Author Topic: Joe Higashi (Console)  (Read 89458 times)

Reiki.Kito

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Re: Joe Higashi (Console)
« Reply #195 on: August 24, 2013, 09:51:48 PM »
Alrighty, thanks for letting me know.

The Fluke

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Re: Joe Higashi (Console)
« Reply #196 on: August 25, 2013, 12:01:37 AM »
worth noting is that while bakuretsuken does give good frame advantage and chip on block, it generally reduces damage of whatever you follow up with more than if you just did a standard light string for example, it becomes more and more noticeable the longer you extend your combo. I don't really use it anymore, i tried it and i just feel that it makes things needlessly complicated and doesn't give me anything i really want most of the time. I think Joe players should look into it though and see if they do like using it.

sketchspace

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Re: Joe Higashi (Console)
« Reply #197 on: September 21, 2013, 04:36:59 AM »
Hey,

I'm practicing the midscreen HD setup (so whatever into F+B, (HD), C, DF+B (delay), B Slash Kick...).

I'm having trouble with the slide into slash kick.  Is there any sort of visual or audio cue that you use to help time it?

bigvador

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Re: Joe Higashi (Console)
« Reply #198 on: September 21, 2013, 10:18:13 AM »
if i remember correctly you dont have 2 delay the slash kick

marchefelix

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Re: Joe Higashi (Console)
« Reply #199 on: September 22, 2013, 07:12:29 AM »

sketchspace

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Re: Joe Higashi (Console)
« Reply #200 on: September 22, 2013, 07:26:21 AM »
if i remember correctly you dont have 2 delay the slash kick

Nah it is needed because if you do it too early, you'll end up crossundering and then when you go for the B Tiger Kick, you'll actually get a Golden Heel.

I've found my problem though, the Slash Kick xx Tiger Knee xx Golden Heel xx rest of combo needs to be HD cancels.  The problem is that the time frame is small, so I'm just button holding everything to fix that.

bigvador

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Re: Joe Higashi (Console)
« Reply #201 on: September 23, 2013, 07:37:49 AM »
if i remember correctly you dont have 2 delay the slash kick

Nah it is needed because if you do it too early, you'll end up crossundering and then when you go for the B Tiger Kick, you'll actually get a Golden Heel.

I've found my problem though, the Slash Kick xx Tiger Knee xx Golden Heel xx rest of combo needs to be HD cancels.  The problem is that the time frame is small, so I'm just button holding everything to fix that.

sorry i miss red it.... y not use ;dn ;db ;bk ;d before the slide so the combo would start off (HD activated)  ;c  ;df ;b D golden heel B slash kick B tiger knee

thats easyer 4 me mid screen

sketchspace

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Re: Joe Higashi (Console)
« Reply #202 on: September 23, 2013, 09:11:28 PM »
if i remember correctly you dont have 2 delay the slash kick

Nah it is needed because if you do it too early, you'll end up crossundering and then when you go for the B Tiger Kick, you'll actually get a Golden Heel.

I've found my problem though, the Slash Kick xx Tiger Knee xx Golden Heel xx rest of combo needs to be HD cancels.  The problem is that the time frame is small, so I'm just button holding everything to fix that.

sorry i miss red it.... y not use ;dn ;db ;bk ;d before the slide so the combo would start off (HD activated)  ;c  ;df ;b D golden heel B slash kick B tiger knee

thats easyer 4 me mid screen

I tried it your way, but I can't get it.  No big though, I found one I like just gotta practice now.

bigvador

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Re: Joe Higashi (Console)
« Reply #203 on: September 28, 2013, 10:31:58 PM »
do anybody know a better way to mash his tnt punches (dont know if thats the correct name)

raisedbyfinches

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Re: Joe Higashi (Console)
« Reply #204 on: October 06, 2013, 02:55:03 PM »
...stuff...

How much is your midscreen HD combo getting you?
If its not more than mine why not use mine?

The key is to do the slash kick as late as you can off slide. The only way I found to consistently get it is to tk the slash kick (I find if I don't then I don't get all the inputs because I'm getting too old now).

@bigvador - how are you doing it now?
I always double double tap. Drumming it out with my middle and index fingers.

marchefelix

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Re: Joe Higashi (Console)
« Reply #205 on: October 07, 2013, 08:43:01 AM »

raisedbyfinches

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Re: Joe Higashi (Console)
« Reply #206 on: October 08, 2013, 09:14:43 PM »
Glad to see ImbuedGold is back.

That's got some nice stuff in it, shame it misses out on an important category of 0 power X% drive stun combos (e.g. 5d baku, 5c 6b 41236b, baku finish dc usual and 2b 5a baku, 5a 6b 41236b, baku finisher dc usual). Will at least give me an hour worth of fun cranking them out in training!

bigvador

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Re: Joe Higashi (Console)
« Reply #207 on: October 09, 2013, 05:57:17 AM »
...stuff...

How much is your midscreen HD combo getting you?
If its not more than mine why not use mine?

The key is to do the slash kick as late as you can off slide. The only way I found to consistently get it is to tk the slash kick (I find if I don't then I don't get all the inputs because I'm getting too old now).

@bigvador - how are you doing it now?
I always double double tap. Drumming it out with my middle and index fingers.

found a way to mash it out... kinda hurting my hand tho now i just gotta get down the timing of everything

marchefelix

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Re: Joe Higashi (Console)
« Reply #208 on: January 09, 2014, 08:28:50 AM »
The second combo with the NeoMAX is my favorite, even if it doesn't KO.

KOF XIII Joe Higashi Doble stun Combo/Stun Combo+Neo Max

marchefelix

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