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Messages - Great_Dark_Hero

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76
Yuri Sakazaki / Re: Yuri Wiki Building Thread
« on: September 30, 2013, 11:22:21 PM »
Added more match up information on King, Kula, Kyo, EX Kyo, Leona, Mai, and Mature.

77
Mai Shiranui / Re: Mai Shiranui (Console)
« on: September 22, 2013, 12:27:15 PM »
Thank you for posting that HD combo video, t3h mAsTarOth...!
That HCF+D [HDC] QCB+C loop is a bit difficult at first but it will really help Mai's offensive mid screen damage output with HD mode.

@marchefelix...
Ah yes. Thank you for posting that video. Apparently, Mai's damage output is a lot better if you can link into her standing A or her crouching C consistently after scoring a QCF+A up close in the corner. Those links are so good if the player can get them down. I'm in the process of trying to implement such a link for starting HD combo, or after confirming into a HD mode and then using the link within the corner.

78
Ah... Haven't really gotten around to playing online for real yet. Tested it with two players I knew already and I am VERY pleased so far. 
I've finished a few of the character trials already. I look forward to matching up with the other players here for the DC dojo and online casuals.

79
Mai Shiranui / Re: Mai Shiranui (Console)
« on: September 17, 2013, 06:16:22 PM »
^ Those are some sweet combos.

I've been watching the KOF SE Edition on stream quite a bit. I haven't actually gotten around to playing online as of yet.
I've been noticing that the majority of Mai players really enjoy using her hcf+K for some reason.... I wouldn't mind if it was the EX version but... if a player is going to use Mai's hcf+K, then they need to atleast hit confirm into it. Otherwise, they should only go for QCB+A instead. Soft knockdown, low invincibility, a good combo ender at a distance, and safer (The first hit of QCB+C will whiff at certain distance, which is why I use QCB+A a lot instead to avoid that issue. Only use QCB+C when you're completely in the opponents face during the combo).

To speak a little more about those combos, Mai's mid/almost full screen wall carry combo will usually require her to use one bar (either her EX QCB+P or her EX air QCB+P).   
I like how Mai's options are generally safer when she uses meter for EX moves.

Keep in mind that when you guys use d~charge~uf/ub+P, Mai will build meter, as demonstrated on the last combo video posted here.

81
SNK Art & Images / Re: KOF Fan Art
« on: August 26, 2013, 10:11:07 AM »
[spoiler] [/spoiler]

82
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 25, 2013, 07:36:49 PM »
Snip
So you will need to time the hcf+K so that it would cross up and/or remain safe on block. Very nice!  
Make sure you showcase this in the Mai forums too!  

83
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 25, 2013, 06:56:30 PM »
Found some new Mai tech:
[spoiler] [/spoiler]

Also, here is FT5 Match between Yen Yao Ren and Reynald:
[spoiler] [/spoiler]
And, KaneBlueriver casuals:
[spoiler] [/spoiler]

84
Mai Shiranui / Re: Mai Shiranui (Console)
« on: August 25, 2013, 06:52:12 PM »
Discovered some new Mai technology:
Shout outs to MKSWOLF.


Also, this is my signature corner HD combo:

85
KOFXIII is a awesome game through and through - especially for this current generation of fighting games.

86
Training Room / Re: The KOF Battle Journal
« on: August 22, 2013, 08:07:23 AM »
snip

Hey AirLancer, you still did pretty well in that match. BTW, I was on the stream rooting for you!
I wouldn't replace Robert - if you're not feeling to comfortable on Robert's behalf, you can try things like Yuri or Billy for a change, but please try not to drop Robert altogether.


Over the past couple of months over here in Europe, I've only participated in one KOFXIII related event in Ramstein Germany, and a series of ranbats. Activity in Wiesbaden is slowly increasing :) I also realize that there is a small scene within the Frankfurt area of Germany, that which I should go check out soon.

87
I was playing KOFXIII as if it were 98 for the first few months I had gotten a hold of it. I did not start putting emphasis on HD combos and the other new elements until after WGC of that year (though, I did use a lot of EX moves as well). 
How the neutral game is played on KOFXIII is quite a bit different when compared to the likes of KOF98 -
KOF98 had a bit of a... simplified approach but it still had a lot of depth as KOFXIII does - the same can easily be said for 02UM when comes to competitive game play.
Speaking of KOFXIII's neutral game, JuiceboxKing conducted tutorials on the neutral game a few days ago.

88
Yuri Sakazaki / Re: Yuri Wiki Building Thread
« on: August 12, 2013, 09:33:32 PM »
- Fixed first person errors
- Added some more match up information regarding Elisabeth, Daimon, Hwa, Claw/EX Iori,

89
OOOOOOOOOOOOOOOOOH DIS GON B GUD!!

Now here is something to forward to. KOFXIII Steam - Here we come!

90
Yuri Sakazaki / Re: Yuri Wiki Building Thread
« on: August 08, 2013, 01:39:48 AM »
- Made corrections to Best Team position entry.
- Added a new 1 bar combo into Yuri's HD combo entry.
- Added a MU insight on Yuri vs Chin, Clark, and Duo Lon

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