The King of Fighters XIII/Yuri Sakazaki

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Yuri XIII.jpg


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Yuri Far Normals.jpg

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Super Cancelable only

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


Yuri Close Normals.jpg

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cl. D -

- Cancel-able

- Hit Detection: High

- Damage: 70

Crouching

Yuri Crouch Normals.jpg

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

Yuri Jump Normals.jpg

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

Yuri CD.jpg

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


Yuri JCD.jpg

j. CD -

- Cancel-able

- Hit Detection: High

- Damage: 90(80)


Yuri GCCD.jpg

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Oni Harite.jpg

Oni Harite = (b/f+C/D)

- Can be broken

- Hit Detection: Close

- Damage: 100


Tsubame Otoshi.jpg

Tsubame Otoshi = (b/d/f+C) in air

- Can't be broken

- Hit Detection: Close in air

- Damage: 100

Command Moves

Yuri Raijin Kyaku.jpg

Yuri Raijin Kyaku = (df+B) in air

- Hit Detection: High

- Damage: 45


Tsubame Tsubasa.jpg

Tsubame Tsubasa (f+A)

- Hit Detection: Mid

- Damage: 60

Special Moves

Saiha.jpg

Saiha = (qcb+P)

(EX) = qcb+AC

- Super Cancel-able

- Hit Detection: High

- Damage: 50/60/110


Chou Upper.jpg

Yuri Chou Upper = (dp+P)

(EX) = dp+AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 40+35/65+35/20x5+65+35x2


Raiouken.jpg

Raiouken = (qcf+K)

(EX) = qcf+BD

- Hit Detection: High

- Damage: 60/70/45x3


Raiouken Air.jpg

Raiouken Air = (qcf+K) in air

(EX) = qcf+BD in air

- Hit Detection: High

- Damage: 55/70x2


Ko Ou Ken.jpg

Ko Ou Ken = (qcf+P)

(EX) = qcf+AC

- Super Cancel-able

- Hit Detection: High

- Damage: 60/75/120


Hyakuretsu Binta.jpg

Hyakuretsu Binta = (hcb+K)

(EX) = hcb+BD

- Hit Detection: Close/High

- Damage: 0+4x4+120/0+4x10+160


Houyoku.jpg

Houyoku = (dp+K)

(EX) = dp+BD

- Hit Detection: None


∟Nage (P)

- Hit Detection: Mid

- Damage: 70(100)


∟Yuri Raijin Kyaku = (K)

- Hit Detection: High

- Damage: 45(60)


∟Dageki = (AC)

- Hit Detection: Close (in air)

- Damage: 100(150)


∟Raiouken Air = (qcf+K)

- Hit Detection: High

- Damage: 55(70x2)

Desperation Moves

Haoh Shou Kou Ken.png

Haoh Shou Kou Ken = (f hcf+P)

- Hit Detection: High

- Damage: 190


Hien Hou'ou Kyaku.png

Hien Hou'ou Kyaku (qcf hcb+K)

(EX) = qcf hcb+BD

- Max Cancel-able

- Hit Detection: High

- Damage: 0+15x11+55/0+10x18+40+100

Neomax

Haoh Raiouken.png

Haoh Raiouken = (qcbx2+AC) also in air

- Hit Detection: High

- Damage: 10xN+25x17

Combos

BnB's

- cr. Bx2, st.B, dp+C

- cl.C, dp+C


Gauge Consumption

- cr.Bx2, st.B, dp+C (1), [SC] qcf hcb+K

- (Corner) st.C, qcb+AC, qcb+C, qcb+A, qcf hcb+K

- (Corner) st.C, qcb+AC, qcb+C, qcb+A, dp+A (1), [DC] qcb+C, qcb+A, qcf hcb+K

- (Corner) st.C, dp+C (1), (DC) qcb+C, qcb+A, qcf hcb+K

- cr.Bx2, st.B, dp+C (1), [DC] dp+K~P, cr.C, dp+K~AC


HD Combo

- (Corner) cr.Bx2, st.B, [HD] st.C, dp+C, [(HDC)] qcb+C, qcb+A, dp+A (1)]xN, [HDC] qcb+C, qcf hcb+D, [MC] qcbx2+AC, qcf hcb+D

Strategies

Far Range

Mid Range

Close Range

Cornered Opponent

Cornered


Miscellaneous

Character Sprite

File:Yuri sprite.gif

Colors

Yuri Colors.jpg

Alternate Colors

Yuri Colors 2.jpg


Other

Yuri Taunt.jpg

Taunt

Yuri Other Animations.jpg

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Videos

http://www.youtube.com/watch?v=U66VV2gBUxU


Discussion Threads

Discuss at Dream Cancel

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The King of Fighters XIII
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Characters