Difference between revisions of "The King of Fighters XIII/Kula Diamond"

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'''st. D''' -  
'''st. D''' - A slow but far reaching kick. Even though it's angled upwards it is not good for anti airing.


- Hit Detection: High
- Hit Detection: High
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'''cl. D''' -  
'''cl. D''' - A two hit kick attack. Brings her foot up and then down for the second hit. Quite a bit slower than cl.C making that the preferred move.


- Cancel-able
- Cancel-able

Revision as of 02:15, 29 October 2011

File:Kula XIII.PNG


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals Kula XIII.PNG


st. A - A standard jab attack. Fast and works as an anti-hop attack but is overshadowed by st.B

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B - A far reaching kick. Extremely fast and hits from quite far away. This is her preferred anti short hop attack.

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C - A slow punch with icicles that extend past her arm. Can be used to catch some pokes but generally not a very good move.

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D - A slow but far reaching kick. Even though it's angled upwards it is not good for anti airing.

- Hit Detection: High

- Damage: 25x2


Close Normals Kula XIII.PNG


cl. C - A fast two hit punch. Her main punish combo starter.

- Cancel-able

- Hit Detection: High

- Damage: 55+25


cl. D - A two hit kick attack. Brings her foot up and then down for the second hit. Quite a bit slower than cl.C making that the preferred move.

- Cancel-able

- Hit Detection: High

- Damage: 55+25

Crouching

Crouch Normals Kula XIII.PNG


cr. A -

- Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancel-able

- Hit Detection: Low

- Damage: 30


cr. C -

- Hit Detection: High

- Damage: 70


cr. D -

- Cancel-able

- Hit Detection: Low

- Damage: 80


Jumping

Jump Normals Kula XIII.PNG


j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD Kula XIII.PNG


CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


JCD Kula XIII.PNG


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD Kula XIII.PNG


GCCD - Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

Ice Coffin XIII.PNG


b/f + C/D = Ice Coffin

- Can be broken

- Hit Detection: Close

- Damage: 13x7+40


Command Moves

One Inch Punch XIII.PNG


f + A = One Inch Punch

- Cancel-able

- Hit Detection: High

- Damage: 70(50)


Slider Shoot XIII.PNG


df + B = Slider Shoot

- Hit Detection: Low

- Damage: 80


Special Moves

Crow Bites XIII.PNG


dp + A/C = Crow Bites

(EX) = dp + AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 70(40)/70(60)+60/100+60(40)+40


Diamond Breath XIII.PNG


qcf + A/C = Diamond Breath

(EX) = qcf + AC

- Super Cancel-able

- Hit Detection: High

- Damage: 60/70/120


Counter Shell XIII.PNG


qcb + A/C = Counter Shell

(EX) = qcb + AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 45/80 80/50x3


Ray Spin XIII.PNG


qcb + B/D = Ray Spin

(EX) = qcb + BD

- Hit Detection: High

- Damage: 30/30x2/60x2


Ray Spin Standing XIII.PNG


(After Ray Spin)∟ f + B (Standing)

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 20+30/45+80


Ray Spin Sitting XIII.PNG


(After Ray Spin)∟ f + D (Sitting)

- Drive/Super Cancel-able

- Hit Detection: Low

- Damage: 30/90


Desperation Moves

Diamond Edge XIII.png


qcf x2 + A/C = Diamond Edge

(EX) = qcf x2 + AC

- Max Cancel-able

- Hit Detection: High

- Damage: 210/80x4


Freeze Execution XIII.png


hcb x2 + A/C = Freeze Execution

- Hit Detection: High

- Damage: 100+15x12


Neomax

Neo Freeze Execution XIII.png


hcb x2 + BD = Neo Freeze Execution

- Hit Detection: High

- Damage: 100+70x2+15x2

Combos

Midscreen

Meterless

- st.C, qcb+B~f+D, dp+C

- cr.B×2, st.B, dp+C


1 super

- cr.Bx2~3, qcb+BD, dp+C


1 Drive

- st.C, qcb+B, f+B, dp+C, (DC) qcb+D, qcb+D, f+B, dp+C


1 Drive, 1 Super

- st.C, qcb+B, f+B, dp+C, (DC) qcb+BD, f+D, qcb+D, qcb+B, f+B dp+C


Midscreen~Near Corner

1 Super

- cr.Bx2~3, qcb+BD, qcb+B, f+B, dp+C


Corner

Meterless

- st.C, f+A, qcf+A, qcb+B~f+B, dp+C


1 Drive, 1 Super

- st.C, f+A, qcf+AC, qcf+A, qcb+B, f+B, dp+C, (DC) qcb+D, qcb+D, f+B, dp+C


HD Combos

- (midscreen/near corner) st.C, (BC) st. C, dp+C, (HDC) qcb+B~f+D, [dp+A, (HDC) qcb+D~f+B]×3, hcbx2+BD

Miscellaneous

Character Sprite

File:Sprite Kula XIII.gif


Colors

Colors Kula XIII.PNG


Other

Taunt Kula XIII.PNG


Taunt


Other Animations Kula XIII.png


First Row: Standing / Crouching / Evasive Roll

Second Row: Walking forward / Walking Backward /Safe Roll

Third Row: Running / Back Step / Throw Break

Fourth Row: Standing Guard / Crouching Guard / Guard Crush

Fifth Row: Dizzy / Downed / Hyper Drive Activation

Last Row: Win Pose / Knock Out / Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=9sBJCsCsBIY


Discussion Threads

Discuss at Dream Cancel

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