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The King of Fighters XIII/Duo Lon/Combos

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The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HDA = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel

QCF = Quarter Circle Forward
QCB = Quarter Circle Backward
HCB = Half Circle Backward
P = A or C
K = C or D

Starters

  • (j.D,) d.B, (d.B), d.A, f A
  • (j.D,) s.D, f A

Combos

0 Stock

cr.A x2, Rekkas x3, qcf+B, st.C (reset) = 184 dmg

s.D, f+A, Rekkas x3, qcf+B, st.C (reset) = 244 dmg


1 Stock

1 Stock, 0 Drive

j.CD, f+AC in air = (hop) 156 dmg / (jump) 166 dmg

f+B, qcb,hcf+P = 220 dmg
f+A, qcb+B, f+B, qcb,hcf+P = 248 dmg
st.D, f+A, qcb+B, f+B, qcb,hcf+P = 305 dmg
cr.A x2, f+A, qcb+B, f+B, qcb,hcf+P = 269 dmg
cr.B x2, cr.A, f+A, qcb+B, f+B, qcb,hcf+P = 288 dmg

cr.A x2, Ex Rekkas x2, qcb+A, Rekkas x3, qcf+B, st.C = 295 dmg

st.D, f+AC, qcb+A, st.A, Rekkas x3, qcf+B, st.C = 326 dmg

st.D, f+A, Ex Rekkas x2, qcb+A, st.A, Rekkas x3, qcf+B, st.C = 364 dmg
st.D, f+A, Ex Rekkas x2, qcb+A, st.D, Rekkas x3, qcf+B, st.C = 398 dmg (If you add a j.D = 443 dmg)
st.D, f+A, Ex Rekkas x2, qcb+A, st.D, f+A, Rekkas x3, qcf+B, st.C = 418 dmg


1 Stock, 1 Drive

st.D, f+A, Rekkas x3, [SC], qcb,hcf+P = 342 dmg

st.D, f+A, Rekkas x2, [DC] f+A, qcb+B, f+B, qcb,hcf+P = 354 dmg

st.D, f+A, Rekkas x2, [DC], Ex Rekkas x2, qcb+A, cr.A, Rekkas x3, qcf+B, st.C = 381 dmg

st.D, f+A, Rekkas x2, [DC] f+AC, qcb+A, st.D, f+A, Rekkas x3, qcf+B, st.C = 410 dmg

st.D, f+A, Ex Rekkas x2, qcb+A, cr.A, Rekkas x2, [DC] f+A, Rekkas x3, qcf+B, st.C = 403 dmg

st.C, f+A, Rekkas x2, [DC] f+BD, j.C (reset) = 260 dmg (hop) / 262 dmg (jump)

st.D, f+A, Ex Rekkas x2, qcb+A, cr.A, f+A, Rekkas x2 (1st one whiffs), [DC] f+A, Rekkas x3, qcf+B, st.C = 410 dmg (451 dmg if you replace cr.A with st.D)

(corner) st.D, f+A, Ex Rekkas x2, qcb+A, st.D, f+A, Rekkas x2, [DC] qcb+B~f+B, st.C, f+A, rekkas x3 (1st one whiffs), qcf+B, st.C = 477 dmg

2 Stocks

2 Stocks, 0 Drive

st.C, f+A, rekkas x3, qcf+B, qcb,hcf+AC = 447 dmg

s.D, f AC, s.D, f A, Ex Rekkas x2, qcb A, s.D, f.A, Rekkas x3, qcf B, s.C - 479

s.D, f A, Ex Rekkas x2, qcb A, s.D, Ex Rekkas x2, qcb A, s.D, Rekkas x3, qcf B, s.C 506 If you add a j.D 540

