Difference between revisions of "The King of Fighters XIII/Sie Kensou"

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===Standing===
===Standing===


'''st. A'''
'''st. A''' 25 damage, cancel-able/chain-able, hits mid.


- Cancellable / Chain-able


- Hit Detection: High
'''st. B''' 30 damage, cancel-able, hits low.


- Damage: 25


'''st. B'''
'''st. C''' 80 damage, hits mid.


- Cancellable


- Hit Detection: Low
'''st. D''' 70 damage, cancel-able, hits mid.


- Damage: 30


'''st. C'''
'''cl. C''' 70 damage, cancel-able, hits mid.


- Can't be cancelled
- Hit Detection: High
- Damage: 80
'''st. D'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cl. C'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cl. D'''
- Cancellable
- Hit Detection: High
- Damage: 70


'''cl. D''' 70 damage, cancel-able, hits mid.


===Crouching===
===Crouching===

Revision as of 03:33, 26 November 2011

File:Kensou.pngSpacer.gifFile:Kensou sprite.gif

Kensouxiiimoves.png


Normals

Standing

st. A 25 damage, cancel-able/chain-able, hits mid.


st. B 30 damage, cancel-able, hits low.


st. C 80 damage, hits mid.


st. D 70 damage, cancel-able, hits mid.


cl. C 70 damage, cancel-able, hits mid.


cl. D 70 damage, cancel-able, hits mid.

Crouching

cr. A

- Cancelable / Chainable

- Hit Detection: High

- Damage: 25

cr. B

- Cancelable / Chainable

- Hit Detection: Low

- Damage: 30

cr. C

- Cancelable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80

Jumping

j. A

- Cancellable

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Can't be cancelled

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Cancellable

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Can't be cancelled

- Hit Detection: Mid

- Damage: 70 (68)

Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75

j. CD

- Cancellable

- Hit Detection: High

- Damage: 90 (80)

GCCD

- Hit Detection: High

- Damage: 10


Throw

Ryuuhoutsu (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100


Command Moves

Backflip Feint = (B+D)

- Cancellable

- No damage


Special Moves

Chokyudan = (qcb+P)

(EX) = qcb+AC

- Super-cancellable

- Hit Detection: High

- Damage: 65; EX Damage: 120


Ryuutouda = (qcf+P)

(EX) = qcf+AC

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45


∟Ryutetsushou = (qcf+P)

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45


∟Hasei Shitsukuu Zanryuu = (qcf+K)

- Hit Detection: High

- B/D Damage: 75; EX Damage: 100

- EX Combo is Ryutouda (qcf + AC) -> Ryutetesushou (qcf + A/C) -> Ryutouda (qcf + A/C) -> Ryutetsushou (qcf + A/C) -> Hasei Shitsukuu Zanryuu (qcf + B/D)

Ryubokko = (dp+P, [P])

(EX) = dp+AC

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 10 x 15, 95, 70 x 5; EX Damage: 15 x 16, 120


Ryugakusai = (rdp+K)

(EX) = rdp+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35, 35 (30), 30; D Damage: 40, 40 (30), 30, 30; EX Damage: 60 x 2, 35 x 5

Ryusogeki = (qcb+P) in air

(EX) = qcb+AC in air

- Drive-cancellable

- Hit Detection: High

- Damage: 50; EX Damage: 15 x (n), 50

Sikuzanryukyaku = (qcf+K)

(EX) = qcf+BD

- Hit Detection: High

- Damage: 75; EX Damage: 160

Desperation Moves

Super Chokyudan = (qcbx2+P)

(EX) = qcbx2+AC

- Hit Detection: High

- Damage: 200; EX Damage: 330


Super Punch Drill = (qcf hcb+P)

- MAX Cancellable

- Hit Detection: High

- Damage: (8 + 0) x 24, 20


Neomax

Seigan Senki Hakkei = (qcfx2+AC)

- Hit Detection: High

- Damage: (16 + 0) x 22, 16, 100


Combos

No Gauge

- cr. B×1~3, qcf+P~qcf+P~qcf+K

- cr. A×1~2, qcf+P~qcf+P~qcf+K

1 Meter / 50% Drive

- cr. Bx2, qcf+P~qcf+P, (DC) qcf+AC~qcf+P~qcf+P~qcf+P~qcf+K

- cr. Bx2, rdp+BD (7), (DC delay) qcb+C, qcb+A, qcf+P~qcf+P~qcf+K

HD Combos

- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC

Links & References

Technical Reference

http://www.youtube.com/watch?v=VgNnLoP7aU4


Discussion Threads

Discuss at Dream Cancel

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