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Messages - Matt Alder

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91
Ex Kyo / Re: EX Kyo (NESTS) Combo Thread
« on: January 21, 2012, 07:28:49 PM »
A good corner BnB that I find useful for him is Close C, F.B, QCF AC, QCF A, HCB A A(DC) QCF D D QCF A, QCF A, HCB A A. I don't know the damage off of the top of my head, but it does around 400. It's one meter, half of the drive bar, and a hard knockdown although I don't think you'll have many oki options if you opt for the punch OTG.

Off the top of my head I know that with a j.C in front of it, you get 444 damage.

92
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster  and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...

You're right, you can't juggle dp + C if you use the EX first :/

Found this one while trying some things :

Andy

1 Stock bar, 1 Drive gauge
j. C, st. D, f. A, db>f + AC, db>f + A [DC] hcf + B, BD, db>f + C, dp + C = 523 dmg
Corner only, charges ~98% stock bar

Well actually you can do the EX first, but it is a little harder to land the dp+C at the end without getting a drive cancel. The damage difference is negligible.

93
After testing the Andy corner combos with EX Zan-ei Ken,

j.D, c.C(2), f+A, hcf+B, BD, d/b,f+AC, d/b,f+A, dp+C deals 453 damage
j.D, c.C(2), f+A, hcf+B, BD, d/b,f+A, d/b,f+AC, dp+C deals 449 damage

so 4 damage better with the EX done first.

94
Isn't it better to switch the first db>f + A with the db>f + AC because of damage scaling ? I mean, using the most damaging move earlier so it suffers from less damage reduce ? Can't test it right now...
The reason to do the EX second is because the recovery is much faster  and the juggle is slightly higher than the A version and this allows you to finish the combo with dp+C instead of dp+A giving far more damage overall. But maybe it does work with EX first, which would be better. I wonder if it would be possible to do EXx3 because of the faster startup and recovery...

95
Hwa Jai:

1 meter (drink), 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D, DC j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 792 damage, 31 hits, corner only and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired.

1 meter (drink), 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D, DC j.qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 726 damage, 28 hits, works anywhere and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired.

1 meter, 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D DC qcb+B, qcfx2+B/D - 541 damage, 22 hits, works anywhere and while sober. Can swap qcfx2+B/D at the end for EXDM if desired.

2 meter (drink), 0 drive: j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 629 damage, 30 hits, works anywhere, Hwa builds over 1 meter back during combo. Can swap qcfx2+B/D at the end for EXDM if desired.

2 meter, 1 drive: j.C, j.qcb+B, c.C, d/f+B, dp+D, DC qcb+B, dp+D, link qcfx2+BD - 669 damage, 28 hits, works anywhere and while sober.


96
Hwa Jai / Re: Hwa Jai (Console)
« on: January 18, 2012, 03:29:22 AM »
This might be old news but I've found a 1k damage drunk combo that requires just 70% drive and 1 stock (to start).

get drunk:

j.C, j.qcb+B, c.C, d/f+B, dp+D [DC] j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, dp+B [DC] j.qcb+D, (wait) qcb+D, qcb+B, qcb+B, qcb+B, dp+B (stun),  qcbx2+A/C, j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+D, qcb+B, qcfx2+BD.

Not all that practical since you have to land that j.C at the start under 2 sec after drinking, but still incredible that he has such high damage off so little starting resources.

EDIT: Note that Hwa has to be at least your 2nd character for this combo.

97
Ex Kyo / Re: EX Kyo (NESTS)
« on: January 16, 2012, 09:04:02 PM »
I'm finding it absurdly useful against Mr. Karate and the other kyokugen characters with close range fireballs for controlling space. If you see Karate winding up for a fireball, you can just give him the EX elbow and teach him not to zone you with invisible fireballs.

