Strain 632146C |
---|