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Created page with "== Throws == Spike Ride - Near opponent, press back or forward + C or D == Command Moves == One Inch - Press forward + A (unsafe / made safe if combo into and cancelled into a..."
 
Jotamide (talk | contribs)
m Jotamide moved page K' (KOF:XI) to The King of Fighters XI/K'
 
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[[File:k'xi.jpg|right|frame]]
== Throws ==
== Throws ==


Spike Ride - Near opponent, press back or forward + C or D
'''Spike Ride''' - Near opponent, b/f + C/D


== Command Moves ==
== Command Moves ==


One Inch - Press forward + A (unsafe / made safe if combo into and cancelled into a special)
'''One Inch Punch''' - f + A  
* Unsafe unless comboed into and cancelled into a special
* Wire damage on counter hit


*'''''NOTE: On counter hit the opponent wall bounces'''''
'''Knee Assault''' - Press df + D
* Unsafe made safe after qcf + B)
* As a stand alone move on a crouching opponent it connects as an overhead.


Knee Assault - Press down-forward + D (unsafe / made safe after qcf + B)


*'''''NOTE: As a stand alone move on a crouching opponent it connects as an    overhead, otherwise it won't, eg: Senario 1 (Crouching opponent trying to block low): df + D, qcb + B / D & Senario 2 (Crouching opponent trying to block low): d + A, d + B, df + D, qcb + B / D.  The first Senario will be successful, but the second won't, because df + D loses its overhead property when d + A, d + B gets blocked.'''''
'''Sniper Slide''' - f + B (unsafe / made safe with qcf + A / C)
 
 
Sniper Slide - Press forward + B (unsafe / made safe with qcf + A / C)


== Special Moves ==
== Special Moves ==


Iron Trigger - qcf + A or C (both safe)
'''Iron Trigger''' - qcf + A/C (both safe)
 
* A version on its own will knock down the opponent.
*'''''NOTE: The A version on its own will knock down the opponent'''''
* A version is faster.
 
 
>Second Shoot - Press forward + B (both safe)
 
*'''''NOTE: The A Iron Trigger is faster than the C Iron Trigger'''''
 
 
>Second Shell - Press forward + D
 
*'''''NOTE: In the corner the A Iron Trigger will launch higher than the C Iron Trigger'''''
 
>Blackout - Press back + B or D
 
 
>Minute Spike - qcb + B or D (both only safe at max distance / tip of attack)
 
 
Crow Bites - dp + A or C (SC) (A version safe at max distance / tip of attack)


*'''''NOTE: The A version is a good wake up anti air as is the C version'''''
'''> Second Shoot''' - f + B


'''> Second Shell''' - f + D
* A version launches higher than C version in corner


>Crow Bites Plus - Press f + B or D (During C version)
'''> Blackout''' - b + B/D


'''> Minute Spike''' - qcb + B/D
* Both versions only safe at max distance


>>Minute Spike (aerial) - qcb + B or D
'''Crow Bites''' - dp + A/C (SC) (A version safe at max distance / tip of attack)
* Good wake up anti-air


'''> Crow Bites Plus''' - f + B/D, during C Crow Bites


Blackout - qcf + B or D (unsafe from projectile attacks and DMs)
'''>> Minute Spike''' - qcb + B/D


*'''''NOTE: Useful for mixups & tick throws'''''


Air Trigger - In air, qcf + B or D (both safe)
'''Blackout''' - qcf + B/D  
* Not safe from projectile attacks and DMs
* Useful for mixups & tick throws


*'''''NOTE: B version knocks opponent down, whereas the D version flame stuns'''''
'''Air Trigger''' - In air, qcf + B/D
* Both versions are safe
* B version knocks opponent down
* D version flame stuns


Minute Spike - qcb + B or D (both relatively unsafe)
'''Minute Spike''' - qcb + B/D  
* Both relatively unsafe


>Narrow Spike - qcb + B or D (both unsafe if Minute Spike blocked)
'''> Narrow Spike''' - qcb + B>D  
* Unsafe if Minute Spike is blocked


Air Minute Spike - In air, qcb + B or D
'''Air Minute Spike''' - In air, qcb + B/D


== Super Desperation Moves ==
== Super Desperation Moves ==
Heat Drive - qcfx2 + A/C (DC)
* Hold to delay


Heat Drive - qcfx2 + A or C (DC) (hold to delay)
'''Heaven's Drive''' - qcfx2 + B/D (DC)
*'''''NOTE: very fast and good damage'''''
 
 
Heaven's Drive - qcfx2 + B or D (DC)
*'''''NOTE: rubbish damage only useful on a jumping opponent'''''


== Leader Desperation Move ==
== Leader Desperation Move ==
'''Chain Drive''' - qcf, hcb + E


Chain Drive - qcf, hcb + E
* Connects after d + D in Arcade Mode only
 
* Invincible to projectiles
*'''''NOTE: can connect after d + D in Arcade Mode only, also is invincible to projectiles'''''


== Combos ==
== Combos ==
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http://www.youtube.com/watch?v=ce70eyon0KU
http://www.youtube.com/watch?v=ce70eyon0KU
{{Navbox XI}}
[[Category:The King of Fighters XI]]
[[Category:K']]

Latest revision as of 22:22, 7 April 2020

Throws

Spike Ride - Near opponent, b/f + C/D

Command Moves

One Inch Punch - f + A

  • Unsafe unless comboed into and cancelled into a special
  • Wire damage on counter hit

Knee Assault - Press df + D

  • Unsafe made safe after qcf + B)
  • As a stand alone move on a crouching opponent it connects as an overhead.