(s.D, f A, Ex Rekkas x2, qcb A) x2 s.D, f.A, Rekkas x3, qcf B, s.C - 524 (555 with j.D)

s D, f A, f B, Ex DM: 408

d.B x2, d.A, f.A, f.B, Ex DM: 393

s.D, f A, Ex Rekkas x2, qcb A, d A, f.AC, d.A, f A, Rekkas x3, s.C: 408

s.D, f A, Ex Rekkas x2, qcb A, s.A, f.A, f.B, DM: 429

s.D, f A, Rekkas x3, qcf B, Ex DM: 447

s.D, f AC, s.D, f A, Ex Rekkas x2, qcb A, s.D, f.A, Rekkas x3, qcf B, s.C: 479


2 Stocks, 1 Drive

s.D, f A, Rekkas x3, [DC] Ex Rekkas (2nd whiffs), DM: 409

s.D, f.A Rekkas, [SC] Ex DM: 447

s.D, f.A, Rekkas x2, [DC] f.AC, qcb A, s.C, Ex Rekkas x2, qcb A, s.C, Rekkas x3, qcf B, s.C 479


3 Stocks

3 Stocks, 0 Drive

f+BD, qcb,hcf+AC = 351 dmg, If you add a juggled qcb+A before Ex DM = 399 dmg

st.D, f+A, Ex Rekkas x2, qcb+A, st.D, Rekkas x3, qcf+B, qcb,hcf+AC = 579 dmg, If you add a j.D = 618 dmg


3 Stock, 1 Drive

st.C, f+A, rekkas x2, [DC] EX rekkas x3, qcf+B, qcb,hcf+AC = 510 dmg


Notes :

  • All of Duo Lon's [DC] combos add less than 50dmg making the decision to use a [DC] very difficult.
  • Duo Lon's [HD] are not particularly damaging either due to scaling and overall low damage output.
  • However, if using rekkas as a start of a combo to punish (whiff normal or special), it is much easier to hit confirm the first two rekkas, then [DC] f AC, than to blow a Ex rekkas hoping it connects in time then [DC] f A.
  • When performing Ex rekkas, cancel into the second hit as late as possible but the qcb A as fast as possible--that is the only way to get Duo Lon close enough to do a s.D, f A instead of just a d.A.
  • If starting from low attacks (d.B x2, d.A), skip the f A to do the Ex rekkas.
  • Like any other character, if Duo Lon is going to maximize damage in a combo, use the Ex rekkas first and use [DC] f AC, qcb A towards the end. E.g. (Ex rekkas --> [DC] f AC) > (rekkas, [DC] f AC, Ex rekkas) in damage.
  • Remember that f A does slightly more damage than the first rekkas so it's still better to do: d.Bx2, d.A, f A, Rekkas x2 (first one whiffs) than d.B x2, d.A, rekkas.
  • His DM, Genmu Bakko Shikon (qcb hcf+P), has startup invincibility only but has projectile invincibility throughout the move. The Ex version, is fully invincible all the way through.
  • If performing the f A, f B, DM cancels is a little tricky at first, use the: f A, qcb B, hcf B~P shortcut.

Hyper Drive Combos

NOTE: All combos listed below start with st/cr.X or anything that properly links into the rest of the combo


Legend

① = [(qcf+P)x2, (HDC) f+A]*N


1 Stock

  • st.C, f+A, ①, rekkas x2, (DC) qcb+P (HD end), qcb,hcf+P


2 Stocks

  • st.C, f+A, ①, (qcf+P)x3, (DC) qcf+D (HD end), qcb hcf+AC


3 Stocks

  • st.C, f+A, ①, (qcf+P)x2, (SC) hcbx2+AC


4 Stocks

  • st.C, f+A, ①, (qcf+P)x2, (SC) qcb hcf+P, (MC) hcbx2+AC


5 Stocks

  • st.C, f+A, ①, (qcf+P)x2, (SC) qcb,hcf+AC, (MC) hcbx2+AC
The King of Fighters XIII

OverviewStrategyDataCombos

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The King of Fighters XIII
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