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The King of Fighters XIII/Duo Lon/Combos
Notation
Legend
(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HDA = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel
QCF = Quarter Circle Forward
QCB = Quarter Circle Backward
HCB = Half Circle Backward
P = A or C
K = C or D
Starters
- (j.D,) d.B, (d.B), d.A, f A
- (j.D,) s.D, f A
Combos
0 Stock
cr.A x2, Rekkas x3, qcf+B, st.C (reset) = 184 dmg
s.D, f+A, Rekkas x3, qcf+B, st.C (reset) = 244 dmg
1 Stock
1 Stock, 0 Drive
j.CD, f+AC in air = (hop) 156 dmg / (jump) 166 dmg
f+B, qcb,hcf+P = 220 dmg
f+A, qcb+B, f+B, qcb,hcf+P = 248 dmg
st.D, f+A, qcb+B, f+B, qcb,hcf+P = 305 dmg
cr.A x2, f+A, qcb+B, f+B, qcb,hcf+P = 269 dmg
cr.B x2, cr.A, f+A, qcb+B, f+B, qcb,hcf+P = 288 dmg
cr.A x2, Ex Rekkas x2, qcb+A, Rekkas x3, qcf+B, st.C = 295 dmg
st.D, f+AC, qcb+A, st.A, Rekkas x3, qcf+B, st.C = 326 dmg
st.D, f+A, Ex Rekkas x2, qcb+A, st.A, Rekkas x3, qcf+B, st.C = 364 dmg
st.D, f+A, Ex Rekkas x2, qcb+A, st.D, Rekkas x3, qcf+B, st.C = 398 dmg (If you add a j.D = 443 dmg)
st.D, f+A, Ex Rekkas x2, qcb+A, st.D, f+A, Rekkas x3, qcf+B, st.C = 418 dmg
1 Stock, 1 Drive
st.D, f+A, Rekkas x3, [SC], qcb,hcf+P = 342 dmg
st.D, f+A, Rekkas x2, [DC] f+A, qcb+B, f+B, qcb,hcf+P = 354 dmg
st.D, f+A, Rekkas x2, [DC], Ex Rekkas x2, qcb+A, cr.A, Rekkas x3, qcf+B, st.C = 381 dmg
st.D, f+A, Rekkas x2, [DC] f+AC, qcb+A, st.D, f+A, Rekkas x3, qcf+B, st.C = 410 dmg
st.D, f+A, Ex Rekkas x2, qcb+A, cr.A, Rekkas x2, [DC] f+A, Rekkas x3, qcf+B, st.C = 403 dmg
st.C, f+A, Rekkas x2, [DC] f+BD, j.C (reset) = 260 dmg (hop) / 262 dmg (jump)
st.D, f+A, Ex Rekkas x2, qcb+A, cr.A, f+A, Rekkas x2 (1st one whiffs), [DC] f+A, Rekkas x3, qcf+B, st.C = 410 dmg (451 dmg if you replace cr.A with st.D)
(corner) st.D, f+A, Ex Rekkas x2, qcb+A, st.D, f+A, Rekkas x2, [DC] qcb+B~f+B, st.C, f+A, rekkas x3 (1st one whiffs), qcf+B, st.C = 477 dmg
2 Stocks
2 Stocks, 0 Drive
st.C, f+A, rekkas x3, qcf+B, qcb,hcf+AC = 447 dmg
st.D, f+AC, st.D, f+A, Ex Rekkas x2, qcb+A, st.D, f+A, Rekkas x3, qcf+B, st.C = 479 dmg
st.D, f+A, Ex Rekkas x2, qcb+A, st.D, Ex Rekkas x2, qcb+A, st.D, Rekkas x3, qcf+B, st.C = 506 dmg (540 dmg with j.D)
(st.D, f+A, Ex Rekkas x2, qcb+A)x2, st.D, f+A, Rekkas x3, qcf+B, st.C = 524 dmg (555 dmg with j.D)
st+D, f+A, qcb+B, f+B, qcb,hcf+AC = 408 dmg
cr.B x2, cr.A, f+A, qcb+B, f+B, qcb,hcf+AC = 393 dmg
st.D, f+A, Ex Rekkas x2, qcb+A, cr.A, f+AC, cr.A, f+A, Rekkas x3, st.C: = 408 dmg
st.D, f+A, Ex Rekkas x2, qcb+A, st.A, f+A, qcb+B, f+B, qcb,hcf+A = 429 dmg
st.D, f+A, Rekkas x3, qcf+B, qcb,hcf+AC = 447 dmg
st.D, f+AC, st.D, f+A, Ex Rekkas x2, qcb+A, st.D, f+A, Rekkas x3, qcf+B, st.C = 479 dmg
