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The King of Fighters XI/Duck King
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Normal Moves
Throws
- Rolling Neck Throw: b/f + C or D
- N Reverse Breaker: (close in the air) any direction other than up + C or D
Command Moves
- Mad Spin Hammer: f + A
- Needle Low: df + B
- Shocking Ball: (while opponent is on the ground) d + C
- Duck Feint (ground): during dash, df + C
- Duck Feint (air): during jump, down, down
Special Moves
- Headspin Attack: qcf + A/C
- Overhead Kick: during Headspin Attack, C
- Flying Spin Attack: during jump, qcb + A/C
- Dancing Dive: qcb + B/D
- Break Storm: dp + B/D
Super Special Moves
- Break Spiral: (close) hcf, uf, down + B/D
- Beat Rush: hcb, f + A/C
- Derived Beat Rush: during Beat Rush, A, A, B, A, C, C, D, C, dp + E