Difference between revisions of "The King of Fighters XIII/Mature"

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===Standing===
===Standing===


'''st. A'''
'''st. A''' - 25 damage, chain/cancellable, hits high.


- Chain/Cancelable
'''st. B''' - 30 damage, cancellable, hits high.


- Hit Detection: High
'''st. C''' - 80 damage, hits high.


- Damage: 25
'''st. D''' - 80 damage, hits high.


'''cl. B''' - 10, 22 damage, cancellable, hits high.


'''st. B'''
'''cl. C''' - 70 damage, cancellable, hits high.


- Cancelable
'''cl. D''' - 70 damage, cancellable, hits high.


- Hit Detection: High
- Damage: 30
'''st. C'''
- Cancelable
- Hit Detection: High
- Damage: 80
'''st. D'''
- Can't be cancelled
- Hit Detection: High
- Damage: 80
'''cl. B'''
- Cancelable
- Hit Detection: High
- Damage: 10, 22
'''cl. C'''
- Cancelable
- Hit Detection: High
- Damage: 70
'''cl. D'''
- Cancelable
- Hit Detection: High
- Damage: 70


===Crouching===
===Crouching===


'''cr. A'''
'''cr. A''' - 25 damage, chain/cancellable, hits high.
 
- Chain- / Cancellable
 
- Hit Detection: High
 
- Damage: 25
 
 
'''cr. B'''
 
- Chain-able
 
- Hit Detection: Low
 
- Damage: 30
 
 
'''cr. C'''
 
- Cancellable
 
- Hit Detection: High
 
- Damage: 70
 
 
'''cr. D'''


- Cancellable
'''cr. B''' - 30 damage, chainable, hits low.


- Hit Detection: Low
'''cr. C''' - 70 damage, cancellable, hits high.


- Damage: 80
'''cr. D''' - 80 damage, cancellable, hits low.




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'''j. A'''
'''j. A''' - 45 (40) damage, hits mid.
 
- Hit Detection: Mid
 
- Damage: 45 (40)
 
 
'''j. B'''
 
- Hit Detection: Mid
 
- Damage: 45 (40)
 
 
'''j. C'''


- Hit Detection: Mid
'''j. B''' - 45 (40) damage, hits mid.


- Damage: 72 (70)
'''j. C''' - 72 (70) damage, hits mid.


 
'''j. D''' - 70 (68) damage, hits mid.
'''j. D'''
 
- Hit Detection: Mid
 
- Damage: 70 (68)




===Blowback Attack===
===Blowback Attack===


'''CD'''
'''CD''' - 75 damage, cancellable, hits high.
 
- Cancellable
 
- Hit Detection: High
 
- Damage: 75
 
 
'''j. CD'''


- Can't be cancelled
'''j. CD''' - 90 (80) damage, hits high.


- Hit Detection: High
'''GC CD''' - 10 damage, hits high.
 
- Damage: 90 (80)
 
 
'''GC CD'''
 
- Can't be cancelled
 
- Hit Detection: High
 
- Damage: 10




==Throw==
==Throw==


'''Deathblow (b/f+C/D)'''
'''Deathblow (b/f+C/D)''' - 100 damage, can be recovery rolled.
 
- Can be broken
 
- Hit Detection: Throw


- Damage: 100


==Command Moves==
==Command Moves==

Revision as of 20:44, 13 December 2011

File:Mature.pngSpacer.gifFile:Mature sprite.gif

Maturexiiimoves.png


Normals

Standing

st. A - 25 damage, chain/cancellable, hits high.

st. B - 30 damage, cancellable, hits high.

st. C - 80 damage, hits high.

st. D - 80 damage, hits high.

cl. B - 10, 22 damage, cancellable, hits high.

cl. C - 70 damage, cancellable, hits high.

cl. D - 70 damage, cancellable, hits high.


Crouching

cr. A - 25 damage, chain/cancellable, hits high.

cr. B - 30 damage, chainable, hits low.

cr. C - 70 damage, cancellable, hits high.

cr. D - 80 damage, cancellable, hits low.


Jumping

j. A - 45 (40) damage, hits mid.

j. B - 45 (40) damage, hits mid.

j. C - 72 (70) damage, hits mid.

j. D - 70 (68) damage, hits mid.


Blowback Attack

CD - 75 damage, cancellable, hits high.

j. CD - 90 (80) damage, hits high.

GC CD - 10 damage, hits high.


Throw

Deathblow (b/f+C/D) - 100 damage, can be recovery rolled.


Command Moves

None!

Special Moves

Despair = (dp+P)

EX = (dp+AC) Tsuika comes out automatically in EX version.


∟ Tsuika = (P)

- Hit Detection: High

- Damage (Tsuika): 80; EX Damage: 140


Metal Massacre = (qcb+K)

(EX) = qcb+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4


Death Row = (qcb+P) x3

(EX) = qcb + AC (up to five times)

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50


Ebony Tears = (qcf hcb+P)

(EX) = qcf hcb+AC

- Hit Detection: High

- Damage: 70; EX Damage: 60 x 3

Desperation Moves

Nocturnal Lights = (qcfx2+P)

(EX) = qcfx2+AC

- MAX Cancelable

- Hit Detection: High

- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3


Heaven's Gate = (qcb hcf+K)

- MAX Cancelable

- Hit Detection: High

- Damage: 0, 220

Neomax

Awakening Blood = (qcb hcf+AC)

- Hit Detection: Mid

- Damage: 450

Combos

No Stock, No Drive Gauge -

j. D, st. C, qcb+Px3

cr. B, cr. A, qcb+Px3


No Stock, 1+ Drive -


qcb+P (1), (DC) qcb+D, qcb+P, st. C


1 Stock, No Drive Gauge -

j.C, st. C, qcb+BD, st. C, qcfx2+P


1 Stock, 1+ Drive Gauge -

j. D, st. C, qcb+Px3, (DC) qcb hcf+K

j.C, st. C, qcb+P, (DC) qcb+D, qcb hcf+K


2 Stock, No Drive Gauge -

j.C, st. C, qcb+BD, st. C, qcfx2+P

st. C, qcb+BDx2, st. C, dp+A~P, st. C

j. X, st. C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st. C


Hyper Drive Combos

(1) j. C, st. C, (HD) st. C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC

Strategies

Far Range

Mid Range

Close Range

Cornered Opponent


Cornered

Videos

Technical Reference

http://www.youtube.com/watch?v=vCabeLhO2_o&t=3m47s


Discussion Threads

Discuss at Dream Cancel

Navigation

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