98
Ex Kyo / Re: EX Kyo (NESTS)
« on: January 16, 2012, 06:45:59 PM »
So after playing EX Kyo a fair bit, I've been noticing that his HCB+BD is far stronger than I originally thought. It's 200 damage, hard knockdown, full autoguard and... impossible to punish if done correctly. Basically if you use it at the maximum range it's a completely safe reversal. It beats basically any hyperhops and destroys pokes and any form of footsies... basically it shuts down mid range offense completely.

He's probably the strongest battery in the game, or very close to it, but if you put him on second with some meter he not only has insane offensive ability, but his defense is insane as well.

99
Andy Bogard / Re: Andy Bogard (Console)
« on: January 14, 2012, 08:53:09 PM »
A version starts up quicker and deals way less damage, recovery is virtually the same. It's like -10f vs -12f on block. It's a powerful combo starter but only use it against characters without extremely fast punishers. For example I can use it all day against my friend's Mai or Billy, but if I did it against Mr. Karate I would be asking to eat his EXDM.

100
General Discussion / Re: Tier lists and Character Discussion Thread
« on: January 13, 2012, 11:14:06 PM »
I have a feeling that people who place Leona at the bottom don't actually know Leona. She has some truly absurd mixups. I could never put her on a tier below the rest of the cast. I don't think any of the characters stand out as particularly weak or not viable.

All credit goes to Mienaikage, who seems to always have some amazing stuff to show off. I suggest everyone subscribes to his youtube channel.


101
Ex Kyo / Re: EX Kyo (NESTS)
« on: January 13, 2012, 07:05:10 PM »
I haven't actually seen anyone mention what exactly the RED Kick bug is. I've seen it mentioned before, but how do you cause it? I would like to test it on the ps3 version.

102
Ex Kyo / Re: EX Kyo (NESTS)
« on: January 13, 2012, 04:16:16 AM »
Doesn't seem like tight timing to me. The qcf+AC, qcf+A, hcb+A, A DC to qcf+D,D gives you way less time. There's actually a huge amount of cancellable time between the first and second hit of the f+A during EX Rekkas. I'm using that as my main B&B unless something better comes along.

103
Andy Bogard / Re: Andy Bogard (Console)
« on: January 12, 2012, 10:15:05 PM »
Far  ;c,  ;db ;fd ;c,  ;bk ;db ;dn ;df ;fd ;b [brake] works anywhere. It's just about impossible to confirm unless you're punishing something

Why would you need to confirm? You can't DC on block :P
True but  ;db ;fd ;c is punishable by some characters. It is pretty negative on block.

104
Ex Kyo / Re: EX Kyo (NESTS)
« on: January 12, 2012, 07:43:23 PM »
Ok, well j.C, c.C, f+B, qcf+AC, hcb+A, f+A (1 hit), DC qcf+D,D, hcb+D midscreen is 421 vs the other string being 409

Damn I'm really liking that as a midscreen B&B. 1 stock and 1 drive for 421+untechable+ the fact that it corners the enemy every single time is pretty solid.

EDIT: Also in the corner j.C, c.C, f+B, qcf+AC, hcb+A, f+A, DC qcf+D,D, qcf+A, wait, qcf+A, hcb+A, A is 437 damage, just 7 less than the j.C, c.C, f+B, qcf+AC, qcf+A, hcb+A, A, DC qcf+D,D, qcf+A, wait, qcf+A, hcb+A, A chain which deals 444.

105
Ex Kyo / Re: EX Kyo (NESTS)
« on: January 12, 2012, 07:33:45 PM »
j.C/D, c.C, f+B, qcf+AC, hcb+A, f+A, dp+A deals 357 and can be tech rolled.
j.C/D, c.C, f+B, qcf+AC, qcf+A, hcb+A, A deals 308 and grants hard knockdown.
j.C/D, c.C, f+B, qcf+AC, qcf+A, hcb+A, A, [DC] hcb+BD deals 435 and grants hard knockdown.

Is that the comparison you were looking for?

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