Category Archives: SNK

Veteran Capcom Developer Hidetoshi Ishizawa joins SNK Playmore

Veteran Capcom Developer Hidetoshi Ishizawa has revealed on his twitter (with a convenient handle NEO_G) that he has left Capcom and has joined SNK Playmore.

Screenshot 2016-04-01 15.10.13

Ishizawa has been a long time developer at Capcom.  According the the gamestaff wiki, he has been the planner for Street Fighter Alpha series, Street Fighter III series, Vampire Savior, Marvel vs Capcom 2, Capcom vs SNK series, Tatsunoko vs Capcom, and most recently Marvel vs Capcom 3 series.

We are not sure what his role at SNK Playmore would be, but it has been speculated that it is related to the development of KOFXIV.

Source: Twitter via Kof Koucha

6th teaser trailer for The King of Fighters XIV released

A new video was just release showing not new footage of previously revealed characters, but also showing for the first time KoF XIV’s versions of Terry, Clark, Maxima, as well as the new(?) King of Dinosaurs:

Additionally, Yasuyuki Oda posted some information about the new reveals as well as the new stages, on the PlayStation blog:


SNK trademarks recently renewed

Recently the Twitter Trademark Bot account reported trademark renewals on a number of SNK titles:

Curiously, some of these titles match discoveries on SteamDB a few months ago, hinting at possible ports in the future:

KOF Triple Pack Sale is BACK Save 80% Off Until February 12

For those who STILL don’t have all the King of Fighters games on Steam, the KOF Triple Pack sale is back in effect – you save 80% off the original price of the pack which equals to an extremely low price of $6.99 USD. Take advantage of this sale by sharing and spreading the word as much as you can, or buy the pack for a friend who is interested in playing King of Fighters!

SNK’s Chief of Gaming Division discusses company’s new focus on gaming in recent interview with Famitsu

Ever since the announcement of KOF XIV, SNK Playmore has been talking to the press a lot more than usual.  KOF XIV Producer Yasuyuki Oda has already given a couple interviews on different occasions.  Now SNK’s chief of gaming division, Yutaka Noguchi, has given an interview with Famitsu to discuss the company’s recent focus on gaming.

Professor from MM Cafe has translated the key points from the interview, where Noguchi discusses the details regarding SNK’s new found focus on gaming.  Below are the keypoints:

– New Pachislot regulations are one of the main reasons why SNKP decided to switch back to gaming. New releases of Pachislot machines were going to need huge changes, and when they laid down their business plans they decided it may be better to focus their resources back to gaming
– Noguchi: “Even as of now, we’re better known as a game company than a pachislot company. People still talk about us (as a game company) when we say our name.”
– When SNKP took their IPs into consideration, they decided that going back into the gaming business and taking advantage of their IP would probably be better. Also, their smartphone and Steam stuff were doing well and it helped push things in that decision
– Noguchi’s heard from many people that they’re happy SNKP is back in gaming. He says it’s a market where they can hear the user’s voices more directly, but it’s also a harsh market that consumers will go away unless the games are actually fun even if it’s based on a popular IP. He hopes they’ll create fun games with the fans becuase that should be enjoyable for their development staffs as well.
– They’re focusing on the PS4 since it’s selling well throughout the world. They’ll be focusing on KOF at first but want to make better use of their other IPs as well and to further raise their value. They have over 200 IPs in terms of titles
– They’ve been out of the gaming scene for a while so they’re basically starting off from scratch together with returning dev members
– KOF14’s main dev members are old staffs from SNK’s golden days.
– Noguchi : “A lot of staff are coming back, saying ‘hey, if it’s a new KOF’….”.
– In addition, old game staff(s) that’ve been working in the Pachislot division have also returned
– They also have talented staff members that’ve been the fans/players of KOF, and Noguchi hopes the new and old staffs will cause a synergy effect in development
– Right now in terms of console games, SNKP is focusing on KOF14’s development. Their contact at SCEA is a fan from the NeoGeo era who’s been requesting for some hardcore titles, and so they’ve been working together which is one of the reasons why some PS4 ports are in progress.
– SNKP released the Hunble Bundle 25th anniversary set because they know their titles are well known overseas
– Noguchi predicts the Smartphone game market will still continue to grow, and SNKP will continue to focus on it. He comments that the Metal Slug series is not just popular in Japan, USA, Europe, but also Middle and South America, and southeast asia.
– Metal Slug Attack is one of the main titles they’ll be focusing on in 2016
– In the old days SNK used to develop for arcades and then port to consoles, but Noguchi realizes that times have changed. KOF14 is being developed for console. He says that personally he’d like to release titles for the arcades as well.
– They’re going to put more effort into their licensing business.
– As one of their plans, they’re going to give out licenses that’ll fit the needs of various regions. For example with Asia, they licensed KOF98 and a spinoff-app based on the game’s world view was released by a third party (KOF98OL by Tencent). They’re also hoping to license out characters, like say if Iori is popular in China and Terry is popular in North America, they’ll allow them to come out in those region’s games and whatnot
– When asked about any collaborations with Japanese companies like “Capcom vs SNK”, Noguchi laughed and commented that they’ve just restarted their game business and there’s still a far way to go.

Source: Famitsu, via MMCafe

KOF 98 online generated $43 million USD revenue in November

Screenshot 2015-10-29 14.32.31

According to an estimate by CNG, KOF 98 online generated 283 million RMB ($43.2 million USD) in November.  This puts the KOF mobile game at #5 in gross revenue.

KOF 98 online launched earlier this year with much success, as the mobile game secured top spots in the App stores in China, Taiwan, and Hong Kong.  A Korean version of the game was also recently launched.

It should be noted, however, that KOF 98 online is a collaboration between SNK Playmore, PlayCrab, DurPalm, and Tencent, so SNK will only see a fraction of the revenue.  Regardless, this should be good news for SNK Playmore as the game is also well received in other markets so far.

Source: CNG, via Gamegyro

Humble NeoGeo 25th Anniversary Bundle

HumbleNeoGeo25thBundleThe Humble Bundle site is currently running a NeoGeo 25th anniversary bundle covering several NeoGeo titles, and additional extras at high enough tiers. This covers the applicable titles already available on Steam, and several others as DRM-free downloads which can also be played on a browser. Notably, on of the available titles is Samurai Shodown V Special, which has never been ported outside the NeoGeo.

The tier breakdown is as follows.

Pay what you want:

  • Art of Fighting 2
  • Baseball Stars 2
  • Fatal Fury Special
  • King of the Monsters
  • Metal Slug 2
  • Samurai Shodown II
  • Sengoku 3
  • The King of Fighters 2000

Above average – all of the above plus:

  • Metal Slug (Steam available)
  • Metal Slug 3 (Steam available)
  • NeoGeo 25th Anniversary Soundtrack (Art of Fighting 2, Fatal Fury Special, Metal Slug 3, Samurai Shodown II)
  • Neo Turf Masters
  • Pulstar
  • Shock Troopers
  • The King of Fighters ’98 Ultimate Match Final Edition (Steam only)
  • The Last Blade
  • Twinkle Star Sprites

$10 or more – all of the above plus:

  • Garou: Mark of the Wolves
  • Metal Slug X (Steam available)
  • Samurai Shodown V Special
  • Shock Troopers: 2nd Squad
  • The King of Fighters 2002 Unlimited Match (Steam only)

$40 or more – all of the above plus a Metal Slug t-shirt.



1 2 3 4 10