2 Stocks, 1 Drive
st.D, f+A, Rekkas x3, Ex Rekkas x3, qcb,hcf+A = 417 dmg
st.D, f+A Rekkas x2, [DC] f+A, Rekkas x3, qcb+B, qcb,hcf+AC = 489 dmg
st.D, f+A, Rekkas x2, [DC] f+AC, qcb+A, st.C, Ex Rekkas x2, qcb+A, st.C, Rekkas x3, qcf+B, st.C = 479 dmg
3 Stocks
3 Stocks, 0 Drive
f+BD, qcb,hcf+AC = 351 dmg, If you add a juggled qcb+A before Ex DM = 399 dmg
st.D, f+A, Ex Rekkas x2, qcb+A, st.D, Rekkas x3, qcf+B, qcb,hcf+AC = 579 dmg, If you add a j.D = 618 dmg
3 Stock, 1 Drive
st.C, f+A, rekkas x2, [DC] EX rekkas x3, qcf+B, qcb,hcf+AC = 510 dmg
Notes :
- All of Duo Lon's [DC] combos add less than 50dmg making the decision to use a [DC] very difficult.
- Duo Lon's [HD] are not particularly damaging either due to scaling and overall low damage output.
- However, if using rekkas as a start of a combo to punish (whiff normal or special), it is much easier to hit confirm the first two rekkas, then [DC] f AC, than to blow a Ex rekkas hoping it connects in time then [DC] f A.
- When performing Ex rekkas, cancel into the second hit as late as possible but the qcb A as fast as possible--that is the only way to get Duo Lon close enough to do a s.D, f A instead of just a d.A.
- If starting from low attacks (d.B x2, d.A), skip the f A to do the Ex rekkas.
- Like any other character, if Duo Lon is going to maximize damage in a combo, use the Ex rekkas first and use [DC] f AC, qcb A towards the end. E.g. (Ex rekkas --> [DC] f AC) > (rekkas, [DC] f AC, Ex rekkas) in damage.
- Remember that f A does slightly more damage than the first rekkas so it's still better to do: d.Bx2, d.A, f A, Rekkas x2 (first one whiffs) than d.B x2, d.A, rekkas.
- His DM, Genmu Bakko Shikon (qcb hcf+P), has startup invincibility only but has projectile invincibility throughout the move. The Ex version, is fully invincible all the way through.
- If performing the f A, f B, DM cancels is a little tricky at first, use the: f A, qcb B, hcf B~P shortcut.
Hyper Drive Combos
NOTE: All combos listed below start with st/cr.X or anything that properly links into the rest of the combo
Legend
① = [(qcf+P)x2, (HDC) f+A]*N
1 Stock
- st.C, f+A, ①, rekkas x2, (DC) qcb+P (HD end), qcb,hcf+P
- (Near corner) st.C, f+A, [HD], st.C, f+A, ① x3, [HDC] qcb+ac, qcf+P, qcf+P (whiff), qcf+P, qcf+B, j.CD or f+B, st.C (http://www.youtube.com/watch?v=FjnaIv4_130&feature=youtu.be&t=10m6s)
2 Stocks
- st.C, f+A, ①, (qcf+P)x3, (DC) qcf+D (HD end), qcb hcf+AC
3 Stocks
- st.C, f+A, ①, (qcf+P)x2, (SC) hcbx2+AC
4 Stocks
- st.C, f+A, ①, (qcf+P)x2, (SC) qcb hcf+P, (MC) hcbx2+AC
5 Stocks
- st.C, f+A, ①, (qcf+P)x2, (SC) qcb,hcf+AC, (MC) hcbx2+AC