I remember back in my day, you had to beat the game to unlock a character or whatever...
I also remember SFII being something like 69.99 out the box, for 8 playable characters, 12 stages, 4 locked bosses, and at something like 384x244 resolution, lol. And then paying just as much for the DLC- err, next cartridge not long later... which sold me 4 characters who were already in the game, and recolored stages!
I really do miss the fun of having secret characters and stuff on the game / disk though... I understand why it doesn't happen now, but it was great to find fully playable hidden characters in a cast back in the day...
I think KOFXIII should charge $5 bux, because we will only get trials, new stage and music out of it. Since I doubt they will implement them in the story.
The KOF Novelist already admitted to us that he was writing new lines for another form of Kyo. So we can assume all EX characters will have new interactions in the arcade mode. And MAYBE, just maybe, they will each have an arcade style "Subtly animated" ending, and probably include new artwork for Edit team endings.
It's a lot of different elements. Depending on how integrated they are into the game, really makes their "worth" different, to me. I'd be more willing to get a character that makes every mode gain something new, rather than just VS mode, y'know?
I just hope they bundle the dlc together for 800 points for people who want all three, I really want to support their dlc, its one of the best I've seen for a fighter
I hope they offer a form of bundle, too. And I hope they'd announce it before they release everyone. It's annoying to find out 6 months down the line that you could have saved 5 bucks (and possibly used them on other items for the same game).
Would I prefer there not to be any? Of course, I think they're a bad idea and only serve to annoy actual FG players, but that's not gonna stop them from making them.
Way I see it, there's only one way to take out DLC characters. Get Capcom to sell Megaman X as DLC for UMvC3, and then make it to where he sells terribly. If he can't move DLC units, no character will and companies will take note and stop the practice. Of course this will not be the case so just do what I do. Don't buy them, and find a friend who will so you can practice against the characters for tourneys. It's either that or try to convince all TO's to ban DLC characters in all games permanently.
I don't think this really has a grasp on how business works, however. That's like thinking, say, that comic books would stop selling online subscriptions, and go back to paper sales only, if the guys on gamefaqs.com decided to stop subscribing to the comics.
Thing is, additional streams on income, in an industry that ONLY gets bigger by the day, are very valuable. It takes a lot more people to make the games we play now-a-days. Deadlines still need to be met however, and projects still need to be made with a certain budget and profit in mind.
If a DLC model works bad, the companies aren't going to abandon the idea of DLC, say "We screwed up, gamers! We'll include 1,000s of production dollars more content into the games, just to make you happy again!"... They either just change the DLC delivermy model, or abandon additional content creation all together.
TO's need to grow with the times, really, and companies need to grow their support for them. It'd only help in the end, really; More people would feel safe about their purchases, if they knew there'd be feature parity at all large gatherings. New disk release (at budget prices) should be offered after substantial DLC is created, and the cost of the old version should drop at that time, as well.
One thing I believe would have been smart for UMVC3, for example, would have been to make Jill & Shuma standard on this new disk, and make those who purchased / owned them before, now able to download a pair of future DLC characters for free. It would have helped get those 2 into serious tournament consideration, made the current release have all the content up to this point a standard, and also would have made it so past purchasers wouldn't have felt betrayed.
---
A lot of GOOD can come from DLC, if it's smartly managed. Truthfully, I'd love to only have to buy 1 or, possibly 2, full iterations of a fighter each console generation, and watch the game grow and change through updates and additions. The Entire FF3 -> Real Bout series could have been DLC updates, allow you to retain the old stages and movesets if you wanted, but also bring the new in (and for a fraction of the old NeoGeo prices). If the whole SFII series was DLC, we or our parents wouldn't have had to spend 60 -> 90 dollars a pop for each iteration. Probably could have saved a couple hundred dollars over the years... Would have been nice to have all of BlazBlue as 1 disk release + DLC, now we're coming up on a 3rd disk release, and half the (single player) content of the 2nd release missing from the 3rd (with new stuff for new characters added kinda in it's place), for some reason or another?
It's all just such a mess, but I hope it starts to clear up in the coming years. Hopefully, SNKP starts out of the gate with this game, swinging.