Sniper Slide - f + B (unsafe / made safe with qcf + A / C)

Special Moves

Iron Trigger - qcf + A/C (both safe)

  • A version on its own will knock down the opponent.
  • A version is faster.

> Second Shoot - f + B

> Second Shell - f + D

  • A version launches higher than C version in corner

> Blackout - b + B/D

> Minute Spike - qcb + B/D

  • Both versions only safe at max distance

Crow Bites - dp + A/C (SC) (A version safe at max distance / tip of attack)

  • Good wake up anti-air

> Crow Bites Plus - f + B/D, during C Crow Bites

>> Minute Spike - qcb + B/D


Blackout - qcf + B/D

  • Not safe from projectile attacks and DMs
  • Useful for mixups & tick throws

Air Trigger - In air, qcf + B/D

  • Both versions are safe
  • B version knocks opponent down
  • D version flame stuns

Minute Spike - qcb + B/D

  • Both relatively unsafe

> Narrow Spike - qcb + B>D

  • Unsafe if Minute Spike is blocked

Air Minute Spike - In air, qcb + B/D

Super Desperation Moves

Heat Drive - qcfx2 + A/C (DC)

  • Hold to delay

Heaven's Drive - qcfx2 + B/D (DC)

Leader Desperation Move

Chain Drive - qcf, hcb + E

  • Connects after d + D in Arcade Mode only
  • Invincible to projectiles

Combos

Mid Screen

  • d + B, d + A
    • df + D, qcb + B / D
    • qcf + A,
      • f + B
      • qcb + B / D
        • Heat Drive
        • Heaven's Drive
        • dp + A (SC)
          • --> Heat Drive (hold for a sec)
          • --> Heaven's Drive


  • s.C, f + B or d + C, f + B
    • Heat Drive
    • Heaven's Drive
    • Chain Drive
    • qcb + B / D
    • qcb + B, qcb + B, dp + A (SC)
      • -->Heat Drive (hold for a sec)
      • -->Heaven's Drive
    • qcf + C,
      • f + B
      • qcb + B / D (delay this so that you hit at max range after qcf + C)
        • Heat Drive or dp + A, Heat Drive
        • Heaven's Drive


  • j.D, s.C (2 hits), f + B, qcb + B, qcb + B, dp + A (SC)
    • --> Heat Drive (hold for a sec)
    • --> Heaven's Drive
  • d + D, Chain Drive (Arcade Mode only)

Corner

  • s.C, f + B, qcf + A, f + D
    • Heat Drive
    • Heaven's Drive
    • dp + C, f + B / D, qcb + B / D
    • j.C / j.D, qcb + B / D, (land), 3~4 x Air Minute Spikes
    • sj.D or s.C
      • Chain Drive, 3~4 x Air Minute Spikes


  • d + B, d + A
    • qcf + C, f + B
    • qcf + A, f + D
      • d + A (kara cancel) --> df + D, qcb + B, (land), 3~4 x Air Minute Spikes
      • dp + C, f + B / D, qcb + B / D
  • d + D, Chain Drive (Arcade Mode only & can't be too close to the corner otherwise the LDM will wiff)

Mixups and Tick Throw Set ups

Blocked

  • s.C, qcf + B, (throw)
  • d.A, d.B, qcf + A / C, b + B, (throw)
  • s.C, f + A, qcf + B, (walk a little), (throw)
  • s.C, f + B, qcf + B, (throw)

PS2 Arranged Mode Differences

Heat Drive suffers from longer start-up & recovery. And due to this he cannot do the following combo...Standing close C (2 hits), Sniper Slide, Iron Trigger (C), Black Out (B), Heat Drive.

He cannot combo a Iron Trigger (A), from crouching B, link crouching A. However you can combo into a Iron Trigger (C).

Can't combo a Chain Drive off a crouching D.

K' tutorial and combo vid

http://www.youtube.com/watch?v=ce70eyon0KU

The King of Fighters XI
System

FAQControlsGaugesMovementOffense and DefenseMiscellaneous

Characters

Adelheid BernsteinAsh CrimsonAthena AsamiyaB.JenetBenimaru NikaidoBlue MaryClark StillDuck KingDuo LonEX Kyo KusanagiEiji KisaragiElisabeth BranctorcheGai TendoGatoGeese HowardHotaru FutubaIori YagamiJazuK'Kasumi TodohKim KaphwanKingKula DiamondKyo KusanagiMagakiMai ShiranuiMalinMaximaMomokoMr. BigOswaldRalf JonesRamonRobert GarciaRyo SakazakiShen WooShingo YabukiShionSho HayateSie KensouSilverTerry BogardThe GriffonTung Fu RueVanessaWhipYuri Sakazaki