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Template:CharDataHeader-KOF94

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! style=height:1.9em|RankFor Standing and Crouching, it's the height group.Evaluate the character's rank in the Run speed chart. ! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. ! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.

Usage

Determines the columns to be used for the Template:CharData-KOF94 tables. It also serves as a tooltip.