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  • ...s cannot be broken. Characters that have air throws are: Athena, Benimaru, Clark, Heidern, Leona, Mai, Yuri. ...urned knockdowns. during a back turned knockdown the character will get up still facing the opposite way from the opponent.
    15 KB (2,624 words) - 10:20, 8 May 2023
  • *Chin, Ralf, Clark, Leona
    4 KB (632 words) - 04:54, 19 September 2021
  • '''Clark Still''' ...EX version can be punished Kyo's dp+A/C, dp+AC, rdp+BD, and qcb~hcf+AC. If Clark is close to you after you blocked the b~f+P, you can also punish with st.C
    14 KB (2,787 words) - 14:05, 16 April 2023
  • ...cal base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defe [[File:Clarkxiv.jpg|link=The King of Fighters XIV/Clark_Still|Clark]]
    25 KB (4,215 words) - 09:06, 26 August 2021
  • ...the cheapness that the mode was known for in 98 impossible to do. You can still use air specials and supers during the step dash though. ...moved their core gameplan and tools still remain the same so that they are still good in 98umfe, though not as dominant as kof 98. This buffing of the weake
    14 KB (2,396 words) - 10:19, 3 December 2022
  • ...pending on the spacing (can be punished up close by 1F command throws like Clark's hcf+D). ...the opponent 3 times for a soft knockdown. If blocked, the projectile will still make contact with the opponent for 3 hits. Mature can immediately move afte
    13 KB (2,227 words) - 19:27, 17 December 2019
  • ...he air and falls on his shoulders then he slams them to the ground. Unlike Clark, Ralf cannot follow up with a elbow smash. (SAB) is a standard command grab ...reviously mentioned''', b~f+C will whiff on crouching(Bao, Nameless, Ralf, Clark) in this specific route. Against crouching(Kyo, Kyo-1, Kyo-2, Shingo) you h
    13 KB (2,242 words) - 19:51, 10 September 2022
  • ...f the game, there are still many who swear by the original 2002, and it is still played regularly in arcades around the world. ...allowed such that you can still cancel into the next one and the combo to still work. For example, C(1), f+A for Kula means that the combo requires her to
    34 KB (5,986 words) - 00:14, 10 February 2021
  • ...hit combos that the opponent can punish Whip with in the air. For example, Clark can do Close C(1), dp+A, qcf+P to punish ...ffs on the first hit, the opponent can fearlessly run into her while she's still swinging her whip, without getting hurt and punish her badly
    6 KB (1,208 words) - 16:28, 4 April 2020
  • ...you can delay qcf+A to confirm the hit. While qcb+A isn't too unsafe it's still best to stop at cr.A/cr.B on block. cr.A is faster and has more range so is ...er suited after a jump-in or as a punish since cl.D is easy to confirm but still fairly slow. hcb,f+P offers great carry and oki but for a bit less damage t
    14 KB (2,367 words) - 20:01, 10 September 2022
  • A: The grappling characters are Vice, Raiden, Daimon, and Clark. But, technically speaking, there are no "true" grappling characters in thi ...ttons for a little longer for the game to register your command as you are still doing another special move. This is extremely useful if you are conducting
    14 KB (2,492 words) - 15:34, 19 September 2021
  • ...Mature, Vice, Kensou, Yuri, Yashiro, Chris, Kim, Kula, Jhun, Terry, Ralf, Clark, Ryo, Takuma, Shermie, May Lee, Daimon). It doesn't whiff on Ex Takuma, the * cl.D is a bit faster than cl.C, though still on the slow end but also has 2 cancellable hits and is much more consistent
    23 KB (4,346 words) - 19:45, 10 September 2022
  • ..., Takuma, Terry, Andy, Chin, Kyo, Daimon, May Lee, Yashiro, Shermie, Ralf, Clark, Kim, Chang, Kusanagi, Vanessa, Seth, Ramon, K9999
    7 KB (1,188 words) - 15:31, 4 April 2020
  • * '''Great Vortex''': Though he is no Clark, Orochi Yashiro's vortex is still formidable. Midscreen he gets devastating ambiguous left/rights, and in the ...whiff recovery, so the commitment is higher. It also whiffs on crouchers. Still effective, but must be used more carefully, such as against opponents who h
    26 KB (4,212 words) - 23:04, 1 December 2023
  • ...its mid. Another long-range poke. It's not quite as fast as st.C, but it's still very useful. * This, unlike Clark cannot hit the opponent after a cl.D, that is, unless you delay it until th
    23 KB (3,789 words) - 13:56, 19 April 2023
  • ...KOF entry he was in and nothing's different here. 2A has better range and still leads to good reward while being plus on block. Use your standing buttons f Would be the best air-to-air if Clark's j.D didn't exist. Wonderfully active with insane priority and range. It o
    25 KB (4,070 words) - 22:24, 9 April 2024
  • ...>He is extremely caring and his subordinates trust him deeply. Oftentimes, Clark and Leona accompany him on missions. ...mically altered characters in the series; once a charge-based semiclone of Clark, since XIII Ralf has been significantly reworked into a more unique charact
    25 KB (4,227 words) - 23:46, 9 May 2024

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